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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*/
package com.sun.opengl.impl.jawt;
import com.sun.opengl.impl.*;
import java.awt.Component;
import java.awt.GraphicsEnvironment;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
public abstract class JAWTWindow implements NativeWindow {
protected static final boolean DEBUG = Debug.debug("GLDrawable");
// See whether we're running in headless mode
private static boolean headlessMode;
static {
headlessMode = GraphicsEnvironment.isHeadless();
}
// lifetime: forever
protected Component component;
protected boolean locked;
// lifetime: valid after lock, forever until invalidate
protected long display;
protected long screen;
protected long drawable;
protected long visualID;
protected int screenIndex;
public JAWTWindow(Object comp) {
init((Component)comp);
}
protected void init(Component windowObject) throws NativeWindowException {
invalidate();
this.component = windowObject;
initNative();
}
protected abstract void initNative() throws NativeWindowException;
public synchronized void invalidate() {
locked = false;
component = null;
display= 0;
screen= 0;
screenIndex = -1;
drawable= 0;
visualID = 0;
}
public synchronized int lockSurface() throws NativeWindowException {
if (locked) {
throw new NativeWindowException("Surface already locked");
}
locked = true;
return LOCK_SUCCESS;
}
public synchronized void unlockSurface() {
if (locked) {
locked = false;
}
}
public synchronized boolean isSurfaceLocked() {
return locked;
}
public long getDisplayHandle() {
return display;
}
public long getScreenHandle() {
return screen;
}
public int getScreenIndex() {
return screenIndex;
}
public long getWindowHandle() {
return drawable;
}
public long getSurfaceHandle() {
return drawable;
}
public long getVisualID() {
return visualID;
}
public Object getWrappedWindow() {
return component;
}
public final boolean isTerminalObject() {
return true;
}
public void setSize(int width, int height) {
component.setSize(width, height);
}
public int getWidth() {
return component.getWidth();
}
public int getHeight() {
return component.getHeight();
}
public int getX() {
return component.getX();
}
public int getY() {
return component.getY();
}
public void setPosition(int x, int y) {
component.setLocation(x,y);
}
public void setVisible(boolean visible) {
component.setVisible(visible);
}
public boolean isVisible() {
return component.isVisible();
}
public boolean setFullscreen(boolean fullscreen) {
return false; // FIXME
}
public boolean isFullscreen() {
return false; // FIXME
}
public String toString() {
return "JAWT-Window[windowHandle "+getWindowHandle()+
", surfaceHandle "+getSurfaceHandle()+
", pos "+getX()+"/"+getY()+", size "+getWidth()+"x"+getHeight()+
", visible "+isVisible()+
", wrappedWindow "+getWrappedWindow()+
", terminalObject "+isTerminalObject()+"]";
}
}
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