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/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*/
package com.sun.opengl.util.texture.awt;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Transparency;
import java.awt.color.*;
import java.awt.image.*;
import java.nio.*;
import javax.media.opengl.*;
import com.sun.opengl.util.texture.*;
public class AWTTextureData extends TextureData {
// Mechanism for lazily converting input BufferedImages with custom
// ColorModels to standard ones for uploading to OpenGL, as well as
// backing off from the optimizations of hoping that either
// GL_EXT_abgr or OpenGL 1.2 are present
private BufferedImage imageForLazyCustomConversion;
private boolean expectingEXTABGR;
private boolean expectingGL12;
private static final ColorModel rgbaColorModel =
new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
new int[] {8, 8, 8, 8}, true, true,
Transparency.TRANSLUCENT,
DataBuffer.TYPE_BYTE);
private static final ColorModel rgbColorModel =
new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
new int[] {8, 8, 8, 0}, false, false,
Transparency.OPAQUE,
DataBuffer.TYPE_BYTE);
/**
* Constructs a new TextureData object with the specified parameters
* and data contained in the given BufferedImage. The resulting
* TextureData "wraps" the contents of the BufferedImage, so if a
* modification is made to the BufferedImage between the time the
* TextureData is constructed and when a Texture is made from the
* TextureData, that modification will be visible in the resulting
* Texture.
*
* @param internalFormat the OpenGL internal format for the
* resulting texture; may be 0, in which case
* it is inferred from the image's type
* @param pixelFormat the OpenGL internal format for the
* resulting texture; may be 0, in which case
* it is inferred from the image's type (note:
* this argument is currently always ignored)
* @param mipmap indicates whether mipmaps should be
* autogenerated (using GLU) for the resulting
* texture
* @param image the image containing the texture data
*/
public AWTTextureData(int internalFormat,
int pixelFormat,
boolean mipmap,
BufferedImage image) {
super();
if (internalFormat == 0) {
this.internalFormat = image.getColorModel().hasAlpha() ? GL.GL_RGBA : GL.GL_RGB;
} else {
this.internalFormat = internalFormat;
}
createFromImage(image);
this.mipmap = mipmap;
if (buffer != null) {
estimatedMemorySize = estimatedMemorySize(buffer);
} else {
// In the lazy custom conversion case we don't yet have a buffer
if (imageForLazyCustomConversion != null) {
estimatedMemorySize = estimatedMemorySize(wrapImageDataBuffer(imageForLazyCustomConversion));
}
}
}
/** Returns the intended OpenGL pixel format of the texture data. */
public int getPixelFormat() {
if (imageForLazyCustomConversion != null) {
if (!((expectingEXTABGR && haveEXTABGR) ||
(expectingGL12 && haveGL12))) {
revertPixelFormatAndType();
}
}
return pixelFormat;
}
/** Returns the intended OpenGL pixel type of the texture data. */
public int getPixelType() {
if (imageForLazyCustomConversion != null) {
if (!((expectingEXTABGR && haveEXTABGR) ||
(expectingGL12 && haveGL12))) {
revertPixelFormatAndType();
}
}
return pixelType;
}
/** Returns the texture data, or null if it is specified as a set of mipmaps. */
public Buffer getBuffer() {
if (imageForLazyCustomConversion != null) {
if (!((expectingEXTABGR && haveEXTABGR) ||
(expectingGL12 && haveGL12))) {
revertPixelFormatAndType();
// Must present the illusion to the end user that we are simply
// wrapping the input BufferedImage
createFromCustom(imageForLazyCustomConversion);
}
}
return buffer;
}
private void createFromImage(BufferedImage image) {
pixelType = 0; // Determine from image
mustFlipVertically = true;
width = image.getWidth();
height = image.getHeight();
int scanlineStride;
SampleModel sm = image.getRaster().getSampleModel();
