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/**
* Copyright 2014-2023 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.ui.shapes;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.ui.GraphShape;
import com.jogamp.opengl.util.texture.ImageSequence;
/**
* A GraphUI {@link ImageSequence} based {@link TexSeqButton} {@link GraphShape}.
* <p>
* GraphUI is GPU based and resolution independent.
* </p>
* <p>
* This button is rendered with a round oval shape.
* To render it rectangular, {@link #setCorner(float)} to zero.
* </p>
* <p>
* Default colors (toggle-off is full color):
* - non-toggle: 1 * color
* - pressed: 0.9 * color
* - toggle-off: 1.0 * color
* - toggle-on: 0.8 * color
* </p>
*/
public class ImageButton extends TexSeqButton {
public ImageButton(final int renderModes, final float width,
final float height, final ImageSequence texSeq) {
super(renderModes, width, height, texSeq);
setColor(1f, 1f, 1f, 0.0f);
setPressedColorMod(0.9f, 0.9f, 0.9f, 0.9f);
setToggleOffColorMod(1f, 1f, 1f, 1f);
setToggleOnColorMod(0.8f, 0.8f, 0.8f, 1f);
}
public final void setCurrentIdx(final int idx) {
((ImageSequence)texSeq).setCurrentIdx(idx);
markStateDirty();
}
@Override
public void draw(final GL2ES2 gl, final RegionRenderer renderer) {
super.draw(gl, renderer);
if( !((ImageSequence)texSeq).getManualStepping() ) {
markStateDirty(); // keep on going
}
};
}
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