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/**
* Copyright 2010-2023 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.curve;
import java.io.PrintStream;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.concurrent.TimeUnit;
import jogamp.opengl.Debug;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.math.Vec3f;
import com.jogamp.math.Vec4f;
import com.jogamp.math.geom.AABBox;
import com.jogamp.math.geom.Frustum;
import com.jogamp.math.geom.plane.AffineTransform;
import com.jogamp.common.nio.Buffers;
import com.jogamp.common.os.Clock;
import com.jogamp.common.util.PerfCounterCtrl;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.opengl.GLCapabilitiesImmutable;
import com.jogamp.opengl.GLProfile;
import com.jogamp.opengl.util.texture.TextureSequence;
/**
* Abstract Outline shape representation define the method an OutlineShape(s)
* is bound and rendered.
*
* @see GLRegion
*/
public abstract class Region {
public static final boolean DEBUG_ALL_EVENT = Debug.debugExplicit("graph.curve.AllEvent");
public static final boolean DEBUG_INSTANCE = Debug.debugExplicit("graph.curve.Instance");
/** Debug flag for [com.]jogamp.graph.curve.* incl. Region (graph.curve) */
public static final boolean DEBUG = DEBUG_ALL_EVENT || Debug.debug("graph.curve");
/**
* Rendering-Mode bit for {@link #getRenderModes() Region}
* <p>
* One pass `norm` rendering either using no AA or underlying full-screen AA (fsaa).
* </p>
*/
public static final int NORM_RENDERING_BIT = 0;
/**
* Rendering-Mode bit for {@link #getRenderModes() Region}
* <p>
* MSAA based Anti-Aliasing, a two pass region rendering, slower and more
* resource hungry (FBO), but providing fast MSAA in case
* the whole scene is not rendered with MSAA.
* </p>
*/
public static final int MSAA_RENDERING_BIT = 1 << 0;
/**
* Rendering-Mode bit for {@link #getRenderModes() Region}
* <p>
* View based Anti-Aliasing, a two pass region rendering, slower and more
* resource hungry (FBO), but AA is perfect. Otherwise the default fast one
* pass MSAA region rendering is being used.
* </p>
*/
public static final int VBAA_RENDERING_BIT = 1 << 1;
/** Rendering bit-mask including {@link #MSAA_RENDERING_BIT} and {@link #VBAA_RENDERING_BIT}. */
public static final int AA_RENDERING_MASK = MSAA_RENDERING_BIT | VBAA_RENDERING_BIT;
/**
* Rendering-Mode bit for {@link #getRenderModes() Region}
* <p>
* Use non uniform weights [0.0 .. 1.9] for curve region rendering.
* Otherwise the default weight 1.0 for uniform curve region rendering is
* being applied.
* </p>
*/
public static final int VARWEIGHT_RENDERING_BIT = 1 << 8;
/**
* Rendering-Mode bit for {@link #getRenderModes() Region} to optionally enable a color-channel per vertex.
* <p>
* If set, a color channel attribute per vertex is added to the stream via {@link #addOutlineShape(OutlineShape, AffineTransform, float[])},
* otherwise {@link com.jogamp.graph.curve.opengl.RegionRenderer#setColorStatic(com.jogamp.opengl.GL2ES2, float, float, float, float) static color}
* can being used for a monotonic color.
* </p>
* @see #getRenderModes()
* @see #hasColorChannel()
* @see #addOutlineShape(OutlineShape, AffineTransform, float[])
* @see com.jogamp.graph.curve.opengl.RegionRenderer#setColorStatic(com.jogamp.opengl.GL2ES2, float, float, float, float)
*/
public static final int COLORCHANNEL_RENDERING_BIT = 1 << 9;
/**
* Rendering-Mode bit for {@link #getRenderModes() Region}
* <p>
* If set, a color texture is used to determine the color.
* </p>
* @see #COLORTEXTURE_LETTERBOX_RENDERING_BIT
*/
public static final int COLORTEXTURE_RENDERING_BIT = 1 << 10;
/**
* Rendering-Mode bit for {@link #getRenderModes() Region}
* <p>
* If set, a used {@link #COLORTEXTURE_RENDERING_BIT} color texture is added letter-box space to match aspect-ratio, otherwise it will be zoomed in.
* </p>
* <p>
* Note that {@link #COLORTEXTURE_RENDERING_BIT} must also be set to even enable color texture.
