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|
/*
* License Applicability. Except to the extent portions of this file are
* made subject to an alternative license as permitted in the SGI Free
* Software License B, Version 1.1 (the "License"), the contents of this
* file are subject only to the provisions of the License. You may not use
* this file except in compliance with the License. You may obtain a copy
* of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
* Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
*
* http://oss.sgi.com/projects/FreeB
*
* Note that, as provided in the License, the Software is distributed on an
* "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
* DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
* CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
* PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*
* NOTE: The Original Code (as defined below) has been licensed to Sun
* Microsystems, Inc. ("Sun") under the SGI Free Software License B
* (Version 1.1), shown above ("SGI License"). Pursuant to Section
* 3.2(3) of the SGI License, Sun is distributing the Covered Code to
* you under an alternative license ("Alternative License"). This
* Alternative License includes all of the provisions of the SGI License
* except that Section 2.2 and 11 are omitted. Any differences between
* the Alternative License and the SGI License are offered solely by Sun
* and not by SGI.
*
* Original Code. The Original Code is: OpenGL Sample Implementation,
* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
* Copyright in any portions created by third parties is as indicated
* elsewhere herein. All Rights Reserved.
*
* Additional Notice Provisions: The application programming interfaces
* established by SGI in conjunction with the Original Code are The
* OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
* April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
* 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
* Window System(R) (Version 1.3), released October 19, 1998. This software
* was created using the OpenGL(R) version 1.2.1 Sample Implementation
* published by SGI, but has not been independently verified as being
* compliant with the OpenGL(R) version 1.2.1 Specification.
*/
package com.sun.opengl.impl.mipmap;
import javax.media.opengl.GL;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.GLException;
import java.nio.*;
/**
*
* @author Administrator
*/
public class Mipmap {
/** Creates a new instance of Mipmap */
public Mipmap() {
}
public static int computeLog( int value ) {
int i = 0;
// Error
if( value == 0 ) {
return( -1 );
}
for( ;; ) {
if( (value & 1) >= 1 ) {
if( value != 1 ) {
return( -1 );
}
return( i );
}
value = value >> 1;
i++;
}
}
/* Compute the nearest power of 2 number. This algorithm is a little strange
* but it works quite well.
*/
public static int nearestPower( int value ) {
int i = 1;
// Error!
if( value == 0 ) {
return( -1 );
}
for( ;; ) {
if( value == 1 ) {
return( i );
} else if( value == 3 ) {
return( i * 4 );
}
value = value >> 1;
i *= 2;
}
}
public static short GLU_SWAP_2_BYTES( short s ) {
byte b = 0;
b = (byte)( s >>> 8 );
s = (short)( s << 8 );
s = (short)( s | (0x00FF & b) );
return( s );
}
public static int GLU_SWAP_4_BYTES( int i ) {
int t = i << 24;
t |= 0x00FF0000 & ( i << 8 );
t |= 0x0000FF00 & ( i >>> 8 );
t |= 0x000000FF & ( i >>> 24 );
return( t );
}
public static float GLU_SWAP_4_BYTES( float f ) {
int i = Float.floatToRawIntBits( f );
float temp = Float.intBitsToFloat( i );
return( temp );
}
public static int checkMipmapArgs( int internalFormat, int format, int type ) {
