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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl.windows;
import java.nio.*;
import java.util.*;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
public class WindowsGLContext extends GLContextImpl {
protected WindowsGLDrawable drawable;
protected long hglrc;
private boolean wglGetExtensionsStringEXTInitialized;
private boolean wglGetExtensionsStringEXTAvailable;
private static final Map/*<String, String>*/ functionNameMap;
private static final Map/*<String, String>*/ extensionNameMap;
private WGLExt wglExt;
// Table that holds the addresses of the native C-language entry points for
// WGL extension functions.
private WGLExtProcAddressTable wglExtProcAddressTable;
static {
functionNameMap = new HashMap();
functionNameMap.put("glAllocateMemoryNV", "wglAllocateMemoryNV");
functionNameMap.put("glFreeMemoryNV", "wglFreeMemoryNV");
extensionNameMap = new HashMap();
extensionNameMap.put("GL_ARB_pbuffer", "WGL_ARB_pbuffer");
extensionNameMap.put("GL_ARB_pixel_format", "WGL_ARB_pixel_format");
}
// FIXME: figure out how to hook back in the Java 2D / JOGL bridge
public WindowsGLContext(WindowsGLDrawable drawable,
GLContext shareWith) {
super(shareWith);
}
public Object getPlatformGLExtensions() {
return getWGLExt();
}
public WGLExt getWGLExt() {
if (wglExt == null) {
wglExt = new WGLExtImpl(this);
}
return wglExt;
}
public GLDrawable getGLDrawable() {
return drawable;
}
protected String mapToRealGLFunctionName(String glFunctionName) {
String lookup = (String) functionNameMap.get(glFunctionName);
if (lookup != null) {
return lookup;
}
return glFunctionName;
}
protected String mapToRealGLExtensionName(String glExtensionName) {
String lookup = (String) extensionNameMap.get(glExtensionName);
if (lookup != null) {
return lookup;
}
return glExtensionName;
}
/**
* Creates and initializes an appropriate OpenGL context. Should only be
* called by {@link #makeCurrentImpl()}.
*/
protected void create() {
if (drawable.getHDC() == 0) {
throw new GLException("Internal error: attempted to create OpenGL context without an associated drawable");
}
hglrc = WGL.wglCreateContext(drawable.getHDC());
if (hglrc == 0) {
throw new GLException("Unable to create OpenGL context for device context " + toHexString(drawable.getHDC()));
}
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Created OpenGL context " + toHexString(hglrc) + " for " + this + ", device context " + toHexString(drawable.getHDC()) + ", not yet sharing");
}
// Windows can set up sharing of display lists after creation time
WindowsGLContext other = (WindowsGLContext) GLContextShareSet.getShareContext(this);
long hglrc2 = 0;
if (other != null) {
hglrc2 = other.getHGLRC();
if (hglrc2 == 0) {
throw new GLException("GLContextShareSet returned an invalid OpenGL context");
}
if (!WGL.wglShareLists(hglrc2, hglrc)) {
throw new GLException("wglShareLists(" + toHexString(hglrc2) +
", " + toHexString(hglrc) + ") failed: error code " +
WGL.GetLastError());
}
}
GLContextShareSet.contextCreated(this);
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Created OpenGL context " + toHexString(hglrc) + " for " + this + ", device context " + toHexString(drawable.getHDC()) + ", sharing with " + toHexString(hglrc2));
}
}
protected int makeCurrentImpl() throws GLException {
boolean created = false;
if (hglrc == 0) {
create();
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Created GL context for " + getClass().getName());
}
created = true;
}
boolean skipMakeCurrent = false;
if (NO_FREE) {
if (WGL.wglGetCurrentContext() == hglrc) {
if (DEBUG && VERBOSE) {
System.err.println(getThreadName() + ": skipping wglMakeCurrent because context already current");
}
skipMakeCurrent = true;
}
}
if (!skipMakeCurrent) {
if (!WGL.wglMakeCurrent(drawable.getHDC(), hglrc)) {
throw new GLException("Error making context current: " + WGL.GetLastError());