if (sm instanceof SinglePixelPackedSampleModel) {
scanlineStride =
((SinglePixelPackedSampleModel)sm).getScanlineStride();
} else if (sm instanceof MultiPixelPackedSampleModel) {
scanlineStride =
((MultiPixelPackedSampleModel)sm).getScanlineStride();
} else if (sm instanceof ComponentSampleModel) {
scanlineStride =
((ComponentSampleModel)sm).getScanlineStride();
} else {
// This will only happen for TYPE_CUSTOM anyway
setupLazyCustomConversion(image);
return;
}
if (GLProfile.isGL2()) {
switch (image.getType()) {
case BufferedImage.TYPE_INT_RGB:
pixelFormat = GL2.GL_BGRA;
pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
rowLength = scanlineStride;
alignment = 4;
expectingGL12 = true;
setupLazyCustomConversion(image);
break;
case BufferedImage.TYPE_INT_ARGB_PRE:
pixelFormat = GL2.GL_BGRA;
pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
rowLength = scanlineStride;
alignment = 4;
expectingGL12 = true;
setupLazyCustomConversion(image);
break;
case BufferedImage.TYPE_INT_BGR:
pixelFormat = GL.GL_RGBA;
pixelType = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
rowLength = scanlineStride;
alignment = 4;
expectingGL12 = true;
setupLazyCustomConversion(image);
break;
case BufferedImage.TYPE_3BYTE_BGR:
{
// we can pass the image data directly to OpenGL only if
// we have an integral number of pixels in each scanline
if ((scanlineStride % 3) == 0) {
pixelFormat = GL2.GL_BGR;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride / 3;
alignment = 1;
} else {
setupLazyCustomConversion(image);
return;
}
}
break;
case BufferedImage.TYPE_4BYTE_ABGR_PRE:
{
// we can pass the image data directly to OpenGL only if
// we have an integral number of pixels in each scanline
// and only if the GL_EXT_abgr extension is present
// NOTE: disabling this code path for now as it appears it's
// buggy at least on some NVidia drivers and doesn't perform
// the necessary byte swapping (FIXME: needs more
// investigation)
if ((scanlineStride % 4) == 0 && false) {
pixelFormat = GL2.GL_ABGR_EXT;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride / 4;
alignment = 4;
// Store a reference to the original image for later in
// case it turns out that we don't have GL_EXT_abgr at the
// time we're going to do the texture upload to OpenGL
setupLazyCustomConversion(image);
expectingEXTABGR = true;
break;
} else {
setupLazyCustomConversion(image);
return;
}
}
case BufferedImage.TYPE_USHORT_565_RGB:
pixelFormat = GL.GL_RGB;
pixelType = GL.GL_UNSIGNED_SHORT_5_6_5;
rowLength = scanlineStride;
alignment = 2;
expectingGL12 = true;
setupLazyCustomConversion(image);
break;
case BufferedImage.TYPE_USHORT_555_RGB:
pixelFormat = GL2.GL_BGRA;
pixelType = GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV;
rowLength = scanlineStride;
alignment = 2;
expectingGL12 = true;
setupLazyCustomConversion(image);
break;
case BufferedImage.TYPE_BYTE_GRAY:
pixelFormat = GL.GL_LUMINANCE;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride;
alignment = 1;
break;
case BufferedImage.TYPE_USHORT_GRAY:
pixelFormat = GL.GL_LUMINANCE;
pixelType = GL.GL_UNSIGNED_SHORT;
rowLength = scanlineStride;
alignment = 2;
break;
// Note: TYPE_INT_ARGB and TYPE_4BYTE_ABGR images go down the
// custom code path to satisfy the invariant that images with an
// alpha channel always go down with premultiplied alpha.
case BufferedImage.TYPE_INT_ARGB:
case BufferedImage.TYPE_4BYTE_ABGR:
case BufferedImage.TYPE_BYTE_BINARY:
case BufferedImage.TYPE_BYTE_INDEXED:
case BufferedImage.TYPE_CUSTOM:
default:
ColorModel cm = image.getColorModel();
if (cm.equals(rgbColorModel)) {
pixelFormat = GL.GL_RGB;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride / 3;
alignment = 1;
} else if (cm.equals(rgbaColorModel)) {
pixelFormat = GL.GL_RGBA;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride / 4; // FIXME: correct?