if( !legalFormat( format ) || !legalType( type ) ) {
return( GLU.GLU_INVALID_ENUM );
}
if( format == GL.GL_STENCIL_INDEX ) {
return( GLU.GLU_INVALID_ENUM );
}
if( !isLegalFormatForPackedPixelType( format, type ) ) {
return( GLU.GLU_INVALID_OPERATION );
}
return( 0 );
}
public static boolean legalFormat( int format ) {
switch( format ) {
case( GL.GL_COLOR_INDEX ):
case( GL.GL_STENCIL_INDEX ):
case( GL.GL_DEPTH_COMPONENT ):
case( GL.GL_RED ):
case( GL.GL_GREEN ):
case( GL.GL_BLUE ):
case( GL.GL_ALPHA ):
case( GL.GL_RGB ):
case( GL.GL_RGBA ):
case( GL.GL_LUMINANCE ):
case( GL.GL_LUMINANCE_ALPHA ):
case( GL.GL_BGR ):
case( GL.GL_BGRA ):
return( true );
default:
return( false );
}
}
public static boolean legalType( int type ) {
switch( type ) {
case( GL.GL_BITMAP ):
case( GL.GL_BYTE ):
case( GL.GL_UNSIGNED_BYTE ):
case( GL.GL_SHORT ):
case( GL.GL_UNSIGNED_SHORT ):
case( GL.GL_INT ):
case( GL.GL_UNSIGNED_INT ):
case( GL.GL_FLOAT ):
case( GL.GL_UNSIGNED_BYTE_3_3_2 ):
case( GL.GL_UNSIGNED_BYTE_2_3_3_REV ):
case( GL.GL_UNSIGNED_SHORT_5_6_5 ):
case( GL.GL_UNSIGNED_SHORT_5_6_5_REV ):
case( GL.GL_UNSIGNED_SHORT_4_4_4_4 ):
case( GL.GL_UNSIGNED_SHORT_4_4_4_4_REV ):
case( GL.GL_UNSIGNED_SHORT_5_5_5_1 ):
case( GL.GL_UNSIGNED_SHORT_1_5_5_5_REV ):
case( GL.GL_UNSIGNED_INT_8_8_8_8 ):
case( GL.GL_UNSIGNED_INT_8_8_8_8_REV ):
case( GL.GL_UNSIGNED_INT_10_10_10_2 ):
case( GL.GL_UNSIGNED_INT_2_10_10_10_REV ):
return( true );
default:
return( false );
}
}
public static boolean isTypePackedPixel( int type ) {
assert( legalType( type ) );
if( type == GL.GL_UNSIGNED_BYTE_3_3_2 ||
type == GL.GL_UNSIGNED_BYTE_2_3_3_REV ||
type == GL.GL_UNSIGNED_SHORT_5_6_5 ||
type == GL.GL_UNSIGNED_SHORT_5_6_5_REV ||
type == GL.GL_UNSIGNED_SHORT_4_4_4_4 ||
type == GL.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
type == GL.GL_UNSIGNED_SHORT_5_5_5_1 ||
type == GL.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
type == GL.GL_UNSIGNED_INT_8_8_8_8 ||
type == GL.GL_UNSIGNED_INT_8_8_8_8_REV ||
type == GL.GL_UNSIGNED_INT_10_10_10_2 ||
type == GL.GL_UNSIGNED_INT_2_10_10_10_REV ) {
return( true );
}
return( false );
}
public static boolean isLegalFormatForPackedPixelType( int format, int type ) {
// if not a packed pixel type then return true
if( isTypePackedPixel( type ) ) {
return( true );
}
// 3_3_2/2_3_3_REV & 5_6_5/5_6_5_REV are only compatible with RGB
if( (type == GL.GL_UNSIGNED_BYTE_3_3_2 || type == GL.GL_UNSIGNED_BYTE_2_3_3_REV ||
type == GL.GL_UNSIGNED_SHORT_5_6_5 || type == GL.GL_UNSIGNED_SHORT_5_6_5_REV )
& format != GL.GL_RGB ) {
return( false );
}
// 4_4_4_4/4_4_4_4_REV & 5_5_5_1/1_5_5_5_REV & 8_8_8_8/8_8_8_8_REV &
// 10_10_10_2/2_10_10_10_REV are only campatible with RGBA, BGRA & ARGB_EXT
if( ( type == GL.GL_UNSIGNED_SHORT_4_4_4_4 ||
type == GL.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
type == GL.GL_UNSIGNED_SHORT_5_5_5_1 ||
type == GL.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
type == GL.GL_UNSIGNED_INT_8_8_8_8 ||
type == GL.GL_UNSIGNED_INT_8_8_8_8_REV ||
type == GL.GL_UNSIGNED_INT_10_10_10_2 ||
type == GL.GL_UNSIGNED_INT_2_10_10_10_REV ) &&
(format != GL.GL_RGBA && format != GL.GL_BGRA) ) {
return( false );
}
return( true );
}
public static boolean isLegalLevels( int userLevel, int baseLevel, int maxLevel,
int totalLevels ) {
if( (baseLevel < 0) || (baseLevel < userLevel) || (maxLevel < baseLevel) ||
(totalLevels < maxLevel) ) {
return( false );
}
return( true );
}
/* Given user requested textures size, determine if it fits. If it doesn't then
* halve both sides and make the determination again until it does fit ( for
* IR only ).
