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/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 * 
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package javax.media.opengl;

/** Provides the mechanism by which the Java / OpenGL binding
    interacts with windows. A window toolkit such as the AWT may
    either implement this interface directly with one of its
    components, or provide and register an implementation of {@link
    NativeWindowFactory NativeWindowFactory} which can create
    NativeWindow objects for its components. <P>

    A NativeWindow created for a particular on-screen component is
    expected to have the same lifetime as that component. As long as
    the component is alive, the NativeWindow must be able to control
    it, and any time it is visible and locked, provide information
    such as the window handle to the Java / OpenGL binding so that
    GLDrawables and GLContexts may be created for the window.
*/

public interface NativeWindow {
  public static final int LOCK_NOT_SUPPORTED = 0;
  public static final int LOCK_SURFACE_NOT_READY = 1;
  public static final int LOCK_SURFACE_CHANGED = 2;
  public static final int LOCK_SUCCESS = 3;

  /**
   * Lock this surface
   */
  public int lockSurface() throws NativeWindowException ;

  /**
   * Unlock this surface
   */
  public void unlockSurface();
  public boolean isSurfaceLocked();

  /** 
   * render all native window information invalid,
   * as if the native window was destroyed
   */
  public void invalidate();

  /**
   * Lifetime: locked state
   */
  public long getDisplayHandle();
  public long getScreenHandle();

  /**
   * Returns the window handle for this NativeWindow. <P>
   *
   * The window handle shall reflect the platform one 
   * for all window related operations, e.g. open, close, resize. <P>
   *
   * On X11 this returns an entity of type Window. <BR>
   * On Microsoft Windows this returns an entity of type HWND. 
   */
  public long getWindowHandle();

  /**
   * Returns the handle to the surface for this NativeWindow. <P>
   * 
   * The surface handle shall reflect the platform one
   * for all drawable surface operations, e.g. opengl, swap-buffer. <P>
   *
   * On X11 this returns an entity of type Window,
   * since there is no differentiation of surface and window there. <BR>
   * On Microsoft Windows this returns an entity of type HDC.
   */
  public long getSurfaceHandle();

  /**
   * Lifetime: after 1st lock, until invalidation
   */
  public long getVisualID();
  public int  getScreenIndex();

  /** Returns the current width of this window. */
  public int getWidth();

  /** Returns the current height of this window. */
  public int getHeight();
}