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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl.x11.glx;
import java.nio.*;
import java.util.*;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
import com.sun.opengl.impl.x11.*;
import com.sun.gluegen.runtime.ProcAddressTable;
public abstract class X11GLXContext extends GLContextImpl {
protected X11GLXDrawable drawable;
protected long context;
private boolean glXQueryExtensionsStringInitialized;
private boolean glXQueryExtensionsStringAvailable;
private static final Map/*<String, String>*/ functionNameMap;
private GLXExt glXExt;
// Table that holds the addresses of the native C-language entry points for
// GLX extension functions.
private GLXExtProcAddressTable glXExtProcAddressTable;
static {
functionNameMap = new HashMap();
functionNameMap.put("glAllocateMemoryNV", "glXAllocateMemoryNV");
functionNameMap.put("glFreeMemoryNV", "glXFreeMemoryNV");
}
public X11GLXContext(X11GLXDrawable drawable,
GLContext shareWith) {
super(shareWith);
this.drawable = drawable;
}
public final ProcAddressTable getPlatformExtProcAddressTable() {
return getGLXExtProcAddressTable();
}
public final GLXExtProcAddressTable getGLXExtProcAddressTable() {
return glXExtProcAddressTable;
}
public Object getPlatformGLExtensions() {
return getGLXExt();
}
public GLXExt getGLXExt() {
if (glXExt == null) {
glXExt = new GLXExtImpl(this);
}
return glXExt;
}
public GLDrawable getGLDrawable() {
return drawable;
}
protected String mapToRealGLFunctionName(String glFunctionName) {
String lookup = (String) functionNameMap.get(glFunctionName);
if (lookup != null) {
return lookup;
}
return glFunctionName;
}
protected String mapToRealGLExtensionName(String glExtensionName) {
return glExtensionName;
}
/** Helper routine which usually just turns around and calls
* createContext (except for pbuffers, which use a different context
* creation mechanism). Should only be called by {@link
* makeCurrentImpl()}.
*/
protected abstract void create();
/**
* Creates and initializes an appropriate OpenGL context. Should only be
* called by {@link create()}.
*/
protected void createContext(boolean onscreen) {
XVisualInfo vis = drawable.chooseVisual(onscreen);
X11GLXContext other = (X11GLXContext) GLContextShareSet.getShareContext(this);
long share = 0;
if (other != null) {
share = other.getContext();
if (share == 0) {
throw new GLException("GLContextShareSet returned an invalid OpenGL context");
}
}
context = GLX.glXCreateContext(drawable.getNativeWindow().getDisplayHandle(), vis, share, onscreen);
if (context == 0) {
throw new GLException("Unable to create OpenGL context");
}
GLContextShareSet.contextCreated(this);
}
protected int makeCurrentImpl() throws GLException {
if (drawable.getNativeWindow().getSurfaceHandle() == 0) {
if (DEBUG) {
System.err.println("drawable not properly initialized");
}
return CONTEXT_NOT_CURRENT;
}
boolean created = false;
if (context == 0) {
create();
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Created GL context for " + getClass().getName());
}
created = true;
}
if (GLX.glXGetCurrentContext() != context) {
if (!GLX.glXMakeContextCurrent(drawable.getNativeWindow().getDisplayHandle(),
drawable.getNativeWindow().getSurfaceHandle(),
drawable.getNativeWindow().getSurfaceHandle(),
context)) {
throw new GLException("Error making context current");
} else {
if (DEBUG && (VERBOSE || created)) {
System.err.println(getThreadName() + ": glXMakeCurrent(display " +
toHexString(drawable.getNativeWindow().getDisplayHandle()) +
", drawable " + toHexString(drawable.getNativeWindow().getSurfaceHandle()) +
", context " + toHexString(context) + ") succeeded");
}
}
}
if (created) {
resetGLFunctionAvailability();
return CONTEXT_CURRENT_NEW;
}
return CONTEXT_CURRENT;
}
protected void releaseImpl() throws GLException {
getDrawableImpl().getFactoryImpl().lockToolkit();
try {
if (!GLX.glXMakeContextCurrent(drawable.getNativeWindow().getDisplayHandle(), 0, 0, 0)) {
throw new GLException("Error freeing OpenGL context");
}
} finally {
getDrawableImpl().getFactoryImpl().unlockToolkit();
}
}
protected void destroyImpl() throws GLException {
getDrawableImpl().getFactoryImpl().lockToolkit();
try {
if (context != 0) {
if (DEBUG) {
System.err.println("glXDestroyContext(0x" +
Long.toHexString(drawable.getNativeWindow().getDisplayHandle()) +
", 0x" +
Long.toHexString(context) + ")");
}