* Note that proxy textures are not implemented in RE* even though they
* advertise the texture extension.
* Note that proxy textures are implemented but not according to spec in IMPACT*
*/
public static void closestFit( GL gl, int target, int width, int height, int internalFormat,
int format, int type, int[] newWidth, int[] newHeight ) {
// Use proxy textures if OpenGL version >= 1.1
if( Double.parseDouble( gl.glGetString( GL.GL_VERSION ).trim().substring( 0, 3 ) ) >= 1.1 ) {
int widthPowerOf2 = nearestPower( width );
int heightPowerOf2 = nearestPower( height );
int[] proxyWidth = new int[1];
boolean noProxyTextures = false;
// Some drivers (in particular, ATI's) seem to set a GL error
// when proxy textures are used even though this is in violation
// of the spec. Guard against this and interactions with the
// DebugGL by watching for GLException.
try {
do {
// compute level 1 width & height, clamping each at 1
int widthAtLevelOne = ( ( width > 1 ) ? (widthPowerOf2 >> 1) : widthPowerOf2 );
int heightAtLevelOne = ( ( height > 1 ) ? (heightPowerOf2 >> 1) : heightPowerOf2 );
int proxyTarget;
assert( widthAtLevelOne > 0 );
assert( heightAtLevelOne > 0 );
// does width x height at level 1 & all their mipmaps fit?
if( target == GL.GL_TEXTURE_2D || target == GL.GL_PROXY_TEXTURE_2D ) {
proxyTarget = GL.GL_PROXY_TEXTURE_2D;
gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne,
heightAtLevelOne, 0, format, type, null );
} else if( (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X) ||
(target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X) ||
(target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y) ||
(target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) ||
(target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z) ||
(target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ) {
proxyTarget = GL.GL_PROXY_TEXTURE_CUBE_MAP;
gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne,
heightAtLevelOne, 0, format, type, null );
} else {
assert( target == GL.GL_TEXTURE_1D || target == GL.GL_PROXY_TEXTURE_1D );
proxyTarget = GL.GL_PROXY_TEXTURE_1D;
gl.glTexImage1D( proxyTarget, 1, internalFormat, widthAtLevelOne,
0, format, type, null );
}
gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth, 0 );
// does it fit?
if( proxyWidth[0] == 0 ) { // nope, so try again with theses sizes
if( widthPowerOf2 == 1 && heightPowerOf2 == 1 ) {
/* A 1x1 texture couldn't fit for some reason so break out. This
* should never happen. But things happen. The disadvantage with
* this if-statement is that we will never be aware of when this
* happens since it will silently branch out.
