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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.opengl;
public interface NativeWindow {
public static final int LOCK_NOT_SUPPORTED = 0;
public static final int LOCK_SURFACE_NOT_READY = 1;
public static final int LOCK_SURFACE_CHANGED = 2;
public static final int LOCK_SUCCESS = 3;
/**
* Lock this surface
*/
public int lockSurface() throws NativeWindowException ;
/**
* Unlock this surface
*/
public void unlockSurface();
public boolean isSurfaceLocked();
/**
* render all native window information invalid,
* as if the native window was destroyed
*/
public void invalidate();
/**
* Lifetime: locked state
*/
public long getDisplayHandle();
public long getScreenHandle();
/**
* Returns the window handle for this NativeWindow.
*
* The window handle shall reflect the platform one
* for all window related operations, e.g. open, close, resize.
*
* On X11 this returns an entity of type Window.
* On Microsoft Windows this returns an entity of type HWND.
*/
public long getWindowHandle() throws NativeWindowException;
/**
* Returns the handle to the surface for this NativeWindow.
*
* The surface handle shall reflect the platform one
* for all drawable surface operations, e.g. opengl, swap-buffer.
*
* On X11 this returns an entity of type Window,
* since there is no differentiation of surface and window there.
* On Microsoft Windows this returns an entity of type HDC.
*/
public long getSurfaceHandle() throws NativeWindowException;
/**
* Lifetime: after 1st lock, until invalidation
*/
public long getVisualID();
public int getScreenIndex();
public void setSize(int width, int height);
public void setPosition(int x, int y);
public int getWidth();
public int getHeight();
public int getX();
public int getY();
public void setVisible(boolean visible);
public boolean setFullscreen(boolean fullscreen);
public boolean isVisible();
public boolean isFullscreen();
}
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