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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl.macosx.cgl;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
public class MacOSXPbufferCGLDrawable extends MacOSXCGLDrawable {
private static final boolean DEBUG = Debug.debug("MacOSXPbufferCGLDrawable");
// State for render-to-texture and render-to-texture-rectangle support
private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
private int texture; // actual texture object
public MacOSXPbufferCGLDrawable(GLDrawableFactory factory, GLCapabilities capabilities, int initialWidth, int initialHeight) {
super(factory, new NullWindow(), true, capabilities, null);
NullWindow nw = (NullWindow) getNativeWindow();
nw.setSize(initialWidth, initialHeight);
initOpenGLImpl();
createPbuffer();
}
public GLContext createContext(GLContext shareWith) {
return new MacOSXPbufferCGLContext(this, shareWith);
}
public void destroy() {
getFactory().lockToolkit();
try {
NullWindow nw = (NullWindow) getNativeWindow();
if (nw.getSurfaceHandle() != 0) {
impl.destroy(nw.getSurfaceHandle());
nw.setSurfaceHandle(0);
if (DEBUG) {
System.err.println("Destroyed pbuffer: " + nw);
}
}
} finally {
getFactory().unlockToolkit();
}
}
public void setSize(int width, int height) {
super.setSize(width, height);
destroy();
createPbuffer();
}
public long getPbuffer() {
return getNativeWindow().getSurfaceHandle();
}
public void swapBuffers() throws GLException {
// FIXME: do we need to do anything if the pbuffer is double-buffered?
}
protected void createPbuffer() {
NullWindow nw = (NullWindow) getNativeWindow();
getFactory().lockToolkit();
try {
int renderTarget;
GLCapabilities capabilities = getCapabilities();
if (GLProfile.isGL2() && capabilities.getPbufferRenderToTextureRectangle()) {
renderTarget = GL2.GL_TEXTURE_RECTANGLE_EXT;
} else {
int w = getNextPowerOf2(getWidth());
int h = getNextPowerOf2(getHeight());
nw.setSize(w, h);
renderTarget = GL.GL_TEXTURE_2D;
}
int internalFormat = GL.GL_RGBA;
if (capabilities.getPbufferFloatingPointBuffers()) {
// FIXME: want to check availability of GL_APPLE_float_pixels
// extension, but need valid OpenGL context in order to do so --
// in worst case would need to create dummy window / GLCanvas
// (undesirable) -- could maybe also do this with pbuffers
/*
if (!gl.isExtensionAvailable("GL_APPLE_float_pixels")) {
throw new GLException("Floating-point support (GL_APPLE_float_pixels) not available");
}
*/
if(GLProfile.isGL2()) {
switch (capabilities.getRedBits()) {
case 16: internalFormat = GL2.GL_RGBA_FLOAT16_APPLE; break;
case 32: internalFormat = GL2.GL_RGBA_FLOAT32_APPLE; break;
default: throw new GLException("Invalid floating-point bit depth (only 16 and 32 supported)");
}
} else {
internalFormat = GL.GL_RGBA;
}
}
long pBuffer = impl.create(renderTarget, internalFormat, getWidth(), getHeight());
if (pBuffer == 0) {
throw new GLException("pbuffer creation error: CGL.createPBuffer() failed");
}
nw.setSurfaceHandle(pBuffer);
} finally {
getFactory().unlockToolkit();
}
if (DEBUG) {
System.err.println("Created pbuffer " + nw + " for " + this);
}
}
private int getNextPowerOf2(int number) {
if (((number-1) & number) == 0) {
//ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
return number;
}
int power = 0;
while (number > 0) {
number = number>>1;
power++;
}
return (1<<power);
}
//---------------------------------------------------------------------------
// OpenGL "mode switching" functionality
//
private boolean haveSetOpenGLMode = false;
// FIXME: should consider switching the default mode based on
// whether the Java2D/JOGL bridge is active -- need to ask ourselves
// whether it's more likely that we will share with a GLCanvas or a
// GLJPanel when the bridge is turned on
private int openGLMode = NSOPENGL_MODE;
// Implementation object (either NSOpenGL-based or CGL-based)
protected Impl impl;
public void setOpenGLMode(int mode) {
if (mode == openGLMode) {
return;
}
if (haveSetOpenGLMode) {
throw new GLException("Can't switch between using NSOpenGLPixelBuffer and CGLPBufferObj more than once");
}
destroy();
openGLMode = mode;
haveSetOpenGLMode = true;
if (DEBUG) {
System.err.println("Switching PBuffer drawable mode to " +
((mode == MacOSXCGLDrawable.NSOPENGL_MODE) ? "NSOPENGL_MODE" : "CGL_MODE"));
}
initOpenGLImpl();
createPbuffer();
}
public int getOpenGLMode() {
return openGLMode;
}
private void initOpenGLImpl() {
switch (openGLMode) {
case NSOPENGL_MODE:
impl = new NSOpenGLImpl();
break;
case CGL_MODE:
impl = new CGLImpl();
break;
default:
throw new InternalError("Illegal implementation mode " + openGLMode);
}
}
// Abstract interface for implementation of this drawable (either
// NSOpenGL-based or CGL-based)
interface Impl {
public long create(int renderTarget, int internalFormat, int width, int height);
public void destroy(long pbuffer);
}
// NSOpenGLPixelBuffer implementation
class NSOpenGLImpl implements Impl {
public long create(int renderTarget, int internalFormat, int width, int height) {
return CGL.createPBuffer(renderTarget, internalFormat, width, height);
}
public void destroy(long pbuffer) {
CGL.destroyPBuffer(0, pbuffer);
}
}
// CGL implementation
class CGLImpl implements Impl {
public long create(int renderTarget, int internalFormat, int width, int height) {
long[] pbuffer = new long[1];
int res = CGL.CGLCreatePBuffer(width, height, renderTarget, internalFormat, 0, pbuffer, 0);
if (res != CGL.kCGLNoError) {
throw new GLException("Error creating CGL-based pbuffer: error code " + res);
}
return pbuffer[0];
}
public void destroy(long pbuffer) {
int res = CGL.CGLDestroyPBuffer(pbuffer);
if (res != CGL.kCGLNoError) {
throw new GLException("Error destroying CGL-based pbuffer: error code " + res);
}
}
}
}
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