*/
noProxyTextures = true;
break;
}
widthPowerOf2 = widthAtLevelOne;
heightPowerOf2 = heightAtLevelOne;
}
// else it does fit
} while( proxyWidth[0] == 0 );
} catch (GLException e) {
noProxyTextures = true;
}
// loop must terminate
// return the width & height at level 0 that fits
if( !noProxyTextures ) {
newWidth[0] = widthPowerOf2;
newHeight[0] = heightPowerOf2;
return;
}
}
int[] maxsize = new int[1];
gl.glGetIntegerv( GL.GL_MAX_TEXTURE_SIZE, maxsize , 0);
// clamp user's texture sizes to maximum sizes, if necessary
newWidth[0] = nearestPower( width );
if( newWidth[0] > maxsize[0] ) {
newWidth[0] = maxsize[0];
}
newHeight[0] = nearestPower( height );
if( newHeight[0] > maxsize[0] ) {
newHeight[0] = maxsize[0];
}
}
public static void closestFit3D( GL gl, int target, int width, int height, int depth,
int internalFormat, int format, int type, int[] newWidth, int[] newHeight,
int[] newDepth ) {
int widthPowerOf2 = nearestPower( width );
int heightPowerOf2 = nearestPower( height );
int depthPowerOf2 = nearestPower( depth );
int[] proxyWidth = new int[1];
do {
// compute level 1 width & height & depth, clamping each at 1
int widthAtLevelOne = (widthPowerOf2 > 1) ? widthPowerOf2 >> 1 : widthPowerOf2;
int heightAtLevelOne = (heightPowerOf2 > 1) ? heightPowerOf2 >> 1 : heightPowerOf2;
int depthAtLevelOne = (depthPowerOf2 > 1) ? depthPowerOf2 >> 1 : depthPowerOf2;
int proxyTarget = 0;
assert( widthAtLevelOne > 0 );
assert( heightAtLevelOne > 0 );
assert( depthAtLevelOne > 0 );
// does width x height x depth at level 1 & all their mipmaps fit?
if( target == GL.GL_TEXTURE_3D || target == GL.GL_PROXY_TEXTURE_3D ) {
proxyTarget = GL.GL_PROXY_TEXTURE_3D;
gl.glTexImage3D( proxyTarget, 1, internalFormat, widthAtLevelOne,
heightAtLevelOne, depthAtLevelOne, 0, format, type, null );
}
gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth, 0 );
// does it fit
if( proxyWidth[0] == 0 ) {
if( widthPowerOf2 == 1 && heightPowerOf2 == 1 && depthPowerOf2 == 1 ) {
newWidth[0] = newHeight[0] = newDepth[0] = 1;
return;
}
widthPowerOf2 = widthAtLevelOne;
heightPowerOf2 = heightAtLevelOne;
depthPowerOf2 = depthAtLevelOne;
}
} while( proxyWidth[0] == 0 );
// loop must terminate
// return the width & height at level 0 that fits
newWidth[0] = widthPowerOf2;
newHeight[0] = heightPowerOf2;
newDepth[0] = depthPowerOf2;
}
public static int elements_per_group( int format, int type ) {
// Return the number of elements per grtoup of a specified gromat
// If the type is packedpixels then answer is 1
if( type == GL.GL_UNSIGNED_BYTE_3_3_2 ||
type == GL.GL_UNSIGNED_BYTE_2_3_3_REV ||
type == GL.GL_UNSIGNED_SHORT_5_6_5 ||
type == GL.GL_UNSIGNED_SHORT_5_6_5_REV ||
type == GL.GL_UNSIGNED_SHORT_4_4_4_4 ||
type == GL.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
type == GL.GL_UNSIGNED_SHORT_5_5_5_1 ||
type == GL.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
type == GL.GL_UNSIGNED_INT_8_8_8_8 ||
type == GL.GL_UNSIGNED_INT_8_8_8_8_REV ||
type == GL.GL_UNSIGNED_INT_10_10_10_2 ||
type == GL.GL_UNSIGNED_INT_2_10_10_10_REV ) {
return( 1 );
}
// Types are not packed pixels so get elements per group
switch( format ) {
case( GL.GL_RGB ):
case( GL.GL_BGR ):
return( 3 );
case( GL.GL_LUMINANCE_ALPHA ):
return( 2 );
case( GL.GL_RGBA ):
case( GL.GL_BGRA ):
return( 4 );