} else {
if (DEBUG && VERBOSE) {
System.err.println(getThreadName() + ": wglMakeCurrent(hdc " + toHexString(drawable.getHDC()) +
", hglrc " + toHexString(hglrc) + ") succeeded");
}
}
}
if (created) {
resetGLFunctionAvailability();
return CONTEXT_CURRENT_NEW;
}
return CONTEXT_CURRENT;
}
protected void releaseImpl() throws GLException {
if (!NO_FREE) {
if (!WGL.wglMakeCurrent(0, 0)) {
throw new GLException("Error freeing OpenGL context: " + WGL.GetLastError());
}
}
}
protected void destroyImpl() throws GLException {
if (hglrc != 0) {
if (!WGL.wglDeleteContext(hglrc)) {
throw new GLException("Unable to delete OpenGL context");
}
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Destroyed OpenGL context " + toHexString(hglrc));
}
hglrc = 0;
GLContextShareSet.contextDestroyed(this);
}
}
public boolean isCreated() {
return (hglrc != 0);
}
public void copy(GLContext source, int mask) throws GLException {
long dst = getHGLRC();
long src = ((WindowsGLContext) source).getHGLRC();
if (src == 0) {
throw new GLException("Source OpenGL context has not been created");
}
if (dst == 0) {
throw new GLException("Destination OpenGL context has not been created");
}
if (!WGL.wglCopyContext(src, dst, mask)) {
throw new GLException("wglCopyContext failed");
}
}
protected void resetGLFunctionAvailability() {
super.resetGLFunctionAvailability();
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Initializing WGL extension address table for " + this);
}
resetProcAddressTable(getWGLExtProcAddressTable());
}
public WGLExtProcAddressTable getWGLExtProcAddressTable() {
if (wglExtProcAddressTable == null) {
// FIXME: cache ProcAddressTables by capability bits so we can
// share them among contexts with the same capabilities
wglExtProcAddressTable = new WGLExtProcAddressTable();
}
return wglExtProcAddressTable;
}
public String getPlatformExtensionsString() {
if (!wglGetExtensionsStringEXTInitialized) {
wglGetExtensionsStringEXTAvailable = (WGL.wglGetProcAddress("wglGetExtensionsStringEXT") != 0);
wglGetExtensionsStringEXTInitialized = true;
}
if (wglGetExtensionsStringEXTAvailable) {
return getWGLExt().wglGetExtensionsStringEXT();
} else {
return "";
}
}
protected boolean isFunctionAvailable(String glFunctionName)
{
boolean available = super.isFunctionAvailable(glFunctionName);
// Sanity check for implementations that use proc addresses for run-time
// linking: if the function IS available, then make sure there's a proc
// address for it if it's an extension or not part of the OpenGL 1.1 core
// (post GL 1.1 functions are run-time linked on windows).
assert(!available ||
(getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 ||
FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName)))
);
return available;
}
public void setSwapInterval(int interval) {
// FIXME: make the context current first? Currently assumes that
// will not be necessary. Make the caller do this?
WGLExt wglExt = getWGLExt();
if (wglExt.isExtensionAvailable("WGL_EXT_swap_control")) {
wglExt.wglSwapIntervalEXT(interval);
}
}
public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
return getWGLExt().wglAllocateMemoryNV(arg0, arg1, arg2, arg3);
}
public int getOffscreenContextPixelDataType() {
throw new GLException("Should not call this");
}
public int getOffscreenContextReadBuffer() {
throw new GLException("Should not call this");
}
public boolean offscreenImageNeedsVerticalFlip() {
throw new GLException("Should not call this");
}
public void bindPbufferToTexture() {
throw new GLException("Should not call this");
}
public void releasePbufferFromTexture() {
throw new GLException("Should not call this");
}
//----------------------------------------------------------------------
// Internals only below this point
//
public long getHGLRC() {
return hglrc;
}
}
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