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/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*/
package com.sun.javafx.audio.windows.waveout;
import java.io.*;
import javax.media.opengl.GLDrawableFactory;
public class TestSpatialization {
public static void main(String[] args) {
if (args.length != 1) {
System.out.println("Usage: TestSpatialization [file name]");
System.exit(1);
}
try {
// FIXME: this is a hack to get the native library loaded
try {
GLDrawableFactory.getFactory(NativeWindow.class);
} catch (Exception e) {}
// Initialize the audio subsystem
Audio audio = Audio.getInstance();
// Create a track
Track track = audio.newTrack(new File(args[0]));
track.setPosition(1, 0, 0);
// Run for ten seconds
long startTime = System.currentTimeMillis();
long duration = 10000;
long curTime = 0;
try {
Thread.sleep(500);
} catch (InterruptedException e) {
}
System.out.println("Playing...");
track.setLooping(true);
track.play();
while ((curTime = System.currentTimeMillis()) < startTime + duration) {
// Make one revolution every two seconds
float rads = (float) (((2 * Math.PI) * (((float) (curTime - startTime)) / 1000.0f)) / 2);
track.setPosition((float) Math.cos(rads), 0, (float) Math.sin(rads));
// Would like to make it go in a circle, but since
// stereo doesn't work now, make it move along a line
// track.setPosition(-1.0f, 0, 2.0f * (float) Math.sin(rads));
// Sleep a little between updates
try {
Thread.sleep(10);
} catch (InterruptedException e) {
}
}
System.out.println("Shutting down audio subsystem");
audio.shutdown();
System.out.println("Exiting.");
System.exit(0);
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
}
}
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