default:
return( 1 );
}
}
public static int bytes_per_element( int type ) {
// return the number of bytes per element, based on the element type
switch( type ) {
case( GL.GL_BITMAP ):
case( GL.GL_BYTE ):
case( GL.GL_UNSIGNED_BYTE ):
case( GL.GL_UNSIGNED_BYTE_3_3_2 ):
case( GL.GL_UNSIGNED_BYTE_2_3_3_REV ):
return( 1 );
case( GL.GL_SHORT ):
case( GL.GL_UNSIGNED_SHORT ):
case( GL.GL_UNSIGNED_SHORT_5_6_5 ):
case( GL.GL_UNSIGNED_SHORT_5_6_5_REV ):
case( GL.GL_UNSIGNED_SHORT_4_4_4_4 ):
case( GL.GL_UNSIGNED_SHORT_4_4_4_4_REV ):
case( GL.GL_UNSIGNED_SHORT_5_5_5_1 ):
case( GL.GL_UNSIGNED_SHORT_1_5_5_5_REV ):
return( 2 );
case( GL.GL_INT ):
case( GL.GL_UNSIGNED_INT ):
case( GL.GL_UNSIGNED_INT_8_8_8_8 ):
case( GL.GL_UNSIGNED_INT_8_8_8_8_REV ):
case( GL.GL_UNSIGNED_INT_10_10_10_2 ):
case( GL.GL_UNSIGNED_INT_2_10_10_10_REV ):
case( GL.GL_FLOAT ):
return( 4 );
default:
return( 4 );
}
}
public static boolean is_index( int format ) {
return( format == GL.GL_COLOR_INDEX || format == GL.GL_STENCIL_INDEX );
}
/* Compute memory required for internal packed array of data of given type and format. */
public static int image_size( int width, int height, int format, int type ) {
int bytes_per_row;
int components;
assert( width > 0 );
assert( height > 0 );
components = elements_per_group( format, type );
if( type == GL.GL_BITMAP ) {
bytes_per_row = (width + 7) / 8;
} else {
bytes_per_row = bytes_per_element( type ) * width;
}
return( bytes_per_row * height * components );
}
public static int imageSize3D( int width, int height, int depth, int format, int type ) {
int components = elements_per_group( format, type );
int bytes_per_row = bytes_per_element( type ) * width;
assert( width > 0 && height > 0 && depth > 0 );
assert( type != GL.GL_BITMAP );
return( bytes_per_row * height * depth * components );
}
public static void retrieveStoreModes( GL gl, PixelStorageModes psm ) {
int[] a = new int[1];
gl.glGetIntegerv( GL.GL_UNPACK_ALIGNMENT, a, 0);
psm.setUnpackAlignment( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_ROW_LENGTH, a, 0);
psm.setUnpackRowLength( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_SKIP_ROWS, a, 0);
psm.setUnpackSkipRows( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_SKIP_PIXELS, a, 0);
psm.setUnpackSkipPixels( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_LSB_FIRST, a, 0);
psm.setUnpackLsbFirst( ( a[0] == 1 ) );
gl.glGetIntegerv( GL.GL_UNPACK_SWAP_BYTES, a, 0);
psm.setUnpackSwapBytes( ( a[0] == 1 ) );
gl.glGetIntegerv( GL.GL_PACK_ALIGNMENT, a, 0);
psm.setPackAlignment( a[0] );
gl.glGetIntegerv( GL.GL_PACK_ROW_LENGTH, a, 0);
psm.setPackRowLength( a[0] );
gl.glGetIntegerv( GL.GL_PACK_SKIP_ROWS, a, 0);
psm.setPackSkipRows( a[0] );
gl.glGetIntegerv( GL.GL_PACK_SKIP_PIXELS, a, 0);
psm.setPackSkipPixels( a[0] );
gl.glGetIntegerv( GL.GL_PACK_LSB_FIRST, a, 0);
psm.setPackLsbFirst( ( a[0] == 1 ) );
gl.glGetIntegerv( GL.GL_PACK_SWAP_BYTES, a, 0);
psm.setPackSwapBytes( ( a[0] == 1 ) );
}
public static void retrieveStoreModes3D( GL gl, PixelStorageModes psm ) {
int[] a = new int[1];
gl.glGetIntegerv( GL.GL_UNPACK_ALIGNMENT, a, 0);
psm.setUnpackAlignment( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_ROW_LENGTH, a, 0);
psm.setUnpackRowLength( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_SKIP_ROWS, a, 0);