alignment = 4;
} else {
setupLazyCustomConversion(image);
return;
}
break;
}
} else {
switch (image.getType()) {
case BufferedImage.TYPE_INT_RGB:
pixelFormat = GL.GL_RGB;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride;
alignment = 3;
expectingGL12 = true;
setupLazyCustomConversion(image);
break;
case BufferedImage.TYPE_INT_ARGB_PRE:
throw new GLException("INT_ARGB_PRE n.a.");
case BufferedImage.TYPE_INT_BGR:
throw new GLException("INT_BGR n.a.");
case BufferedImage.TYPE_3BYTE_BGR:
throw new GLException("INT_BGR n.a.");
case BufferedImage.TYPE_4BYTE_ABGR_PRE:
throw new GLException("INT_BGR n.a.");
case BufferedImage.TYPE_USHORT_565_RGB:
pixelFormat = GL.GL_RGB;
pixelType = GL.GL_UNSIGNED_SHORT_5_6_5;
rowLength = scanlineStride;
alignment = 2;
expectingGL12 = true;
setupLazyCustomConversion(image);
break;
case BufferedImage.TYPE_USHORT_555_RGB:
pixelFormat = GL.GL_RGBA;
pixelType = GL.GL_UNSIGNED_SHORT_5_5_5_1;
rowLength = scanlineStride;
alignment = 2;
expectingGL12 = true;
setupLazyCustomConversion(image);
break;
case BufferedImage.TYPE_BYTE_GRAY:
pixelFormat = GL.GL_LUMINANCE;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride;
alignment = 1;
break;
case BufferedImage.TYPE_USHORT_GRAY:
throw new GLException("USHORT_GRAY n.a.");
// Note: TYPE_INT_ARGB and TYPE_4BYTE_ABGR images go down the
// custom code path to satisfy the invariant that images with an
// alpha channel always go down with premultiplied alpha.
case BufferedImage.TYPE_INT_ARGB:
case BufferedImage.TYPE_4BYTE_ABGR:
case BufferedImage.TYPE_BYTE_BINARY:
case BufferedImage.TYPE_BYTE_INDEXED:
case BufferedImage.TYPE_CUSTOM:
default:
ColorModel cm = image.getColorModel();
if (cm.equals(rgbColorModel)) {
pixelFormat = GL.GL_RGB;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride / 3;
alignment = 1;
} else if (cm.equals(rgbaColorModel)) {
pixelFormat = GL.GL_RGBA;
pixelType = GL.GL_UNSIGNED_BYTE;
rowLength = scanlineStride / 4; // FIXME: correct?
alignment = 4;
} else {
setupLazyCustomConversion(image);
return;
}
break;
}
}
createNIOBufferFromImage(image);
}
private void setupLazyCustomConversion(BufferedImage image) {
imageForLazyCustomConversion = image;
boolean hasAlpha = image.getColorModel().hasAlpha();
if (pixelFormat == 0) {
pixelFormat = hasAlpha ? GL.GL_RGBA : GL.GL_RGB;
}
alignment = 1; // FIXME: do we need better?
rowLength = width; // FIXME: correct in all cases?