* </p>
*/
public static final int COLORTEXTURE_LETTERBOX_RENDERING_BIT = 1 << 11;
/** Default maximum {@link #getQuality() quality}, {@value}. */
public static final int MAX_QUALITY = 1;
public static final int DEFAULT_TWO_PASS_TEXTURE_UNIT = 0;
protected static final int DIRTY_SHAPE = 1 << 0 ;
protected static final int DIRTY_STATE = 1 << 1 ;
private final int renderModes;
private final boolean use_int32_idx;
private final int max_indices;
private int quality;
private int dirty = DIRTY_SHAPE | DIRTY_STATE;
private int numVertices = 0;
protected final AABBox box = new AABBox();
protected Frustum frustum = null;
public static final boolean isRenderModeSet(final int renderModes, final int mask) { return mask == ( renderModes & mask ); }
public static final int setRenderMode(int renderModes, final int mask, final boolean v) { if( v ) { renderModes |= mask; } else { renderModes &= ~mask; }; return renderModes; }
/** Returns true if given {@code renderModes} has {@link Region#VBAA_RENDERING_BIT} set. */
public static boolean isVBAA(final int renderModes) {
return 0 != (renderModes & Region.VBAA_RENDERING_BIT);
}
/** Returns true if given {@code renderModes} has {@link Region#MSAA_RENDERING_BIT} set. */
public static boolean isMSAA(final int renderModes) {
return 0 != (renderModes & Region.MSAA_RENDERING_BIT);
}
/** Returns true if given {@code renderModes} has any of {@link Region#AA_RENDERING_MASK} set. */
public static boolean isGraphAA(final int renderModes) {
return 0 != ( renderModes & Region.AA_RENDERING_MASK );
}
/** Returns true if given {@code renderModes} has any of {@link Region#AA_RENDERING_MASK} set. */
public static boolean isTwoPass(final int renderModes) {
return 0 != ( renderModes & Region.AA_RENDERING_MASK );
}
/**
* Returns true if render mode capable of variable weights,
* i.e. the bit {@link #VARWEIGHT_RENDERING_BIT} is set,
* otherwise false.
*/
public static boolean hasVariableWeight(final int renderModes) {
return 0 != (renderModes & Region.VARWEIGHT_RENDERING_BIT);
}
/**
* Returns true if render mode has a color channel,
* i.e. the bit {@link #COLORCHANNEL_RENDERING_BIT} is set,
* otherwise false.
*/
public static boolean hasColorChannel(final int renderModes) {
return 0 != (renderModes & Region.COLORCHANNEL_RENDERING_BIT);
}
/**
* Returns true if render mode has a color texture,
* i.e. the bit {@link #COLORTEXTURE_RENDERING_BIT} is set,
* otherwise false.
*/
public static boolean hasColorTexture(final int renderModes) {
return 0 != (renderModes & Region.COLORTEXTURE_RENDERING_BIT);
}
/** Returns true if given {@code renderModes} has {@link Region#COLORTEXTURE_LETTERBOX_RENDERING_BIT} set. */
public static boolean isColorTextureLetterbox(final int renderModes) {
return 0 != ( renderModes & Region.COLORTEXTURE_LETTERBOX_RENDERING_BIT );
}
/**
* Returns a unique technical description string for renderModes as follows:
* <pre>
* (vbaa|msaa|norm)[-curve][-cols][-ctex]
* </pre>
* @param renderModes Graph renderModes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}
*/
public static String getRenderModeString(final int renderModes) {
final String curveS = hasVariableWeight(renderModes) ? "-curve" : "";
final String cChanS = hasColorChannel(renderModes) ? "-cols" : "";
final String cTexS;
if( hasColorTexture(renderModes) ) {
if( Region.isColorTextureLetterbox(renderModes) ) {
cTexS = "-ctex_lbox";
} else {
cTexS = "-ctex_zoom";
}
} else {
cTexS = "";
}
if( Region.isVBAA(renderModes) ) {
return "vbaa"+curveS+cChanS+cTexS;
} else if( Region.isMSAA(renderModes) ) {
return "msaa"+curveS+cChanS+cTexS;
} else {
return "norm"+curveS+cChanS+cTexS;
}
}
/**
* Return a unique technical description string for renderModes and sample counts as follows:
* <pre>
* {@link #getRenderModeString(int)}-s{sampleCount}-fsaa{CapsNumSamples}
* </pre>
*
* @param renderModes the used Graph renderModes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}
* @param graphSampleCount Graph sample count for {@link Region#VBAA_RENDERING_BIT} or {@link Region#MSAA_RENDERING_BIT}
* @param fsaaSampleCount full-screen AA (fsaa) sample count, retrieved e.g. via {@link GLCapabilitiesImmutable#getNumSamples()}
*/
public static String getRenderModeString(final int renderModes, final int graphSampleCount, final int fsaaSampleCount) {
return String.format((Locale)null, "%s-s%02d-fsaa%d", Region.getRenderModeString(renderModes), graphSampleCount, fsaaSampleCount);
}
protected Region(final int regionRenderModes, final boolean use_int32_idx) {
this.renderModes = regionRenderModes;
this.use_int32_idx = use_int32_idx;
if( use_int32_idx ) {
this.max_indices = GL_INT32_MAX / Buffers.SIZEOF_INT; // byte-size int32_t limit
} else {
this.max_indices = GL_UINT16_MAX;
}
this.quality = MAX_QUALITY;
}
/** Print implementation buffer stats like detailed and total size and capacity in bytes etc */
public abstract void printBufferStats(PrintStream out);
/**
* Returns true if implementation uses `int32_t` sized indices implying at least a {@link GLProfile#isGL2ES3()} alike context.
