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/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*/
package com.jogamp.audio.windows.waveout;
import java.io.*;
import java.nio.*;
public class Track {
// Default number of samples per buffer
private static final int BUFFER_SIZE = 32768;
// Number of bytes per sample (FIXME: dependence on audio format)
static final int BYTES_PER_SAMPLE = 2;
// Whether we need byte swapping (FIXME: dependence on audio format)
static final boolean NEEDS_BYTE_SWAP = true;
// This is the buffer this track is currently playing from
private SoundBuffer activeBuffer;
// This is the sample position in the active buffer
private int samplePosition;
// This is the total number of samples in the file
private int totalSamples;
// This is the total number of samples we have read
private int samplesRead;
// This is the buffer that the background filler thread may be filling
private SoundBuffer fillingBuffer;
// If we're playing the file, this is its input stream
private InputStream input;
// Keep around the file name
private File file;
// Whether we're playing this sound
private boolean playing;
// Whether we're looping this sound
private boolean looping;
// The position of this sound; defaults to being at the origin
private volatile Vec3f position = new Vec3f();
Track(File file) throws IOException {
if (!file.getName().endsWith(".rawsound")) {
throw new IOException("Unsupported file format (currently supports only raw sounds)");
}
this.file = file;
openInput();
// Allocate the buffers
activeBuffer = new SoundBuffer(BUFFER_SIZE, BYTES_PER_SAMPLE, NEEDS_BYTE_SWAP);
fillingBuffer = new SoundBuffer(BUFFER_SIZE, BYTES_PER_SAMPLE, NEEDS_BYTE_SWAP);
// Fill the first buffer immediately
fill();
swapBuffers();
}
private void openInput() throws IOException {
input = new BufferedInputStream(new FileInputStream(file));
totalSamples = (int) file.length() / BYTES_PER_SAMPLE;
}
public File getFile() {
return file;
}
public synchronized void play() {
if (input == null) {
try {
openInput();
// Fill it immediately
fill();
} catch (IOException e) {
e.printStackTrace();
return;
}
}
playing = true;
}
public synchronized boolean isPlaying() {
return playing;
}
public synchronized void setLooping(boolean looping) {
this.looping = looping;
}
public synchronized boolean isLooping() {
return looping;
}
public void setPosition(float x, float y, float z) {
position = new Vec3f(x, y, z);
}
synchronized void fill() throws IOException {
if (input == null) {
return;
}
SoundBuffer curBuffer = fillingBuffer;
if (!curBuffer.empty()) {
return;
}
curBuffer.fill(input);
if (curBuffer.empty()) {
// End of file
InputStream tmp = null;
synchronized(this) {
tmp = input;
input = null;
}
tmp.close();
// If looping, re-open
if (isLooping()) {
openInput();
// and fill
fill();
}
}
}
// These are only for use by the Mixer
private float leftGain;
private float rightGain;
void setLeftGain(float leftGain) {
this.leftGain = leftGain;
}
float getLeftGain() {
return leftGain;
}
void setRightGain(float rightGain) {
this.rightGain = rightGain;
}
float getRightGain() {
return rightGain;
}
Vec3f getPosition() {
return position;
}
// This is called by the mixer and must be extremely fast
// Note this assumes mono sounds (FIXME)
boolean hasNextSample() {
return (!activeBuffer.empty() && samplePosition < activeBuffer.numSamples());
}
// This is called by the mixer and must be extremely fast
float nextSample() {
float res = activeBuffer.getSample(samplePosition++);
++samplesRead;
if (!hasNextSample()) {
swapBuffers();
samplePosition = 0;
if (done()) {
playing = false;
}
}
return res;
}
synchronized void swapBuffers() {
SoundBuffer tmp = activeBuffer;
activeBuffer = fillingBuffer;
fillingBuffer = tmp;
fillingBuffer.empty(true);
}
// This provides a more robust termination condition
boolean done() {
return (samplesRead == totalSamples) && !looping;
}
}
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