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/**
* Copyright 2010-2023 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.ui.shapes;
import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.ui.GraphShape;
import com.jogamp.graph.ui.Shape;
import com.jogamp.math.FloatUtil;
import com.jogamp.math.geom.AABBox;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLProfile;
import com.jogamp.opengl.util.texture.TextureSequence;
/**
* A GraphUI rectangle {@link GraphShape}
* <p>
* GraphUI is GPU based and resolution independent.
* </p>
*/
public class Rectangle extends GraphShape {
private float minX, minY, zPos;
private float width;
private float height;
private float lineWidth;
/**
* Create a rectangular Graph based {@link GLRegion} UI {@link Shape}.
*
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param minX
* @param minY
* @param width
* @param height
* @param lineWidth line thickness, use zero for filled rectangle
* @param zPos
*/
public Rectangle(final int renderModes, final float minX, final float minY, final float width, final float height, final float lineWidth, final float zPos) {
super( renderModes );
this.minX = minX;
this.minY = minY;
this.zPos = zPos;
this.width = width;
this.height = height;
this.lineWidth = lineWidth;
}
/**
* Create a rectangular Graph based {@link GLRegion} UI {@link Shape}.
*
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param abox
* @param lineWidth line thickness, use zero for filled rectangle
*/
public Rectangle(final int renderModes, final AABBox abox, final float lineWidth) {
this( renderModes, abox.getMinX(), abox.getMinY(), abox.getWidth(), abox.getHeight(), lineWidth, abox.getCenter().z());
}
/**
* Create a rectangular Graph based {@link GLRegion} UI {@link Shape}.
*
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param minX
* @param minY
* @param width
* @param height
* @param lineWidth line thickness, use zero for filled rectangle
*/
public Rectangle(final int renderModes, final float minX, final float minY, final float width, final float height, final float lineWidth) {
this( renderModes, minX, minY, width, height, lineWidth, 0);
}
/**
* Create a rectangular Graph based {@link GLRegion} UI {@link Shape}.
*
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param width
* @param height
* @param lineWidth line thickness, use zero for filled rectangle
*/
public Rectangle(final int renderModes, final float width, final float height, final float lineWidth) {
this( renderModes, 0, 0, width, height, lineWidth, 0);
}
public final float getX() { return minX; }
public final float getY() { return minY; }
public final float getZ() { return zPos; }
public final float getWidth() { return width; }
public final float getHeight() { return height; }
public final float getLineWidth() { return lineWidth; }
public void setPosition(final float minX, final float minY, final float zPos) {
this.minX = minX;
this.minY = minY;
this.zPos = zPos;
markShapeDirty();
}
public void setDimension(final float width, final float height, final float lineWidth) {
if( this.width != width || this.height != height || this.lineWidth != lineWidth ) {
this.width = width;
this.height = height;
this.lineWidth = lineWidth;
markShapeDirty();
}
}
public void setBounds(final AABBox abox, final float lineWidth) {
setPosition(abox.getMinX(), abox.getMinY(), abox.getCenter().z());
setDimension(abox.getWidth(), abox.getHeight(), lineWidth);
}
@Override
protected void addShapeToRegion(final GLProfile glp, final GL2ES2 gl) {
final OutlineShape shape = new OutlineShape();
final float x1 = minX;
final float y1 = minY;
final float x2 = minX + getWidth();
final float y2 = minY + getHeight();
final float z = zPos;
{
// Outer OutlineShape as Winding.CCW.
shape.moveTo(x1, y1, z);
shape.lineTo(x2, y1, z);
shape.lineTo(x2, y2, z);
shape.lineTo(x1, y2, z);
shape.lineTo(x1, y1, z);
shape.closeLastOutline(true);
}
if( !FloatUtil.isZero(lineWidth) ) {
shape.addEmptyOutline();
// Inner OutlineShape as Winding.CW.
// final float dxy0 = getWidth() < getHeight() ? getWidth() : getHeight();
final float dxy = lineWidth; // dxy0 * getDebugBox();
shape.moveTo(x1+dxy, y1+dxy, z);
shape.lineTo(x1+dxy, y2-dxy, z);
shape.lineTo(x2-dxy, y2-dxy, z);
shape.lineTo(x2-dxy, y1+dxy, z);
shape.lineTo(x1+dxy, y1+dxy, z);
shape.closeLastOutline(true);
}
shape.setIsQuadraticNurbs();
shape.setSharpness(oshapeSharpness);
resetGLRegion(glp, gl, null, shape);
region.addOutlineShape(shape, null, rgbaColor);
box.resize(shape.getBounds());
setRotationPivot( box.getCenter() );
}
@Override
public String getSubString() {
return super.getSubString()+", dim "+getWidth() + " x " + getHeight();
}
}
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