psm.setUnpackSkipRows( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_SKIP_PIXELS, a, 0);
psm.setUnpackSkipPixels( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_LSB_FIRST, a, 0);
psm.setUnpackLsbFirst( ( a[0] == 1 ) );
gl.glGetIntegerv( GL.GL_UNPACK_SWAP_BYTES, a, 0);
psm.setUnpackSwapBytes( ( a[0] == 1 ) );
gl.glGetIntegerv( GL.GL_UNPACK_SKIP_IMAGES, a, 0);
psm.setUnpackSkipImages( a[0] );
gl.glGetIntegerv( GL.GL_UNPACK_IMAGE_HEIGHT, a, 0);
psm.setUnpackImageHeight( a[0] );
gl.glGetIntegerv( GL.GL_PACK_ALIGNMENT, a, 0);
psm.setPackAlignment( a[0] );
gl.glGetIntegerv( GL.GL_PACK_ROW_LENGTH, a, 0);
psm.setPackRowLength( a[0] );
gl.glGetIntegerv( GL.GL_PACK_SKIP_ROWS, a, 0);
psm.setPackSkipRows( a[0] );
gl.glGetIntegerv( GL.GL_PACK_SKIP_PIXELS, a, 0 );
psm.setPackSkipPixels( a[0] );
gl.glGetIntegerv( GL.GL_PACK_LSB_FIRST, a, 0 );
psm.setPackLsbFirst( ( a[0] == 1 ) );
gl.glGetIntegerv( GL.GL_PACK_SWAP_BYTES, a, 0 );
psm.setPackSwapBytes( ( a[0] == 1 ) );
gl.glGetIntegerv( GL.GL_PACK_SKIP_IMAGES, a, 0 );
psm.setPackSkipImages( a[0] );
gl.glGetIntegerv( GL.GL_PACK_IMAGE_HEIGHT, a, 0 );
psm.setPackImageHeight( a[0] );
}
public static int gluScaleImage( GL gl, int format, int widthin, int heightin,
int typein, ByteBuffer datain, int widthout, int heightout,
int typeout, ByteBuffer dataout ) {
int datainPos = datain.position();
int dataoutPos = dataout.position();
try {
int components;
ByteBuffer beforeimage;
ByteBuffer afterimage;
PixelStorageModes psm = new PixelStorageModes();
if( (widthin == 0) || (heightin == 0) || (widthout == 0) || (heightout == 0) ) {
return( 0 );
}
if( (widthin < 0) || (heightin < 0) || (widthout < 0) || (heightout < 0) ) {
return( GLU.GLU_INVALID_VALUE );
}
if( !legalFormat( format ) || !legalType( typein ) || !legalType( typeout ) ) {
return( GLU.GLU_INVALID_ENUM );
}
if( !isLegalFormatForPackedPixelType( format, typein ) ) {
return( GLU.GLU_INVALID_OPERATION );
}
if( !isLegalFormatForPackedPixelType( format, typeout ) ) {
return( GLU.GLU_INVALID_OPERATION );
}
beforeimage = ByteBuffer.allocateDirect( image_size( widthin, heightin, format, GL.GL_UNSIGNED_SHORT ) ).order( ByteOrder.nativeOrder() );
afterimage = ByteBuffer.allocateDirect( image_size( widthout, heightout, format, GL.GL_UNSIGNED_SHORT ) ).order( ByteOrder.nativeOrder() );
if( beforeimage == null || afterimage == null ) {
return( GLU.GLU_OUT_OF_MEMORY );
}
retrieveStoreModes( gl, psm );
Image.fill_image( psm, widthin, heightin, format, typein, is_index( format ), datain, beforeimage.asShortBuffer() );
components = elements_per_group( format, 0 );
ScaleInternal.scale_internal( components, widthin, heightin, beforeimage.asShortBuffer(), widthout, heightout, afterimage.asShortBuffer() );
Image.empty_image( psm, widthout, heightout, format, typeout, is_index( format ), afterimage.asShortBuffer(), dataout );
return( 0 );
} finally {
datain.position(datainPos);
dataout.position(dataoutPos);
}
}
public static int gluBuild1DMipmapLevels( GL gl, int target, int internalFormat,
int width, int format, int type, int userLevel, int baseLevel,
int maxLevel, ByteBuffer data ) {
int dataPos = data.position();
try {
int levels;
int rc = checkMipmapArgs( internalFormat, format, type );
if( rc != 0 ) {
return( rc );
}
if( width < 1 ) {
return( GLU.GLU_INVALID_VALUE );