// Allow previously-selected pixelType (if any) to override that
// we can infer from the DataBuffer
DataBuffer data = image.getRaster().getDataBuffer();
if (data instanceof DataBufferByte || isPackedInt(image)) {
// Don't use GL_UNSIGNED_INT for BufferedImage packed int images
if (pixelType == 0) pixelType = GL.GL_UNSIGNED_BYTE;
} else if (data instanceof DataBufferDouble) {
throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL");
} else if (data instanceof DataBufferFloat) {
if (pixelType == 0) pixelType = GL.GL_FLOAT;
} else if (data instanceof DataBufferInt) {
// FIXME: should we support signed ints?
if (pixelType == 0) pixelType = GL2.GL_UNSIGNED_INT;
} else if (data instanceof DataBufferShort) {
if (pixelType == 0) pixelType = GL.GL_SHORT;
} else if (data instanceof DataBufferUShort) {
if (pixelType == 0) pixelType = GL.GL_UNSIGNED_SHORT;
} else {
throw new RuntimeException("Unexpected DataBuffer type?");
}
}
private void createFromCustom(BufferedImage image) {
int width = image.getWidth();
int height = image.getHeight();
// create a temporary image that is compatible with OpenGL
boolean hasAlpha = image.getColorModel().hasAlpha();
ColorModel cm = null;
int dataBufferType = image.getRaster().getDataBuffer().getDataType();
// Don't use integer components for packed int images
if (isPackedInt(image)) {
dataBufferType = DataBuffer.TYPE_BYTE;
}
if (dataBufferType == DataBuffer.TYPE_BYTE) {
cm = hasAlpha ? rgbaColorModel : rgbColorModel;
} else {
if (hasAlpha) {
cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
null, true, true,
Transparency.TRANSLUCENT,
dataBufferType);
} else {
cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
null, false, false,
Transparency.OPAQUE,
dataBufferType);
}
}
boolean premult = cm.isAlphaPremultiplied();
WritableRaster raster =
cm.createCompatibleWritableRaster(width, height);
BufferedImage texImage = new BufferedImage(cm, raster, premult, null);
// copy the source image into the temporary image
Graphics2D g = texImage.createGraphics();
g.setComposite(AlphaComposite.Src);
g.drawImage(image, 0, 0, null);
g.dispose();
// Wrap the buffer from the temporary image
createNIOBufferFromImage(texImage);
}
private boolean isPackedInt(BufferedImage image) {
int imgType = image.getType();
return (imgType == BufferedImage.TYPE_INT_RGB ||
imgType == BufferedImage.TYPE_INT_BGR ||
imgType == BufferedImage.TYPE_INT_ARGB ||
imgType == BufferedImage.TYPE_INT_ARGB_PRE);
}
private void revertPixelFormatAndType() {
// Knowing we don't have e.g. OpenGL 1.2 functionality available,
// and knowing we're in the process of doing the fallback code
// path, re-infer a vanilla pixel format and type compatible with
// OpenGL 1.1
pixelFormat = 0;
pixelType = 0;
setupLazyCustomConversion(imageForLazyCustomConversion);
}
private void createNIOBufferFromImage(BufferedImage image) {
buffer = wrapImageDataBuffer(image);
}
private Buffer wrapImageDataBuffer(BufferedImage image) {
//
// Note: Grabbing the DataBuffer will defeat Java2D's image
// management mechanism (as of JDK 5/6, at least). This shouldn't
// be a problem for most JOGL apps, but those that try to upload
// the image into an OpenGL texture and then use the same image in
// Java2D rendering might find the 2D rendering is not as fast as
// it could be.
//
DataBuffer data = image.getRaster().getDataBuffer();
if (data instanceof DataBufferByte) {
return ByteBuffer.wrap(((DataBufferByte) data).getData());
} else if (data instanceof DataBufferDouble) {
throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL");
} else if (data instanceof DataBufferFloat) {
return FloatBuffer.wrap(((DataBufferFloat) data).getData());
} else if (data instanceof DataBufferInt) {
return IntBuffer.wrap(((DataBufferInt) data).getData());
} else if (data instanceof DataBufferShort) {
return ShortBuffer.wrap(((DataBufferShort) data).getData());
} else if (data instanceof DataBufferUShort) {
return ShortBuffer.wrap(((DataBufferUShort) data).getData());
} else {
throw new RuntimeException("Unexpected DataBuffer type?");
}
}
}
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