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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl.windows;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
public class WindowsPbufferGLDrawable extends WindowsGLDrawable {
private int initWidth;
private int initHeight;
private WGLExt cachedWGLExt; // cached WGLExt instance from parent GLCanvas,
// needed to destroy pbuffer
private long buffer; // pbuffer handle
private int width;
private int height;
private int floatMode;
public WindowsPbufferGLDrawable(GLCapabilities capabilities,
int initialWidth,
int initialHeight,
WindowsGLDrawable dummyDrawable,
WGLExt wglExt) {
super(null, capabilities, null);
this.initWidth = initialWidth;
this.initHeight = initialHeight;
if (initWidth <= 0 || initHeight <= 0) {
throw new GLException("Initial width and height of pbuffer must be positive (were (" +
initWidth + ", " + initHeight + "))");
}
if (DEBUG) {
System.out.println("Pbuffer caps on init: " + capabilities +
(capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
(capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
(capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
}
createPbuffer(dummyDrawable.getHDC(), wglExt);
}
public GLContext createContext(GLContext shareWith) {
return new WindowsPbufferGLContext(this, shareWith);
}
public void destroy() {
if (hdc != 0) {
// Must release DC and pbuffer
// NOTE that since the context is not current, glGetError() can
// not be called here, so we skip the use of any composable
// pipelines (see WindowsOnscreenGLContext.makeCurrentImpl)
WGLExt wglExt = cachedWGLExt;
if (wglExt.wglReleasePbufferDCARB(buffer, hdc) == 0) {
throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError());
}
hdc = 0;
if (!wglExt.wglDestroyPbufferARB(buffer)) {
throw new GLException("Error destroying pbuffer: error code " + WGL.GetLastError());
}
buffer = 0;
}
}
public void setSize(int width, int height) {
// FIXME
throw new GLException("Not yet implemented");
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public GLCapabilities getCapabilities() {
return capabilities;
}
public long getPbuffer() {
return buffer;
}
public int getFloatingPointMode() {
return floatMode;
}
public void swapBuffers() throws GLException {
// FIXME: this doesn't make sense any more because we don't have
// access to our OpenGL context here
/*
// FIXME: do we need to do anything if the pbuffer is double-buffered?
// For now, just grab the pixels for the render-to-texture support.
if (rtt && !hasRTT) {
if (DEBUG) {
System.err.println("Copying pbuffer data to GL_TEXTURE_2D state");
}
GL gl = getGL();
gl.glCopyTexSubImage2D(textureTarget, 0, 0, 0, 0, 0, width, height);
}
*/
}
private void createPbuffer(long parentHdc, WGLExt wglExt) {
int[] iattributes = new int [2*MAX_ATTRIBS];
float[] fattributes = new float[2*MAX_ATTRIBS];
int nfattribs = 0;
int niattribs = 0;
if (DEBUG) {
System.out.println("Pbuffer parentHdc = " + toHexString(parentHdc));
System.out.println("Pbuffer caps: " + capabilities +
(capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
(capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
(capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
}
boolean rtt = capabilities.getOffscreenRenderToTexture();
boolean rect = capabilities.getOffscreenRenderToTextureRectangle();
boolean useFloat = capabilities.getOffscreenFloatingPointBuffers();
boolean ati = false;
// Since we are trying to create a pbuffer, the pixel format we
// request (and subsequently use) must be "p-buffer capable".
iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_PBUFFER_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
if (rtt && !rect) {
throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified");
}
if (rect) {
if (!wglExt.isExtensionAvailable("GL_NV_texture_rectangle")) {
throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension");
}
}
if (useFloat) {
if (!wglExt.isExtensionAvailable("WGL_ATI_pixel_format_float") &&
!wglExt.isExtensionAvailable("WGL_NV_float_buffer")) {
throw new GLException("Floating-point pbuffers not supported by this hardware");
}
// Prefer NVidia extension over ATI
if (wglExt.isExtensionAvailable("WGL_NV_float_buffer")) {
ati = false;
floatMode = GLPbuffer.NV_FLOAT;
} else {
ati = true;
floatMode = GLPbuffer.ATI_FLOAT;
}
if (DEBUG) {
System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension");
}
}
if (useFloat && ati) {
if (rtt) {
throw new GLException("Render-to-floating-point-texture not supported on ATI hardware");
} else {
iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB;
iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_FLOAT_ATI;
}
} else {
if (!rtt) {
// Currently we don't support non-truecolor visuals in the
// GLCapabilities, so we don't offer the option of making
// color-index pbuffers.
iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB;
iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB;
}
}
iattributes[niattribs++] = WGLExt.WGL_DOUBLE_BUFFER_ARB;
if (capabilities.getDoubleBuffered()) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = WGLExt.WGL_DEPTH_BITS_ARB;
iattributes[niattribs++] = capabilities.getDepthBits();
iattributes[niattribs++] = WGLExt.WGL_RED_BITS_ARB;
iattributes[niattribs++] = capabilities.getRedBits();
iattributes[niattribs++] = WGLExt.WGL_GREEN_BITS_ARB;
iattributes[niattribs++] = capabilities.getGreenBits();
iattributes[niattribs++] = WGLExt.WGL_BLUE_BITS_ARB;
iattributes[niattribs++] = capabilities.getBlueBits();
iattributes[niattribs++] = WGLExt.WGL_ALPHA_BITS_ARB;
iattributes[niattribs++] = capabilities.getAlphaBits();
iattributes[niattribs++] = WGLExt.WGL_STENCIL_BITS_ARB;
if (capabilities.getStencilBits() > 0) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
if (capabilities.getAccumRedBits() > 0 ||
capabilities.getAccumGreenBits() > 0 ||
capabilities.getAccumBlueBits() > 0) {
iattributes[niattribs++] = WGLExt.WGL_ACCUM_BITS_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
}
if (useFloat && !ati) {
iattributes[niattribs++] = WGLExt.WGL_FLOAT_COMPONENTS_NV;
iattributes[niattribs++] = GL.GL_TRUE;
}
if (rtt) {
if (useFloat) {
assert(!ati);
if (!rect) {
throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle");
}
iattributes[niattribs++] = WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV;
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = rect ? WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : WGLExt.WGL_BIND_TO_TEXTURE_RGB_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
}
}
iattributes[niattribs++] = WGLExt.WGL_SUPPORT_OPENGL_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
int[] pformats = new int[MAX_PFORMATS];
int nformats;
int[] nformatsTmp = new int[1];
if (!wglExt.wglChoosePixelFormatARB(parentHdc,
iattributes, 0,
fattributes, 0,
MAX_PFORMATS,
pformats, 0,
nformatsTmp, 0)) {
throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed");
}
nformats = nformatsTmp[0];
if (nformats <= 0) {
throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format");
}
if (DEBUG) {
System.err.println("" + nformats + " suitable pixel formats found");
// query pixel format
iattributes[0] = WGLExt.WGL_RED_BITS_ARB;
iattributes[1] = WGLExt.WGL_GREEN_BITS_ARB;
iattributes[2] = WGLExt.WGL_BLUE_BITS_ARB;
iattributes[3] = WGLExt.WGL_ALPHA_BITS_ARB;
iattributes[4] = WGLExt.WGL_DEPTH_BITS_ARB;
iattributes[5] = (useFloat ? (ati ? WGLExt.WGL_PIXEL_TYPE_ARB : WGLExt.WGL_FLOAT_COMPONENTS_NV) : WGLExt.WGL_RED_BITS_ARB);
iattributes[6] = WGLExt.WGL_SAMPLE_BUFFERS_EXT;
iattributes[7] = WGLExt.WGL_SAMPLES_EXT;
iattributes[8] = WGLExt.WGL_DRAW_TO_PBUFFER_ARB;
int[] ivalues = new int[9];
for (int i = 0; i < nformats; i++) {
if (!wglExt.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 9, iattributes, 0, ivalues, 0)) {
throw new GLException("Error while querying pixel format " + pformats[i] +
"'s (index " + i + "'s) capabilities for debugging");
}
System.err.print("pixel format " + pformats[i] + " (index " + i + "): ");
System.err.print( "r: " + ivalues[0]);
System.err.print(" g: " + ivalues[1]);
System.err.print(" b: " + ivalues[2]);
System.err.print(" a: " + ivalues[3]);
System.err.print(" depth: " + ivalues[4]);
System.err.print(" multisample: " + ivalues[6]);
System.err.print(" samples: " + ivalues[7]);
if (useFloat) {
if (ati) {
if (ivalues[5] == WGLExt.WGL_TYPE_RGBA_FLOAT_ATI) {
System.err.print(" [ati float]");
} else if (ivalues[5] != WGLExt.WGL_TYPE_RGBA_ARB) {
System.err.print(" [unknown pixel type " + ivalues[5] + "]");
}
} else {
if (ivalues[5] != 0) {
System.err.print(" [float]");
}
}
}
if (ivalues[8] != 0) {
System.err.print(" [pbuffer]");
}
System.err.println();
}
}
long tmpBuffer = 0;
int whichFormat = 0;
// Loop is a workaround for bugs in NVidia's recent drivers
do {
int format = pformats[whichFormat];
// Create the p-buffer.
niattribs = 0;
if (rtt) {
iattributes[niattribs++] = WGLExt.WGL_TEXTURE_FORMAT_ARB;
if (useFloat) {
iattributes[niattribs++] = WGLExt.WGL_TEXTURE_FLOAT_RGB_NV;
} else {
iattributes[niattribs++] = WGLExt.WGL_TEXTURE_RGBA_ARB;
}
iattributes[niattribs++] = WGLExt.WGL_TEXTURE_TARGET_ARB;
iattributes[niattribs++] = rect ? WGLExt.WGL_TEXTURE_RECTANGLE_NV : WGLExt.WGL_TEXTURE_2D_ARB;
iattributes[niattribs++] = WGLExt.WGL_MIPMAP_TEXTURE_ARB;
iattributes[niattribs++] = GL.GL_FALSE;
iattributes[niattribs++] = WGLExt.WGL_PBUFFER_LARGEST_ARB;
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = 0;
tmpBuffer = wglExt.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes, 0);
++whichFormat;
} while ((tmpBuffer == 0) && (whichFormat < nformats));
if (tmpBuffer == 0) {
throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: tried " + nformats +
" pixel formats, last error was: " + wglGetLastError());
}
// Get the device context.
long tmpHdc = wglExt.wglGetPbufferDCARB(tmpBuffer);
if (tmpHdc == 0) {
throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed");
}
// Set up instance variables
buffer = tmpBuffer;
hdc = tmpHdc;
cachedWGLExt = wglExt;
// Determine the actual width and height we were able to create.
int[] tmp = new int[1];
wglExt.wglQueryPbufferARB( buffer, WGLExt.WGL_PBUFFER_WIDTH_ARB, tmp, 0 );
width = tmp[0];
wglExt.wglQueryPbufferARB( buffer, WGLExt.WGL_PBUFFER_HEIGHT_ARB, tmp, 0 );
height = tmp[0];
if (DEBUG) {
System.err.println("Created pbuffer " + width + " x " + height);
}
}
private static String wglGetLastError() {
return WindowsGLDrawableFactory.wglGetLastError();
}
}
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