}
levels = computeLog( width );
levels += userLevel;
if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) {
return( GLU.GLU_INVALID_VALUE );
}
return( BuildMipmap.gluBuild1DMipmapLevelsCore( gl, target, internalFormat, width,
width, format, type, userLevel, baseLevel, maxLevel, data ) );
} finally {
data.position(dataPos);
}
}
public static int gluBuild1DMipmaps( GL gl, int target, int internalFormat, int width,
int format, int type, ByteBuffer data ) {
int dataPos = data.position();
try {
int[] widthPowerOf2 = new int[1];
int levels;
int[] dummy = new int[1];
int rc = checkMipmapArgs( internalFormat, format, type );
if( rc != 0 ) {
return( rc );
}
if( width < 1 ) {
return( GLU.GLU_INVALID_VALUE );
}
closestFit( gl, target, width, 1, internalFormat, format, type, widthPowerOf2, dummy );
levels = computeLog( widthPowerOf2[0] );
return( BuildMipmap.gluBuild1DMipmapLevelsCore( gl, target, internalFormat,
width, widthPowerOf2[0], format, type, 0, 0, levels, data ) );
} finally {
data.position(dataPos);
}
}
public static int gluBuild2DMipmapLevels( GL gl, int target, int internalFormat,
int width, int height, int format, int type, int userLevel,
int baseLevel, int maxLevel, Object data ) {
int dataPos = 0;
int level, levels;
int rc = checkMipmapArgs( internalFormat, format, type );
if( rc != 0 ) {
return( rc );
}
if( width < 1 || height < 1 ) {
return( GLU.GLU_INVALID_VALUE );
}
levels = computeLog( width );
level = computeLog( height );
if( level > levels ) {
levels = level;
}
levels += userLevel;
if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) {
return( GLU.GLU_INVALID_VALUE );
}
//PointerWrapper pointer = PointerWrapperFactory.getPointerWrapper( data );
ByteBuffer buffer = null;
if( data instanceof ByteBuffer ) {
buffer = (ByteBuffer)data;
dataPos = buffer.position();
} else if( data instanceof byte[] ) {
byte[] array = (byte[])data;
buffer = ByteBuffer.allocateDirect(array.length);
buffer.put(array);
} else if( data instanceof short[] ) {
short[] array = (short[])data;
buffer = ByteBuffer.allocateDirect( array.length * 2 );
ShortBuffer sb = buffer.asShortBuffer();
sb.put( array );
} else if( data instanceof int[] ) {
int[] array = (int[])data;
buffer = ByteBuffer.allocateDirect( array.length * 4 );
IntBuffer ib = buffer.asIntBuffer();
ib.put( array );
} else if( data instanceof float[] ) {
float[] array = (float[])data;
buffer = ByteBuffer.allocateDirect( array.length * 4 );
FloatBuffer fb = buffer.asFloatBuffer();
fb.put( array );
}
try {
return( BuildMipmap.gluBuild2DMipmapLevelsCore( gl, target, internalFormat,
width, height, width, height, format, type, userLevel, baseLevel,
maxLevel, buffer ) );
} finally {
buffer.position(dataPos);
}
}
public static int gluBuild2DMipmaps( GL gl, int target, int internalFormat,
int width, int height, int format, int type, Object data ) {
int dataPos = 0;
int[] widthPowerOf2 = new int[1];
int[] heightPowerOf2 = new int[1];
int level, levels;
int rc = checkMipmapArgs( internalFormat, format, type );
if( rc != 0 ) {
return( rc );
}
if( width < 1 || height < 1 ) {
return( GLU.GLU_INVALID_VALUE );
}
closestFit( gl, target, width, height, internalFormat, format, type,
widthPowerOf2, heightPowerOf2 );
levels = computeLog( widthPowerOf2[0] );
level = computeLog( heightPowerOf2[0] );
