aboutsummaryrefslogtreecommitdiffstats
path: root/src/classes/com/sun/opengl/impl/GLWorkerThread.java
blob: 52ada9bacfe8db6d616710ac92a429b295b1e3cf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
/*
 * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 * 
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package com.sun.opengl.impl;

import java.lang.reflect.InvocationTargetException;

/** Singleton thread upon which all OpenGL work is performed by
    default. Unfortunately many vendors' OpenGL drivers are not really
    thread-safe and stability is much improved by performing OpenGL
    work on at most one thread. This is the default behavior of the
    GLAutoDrawable implementations according to the {@link
    javax.media.opengl.Threading Threading} class. The GLWorkerThread
    replaces the original AWT event queue thread-based mechanism for
    two reasons: first, more than one AWT event queue thread may be
    spawned, for example if a dialog is being shown; second, it avoids
    blocking the AWT event queue thread during OpenGL rendering. */

public class GLWorkerThread {
  private static volatile boolean started;
  private static volatile Thread thread;
  private static Object lock;
  private static volatile boolean shouldTerminate;
  private static volatile Throwable exception;

  // The Runnable to execute on the worker thread -- no need for a
  // queue since we don't have an invokeLater() primitive
  private static volatile Runnable work;
  
  /** Should only be called by Threading class if creation of the
      GLWorkerThread was requested via the opengl.1thread system
      property. */
  public static void start() {
    if (!started) {
      synchronized (GLWorkerThread.class) {
        if (!started) {
          lock = new Object();
          thread = new Thread(new WorkerRunnable(),
                              "JOGL GLWorkerThread");
          started = true;
          synchronized (lock) {
            thread.start();
            try {
              lock.wait();
            } catch (InterruptedException e) {
            }
          }
        } else {
          throw new RuntimeException("Should not start GLWorkerThread twice");
        }
      }
    }
  }

  public static void invokeAndWait(Runnable runnable)
    throws InvocationTargetException, InterruptedException {
    if (!started) {
      throw new RuntimeException("May not invokeAndWait on worker thread without starting it first");
    }

    Object lockTemp = lock;
    if (lockTemp == null) {
      return; // Terminating
    }

    synchronized (lockTemp) {
      if (thread == null) {
        // Terminating
        return;
      }

      work = runnable;
      lock.notifyAll();
      lock.wait();
      if (exception != null) {
        throw new InvocationTargetException(exception);
      }
    }
  }

  /** Indicates whether the OpenGL worker thread was started, i.e.,
      whether it is currently in use. */
  public static boolean isStarted() {
    return started;
  }

  /** Indicates whether the current thread is the OpenGL worker
      thread. */
  public static boolean isWorkerThread() {
    return (Thread.currentThread() == thread);
  }

  static class WorkerRunnable implements Runnable {
    public void run() {
      // Notify starting thread that we're ready
      synchronized (lock) {
        lock.notifyAll();
      }

      while (!shouldTerminate) {
        synchronized (lock) {
          while ((work == null) && !shouldTerminate) {
            try {
              lock.wait();
            } catch (InterruptedException e) {
            }
          }
          
          if (shouldTerminate) {
            thread = null;
            lock = null;
            return;
          }

          try {
            work.run();
          } catch (Throwable t) {
            exception = t;
          } finally {
            work = null;
            lock.notifyAll();
          }
        }
      }
    }
  }
}