GLX.glXDestroyContext(drawable.getNativeWindow().getDisplayHandle(), context);
if (DEBUG) {
System.err.println("!!! Destroyed OpenGL context " + context);
}
context = 0;
GLContextShareSet.contextDestroyed(this);
}
} finally {
getDrawableImpl().getFactoryImpl().unlockToolkit();
}
}
public boolean isCreated() {
return (context != 0);
}
public void copy(GLContext source, int mask) throws GLException {
long dst = getContext();
long src = ((X11GLXContext) source).getContext();
if (src == 0) {
throw new GLException("Source OpenGL context has not been created");
}
if (dst == 0) {
throw new GLException("Destination OpenGL context has not been created");
}
if (drawable.getNativeWindow().getDisplayHandle() == 0) {
throw new GLException("Connection to X display not yet set up");
}
getDrawableImpl().getFactoryImpl().lockToolkit();
try {
GLX.glXCopyContext(drawable.getNativeWindow().getDisplayHandle(), src, dst, mask);
// Should check for X errors and raise GLException
} finally {
getDrawableImpl().getFactoryImpl().unlockToolkit();
}
}
protected void resetGLFunctionAvailability() {
super.resetGLFunctionAvailability();
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Initializing GLX extension address table");
}
if (glXExtProcAddressTable == null) {
// FIXME: cache ProcAddressTables by capability bits so we can
// share them among contexts with the same capabilities
glXExtProcAddressTable = new GLXExtProcAddressTable();
}
resetProcAddressTable(getGLXExtProcAddressTable());
}
public synchronized String getPlatformExtensionsString() {
if (!glXQueryExtensionsStringInitialized) {
glXQueryExtensionsStringAvailable =
getDrawableImpl().getFactoryImpl().dynamicLookupFunction("glXQueryExtensionsString") != 0;
glXQueryExtensionsStringInitialized = true;
}
if (glXQueryExtensionsStringAvailable) {
GLDrawableFactoryImpl factory = getDrawableImpl().getFactoryImpl();
factory.lockToolkit();
try {
String ret = GLX.glXQueryExtensionsString(drawable.getNativeWindow().getDisplayHandle(),
drawable.getNativeWindow().getScreenIndex());
if (DEBUG) {
System.err.println("!!! GLX extensions: " + ret);
}
return ret;
} finally {
factory.unlockToolkit();
}
} else {
return "";
}
}
/**
* using dynamic ProcAddressTable verification always
*
public boolean isFunctionAvailable(String glFunctionName)
{
boolean available = super.isFunctionAvailable(glFunctionName);
// Sanity check for implementations that use proc addresses for run-time
// linking: if the function IS available, then make sure there's a proc
// address for it if it's an extension or not part of the OpenGL 1.1 core
// (post GL 1.1 functions are run-time linked on windows).
assert(!available ||
(getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 ||
FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName)))
);
return available;
}*/
public boolean isExtensionAvailable(String glExtensionName) {
if (glExtensionName.equals("GL_ARB_pbuffer") ||
glExtensionName.equals("GL_ARB_pixel_format")) {
return getGLDrawable().getFactory().canCreateGLPbuffer();
}
return super.isExtensionAvailable(glExtensionName);
}
public void setSwapInterval(int interval) {
getDrawableImpl().getFactoryImpl().lockToolkit();
try {
// FIXME: make the context current first? Currently assumes that
// will not be necessary. Make the caller do this?
GLXExt glXExt = getGLXExt();
if (glXExt.isExtensionAvailable("GLX_SGI_swap_control")) {
glXExt.glXSwapIntervalSGI(interval);
}
} finally {
getDrawableImpl().getFactoryImpl().unlockToolkit();
}
}
public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
return getGLXExt().glXAllocateMemoryNV(arg0, arg1, arg2, arg3);
}
public int getOffscreenContextPixelDataType() {
throw new GLException("Should not call this");
}
public int getOffscreenContextReadBuffer() {
throw new GLException("Should not call this");
}
public boolean offscreenImageNeedsVerticalFlip() {
throw new GLException("Should not call this");
}
public void bindPbufferToTexture() {
throw new GLException("Should not call this");
}
public void releasePbufferFromTexture() {
throw new GLException("Should not call this");
}
public boolean isOptimizable() {
return (super.isOptimizable() &&
!X11Util.isVendorATI());
}
//----------------------------------------------------------------------
// Internals only below this point
//
public long getContext() {
return context;
}
}
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