if( level > levels ) {
levels = level;
}
//PointerWrapper pointer = PointerWrapperFactory.getPointerWrapper( data );
ByteBuffer buffer = null;
if( data instanceof ByteBuffer ) {
buffer = (ByteBuffer)data;
dataPos = buffer.position();
} else if( data instanceof byte[] ) {
byte[] array = (byte[])data;
buffer = ByteBuffer.allocateDirect(array.length);
buffer.put(array);
} else if( data instanceof short[] ) {
short[] array = (short[])data;
buffer = ByteBuffer.allocateDirect( array.length * 2 );
ShortBuffer sb = buffer.asShortBuffer();
sb.put( array );
} else if( data instanceof int[] ) {
int[] array = (int[])data;
buffer = ByteBuffer.allocateDirect( array.length * 4 );
IntBuffer ib = buffer.asIntBuffer();
ib.put( array );
} else if( data instanceof float[] ) {
float[] array = (float[])data;
buffer = ByteBuffer.allocateDirect( array.length * 4 );
FloatBuffer fb = buffer.asFloatBuffer();
fb.put( array );
}
try {
return( BuildMipmap.gluBuild2DMipmapLevelsCore( gl, target, internalFormat,
width, height, widthPowerOf2[0], heightPowerOf2[0], format, type, 0,
0, levels, buffer ) );
} finally {
buffer.position(dataPos);
}
}
public static int gluBuild3DMipmaps( GL gl, int target, int internalFormat,
int width, int height, int depth, int format, int type, ByteBuffer data ) {
int dataPos = data.position();
try {
int[] widthPowerOf2 = new int[1];
int[] heightPowerOf2 = new int[1];
int[] depthPowerOf2 = new int[1];
int level, levels;
int rc = checkMipmapArgs( internalFormat, format, type );
if( rc != 0 ) {
return( rc );
}
if( width < 1 || height < 1 || depth < 1 ) {
return( GLU.GLU_INVALID_VALUE );
}
if( type == GL.GL_BITMAP ) {
return( GLU.GLU_INVALID_ENUM );
}
closestFit3D( gl, target, width, height, depth, internalFormat, format,
type, widthPowerOf2, heightPowerOf2, depthPowerOf2 );
levels = computeLog( widthPowerOf2[0] );
level = computeLog( heightPowerOf2[0] );
if( level > levels ) {
levels = level;
}
level = computeLog( depthPowerOf2[0] );
if( level > levels ) {
levels = level;
}
return( BuildMipmap.gluBuild3DMipmapLevelsCore( gl, target, internalFormat, width,
height, depth, widthPowerOf2[0], heightPowerOf2[0], depthPowerOf2[0],
format, type, 0, 0, levels, data ) );
} finally {
data.position(dataPos);
}
}
public static int gluBuild3DMipmapLevels( GL gl, int target, int internalFormat,
int width, int height, int depth, int format, int type, int userLevel,
int baseLevel, int maxLevel, ByteBuffer data ) {
int dataPos = data.position();
try {
int level, levels;
int rc = checkMipmapArgs( internalFormat, format, type );
if( rc != 0 ) {
return( rc );
}
if( width < 1 || height < 1 || depth < 1 ) {
return( GLU.GLU_INVALID_VALUE );
}
if( type == GL.GL_BITMAP ) {
return( GLU.GLU_INVALID_ENUM );
}
levels = computeLog( width );
level = computeLog( height );
if( level > levels ) {
levels = level;
}
level = computeLog( depth );
if( level > levels ) {
levels = level;
}
levels += userLevel;
if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) {
return( GLU.GLU_INVALID_VALUE );
}
return( BuildMipmap.gluBuild3DMipmapLevelsCore( gl, target, internalFormat, width,
height, depth, width, height, depth, format, type, userLevel,
baseLevel, maxLevel, data ) );
} finally {
data.position(dataPos);
}
}
}
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