* Otherwise method returns false on {@link GLProfile#isGLES2()} using `uint16_t` sized indices.
*/
public final boolean usesI32Idx() { return this.use_int32_idx; }
/**
* Increase the renderer buffers if necessary to add given counts of vertices- and index elements.
* <p>
* Buffers will not change if remaining free slots, capacity less position, satisfy count elements.
* </p>
* @param verticesCount number of vertex elements to add if necessary
* @param indicesCount number of index elements to add if necessary
* @return true if buffer size has changed, i.e. grown. Otherwise false.
* @see #setBufferCapacity(int, int)
* @see #countOutlineShape(OutlineShape, int[])
* @see #countOutlineShapes(List, int[])
*/
public abstract boolean growBuffer(int verticesCount, int indicesCount);
/**
* Set the renderer buffers pre-emptively for given vertices- and index counts.
* <p>
* Buffers will not change if given count elements is lower or equal current capacity.
* </p>
* @param verticesCount number of vertices to hold
* @param indicesCount number of indices to hold
* @return true if buffer size has changed, i.e. grown. Otherwise false.
* @see #growBuffer(int, int)
* @see #countOutlineShape(OutlineShape, int[])
* @see #countOutlineShapes(List, int[])
*/
public abstract boolean setBufferCapacity(int verticesCount, int indicesCount);
protected abstract void pushVertex(final Vec3f coords, final Vec3f texParams, Vec4f rgba);
protected abstract void pushVertices(final Vec3f coords1, final Vec3f coords2, final Vec3f coords3,
final Vec3f texParams1, final Vec3f texParams2, final Vec3f texParams3, Vec4f rgba);
protected abstract void pushIndex(int idx);
protected abstract void pushIndices(int idx1, int idx2, int idx3);
/**
* Returns bit-field of render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
*/
public final int getRenderModes() { return renderModes; }
/** See {@link #MAX_QUALITY} */
public final int getQuality() { return quality; }
/** See {@link #MAX_QUALITY} */
public final void setQuality(final int q) { quality=q; }
protected final void clearImpl() {
dirty = DIRTY_SHAPE | DIRTY_STATE;
numVertices = 0;
box.reset();
}
public final boolean isRenderModeSet(final int mask) { return mask == ( renderModes & mask ); }
/**
* Returns true if capable of two pass rendering - VBAA, otherwise false.
* @see #getRenderModes()
*/
public final boolean isVBAA() {
return Region.isVBAA(renderModes);
}
/**
* Returns true if capable of two pass rendering - MSAA, otherwise false.
* @see #getRenderModes()
*/
public final boolean isMSAA() {
return Region.isMSAA(renderModes);
}
/**
* Returns true if capable of variable weights, otherwise false.
* @see #getRenderModes()
*/
public final boolean hasVariableWeight() {
return Region.hasVariableWeight(renderModes);
}
/**
* Returns true if {@link #getRenderModes()} has a color channel, i.e. {@link #COLORCHANNEL_RENDERING_BIT} is set.
* Otherwise returns false.
* @see #COLORCHANNEL_RENDERING_BIT
* @see #getRenderModes()
* @see #addOutlineShape(OutlineShape, AffineTransform, float[])
* @see com.jogamp.graph.curve.opengl.RegionRenderer#setColorStatic(com.jogamp.opengl.GL2ES2, float, float, float, float)
*/
public final boolean hasColorChannel() {
return Region.hasColorChannel(renderModes);
}
/**
* Returns true if render mode has a color texture,
* i.e. the bit {@link #COLORTEXTURE_RENDERING_BIT} is set,
* otherwise false.
* @see #getRenderModes()
* @see #isColorTextureLetterbox()
*/
public final boolean hasColorTexture() {
return Region.hasColorTexture(renderModes);
}
/** Returns true if given {@code renderModes} has {@link Region#COLORTEXTURE_LETTERBOX_RENDERING_BIT} set. */
public final boolean isColorTextureLetterbox() {
return Region.isColorTextureLetterbox(renderModes);
}
/** See {@link #setFrustum(Frustum)} */
public final Frustum getFrustum() { return frustum; }
/**
* Set {@link Frustum} culling for {@link #addOutlineShape(OutlineShape, AffineTransform, float[])}.
*/
public final void setFrustum(final Frustum frustum) {
this.frustum = frustum;
}
private void pushNewVertexImpl(final Vertex vertIn, final AffineTransform transform, final Vec4f rgba) {
if( null != transform ) {
final Vec3f coordsEx1 = transform.transform(vertIn.getCoord(), new Vec3f());
box.resize(coordsEx1);
pushVertex(coordsEx1, vertIn.getTexCoord(), rgba);
} else {
box.resize(vertIn.getCoord());
pushVertex(vertIn.getCoord(), vertIn.getTexCoord(), rgba);
}
numVertices++;
}
private void pushNewVerticesImpl(final Vertex vertIn1, final Vertex vertIn2, final Vertex vertIn3, final AffineTransform transform, final Vec4f rgba) {
if( null != transform ) {
final Vec3f coordsEx1 = transform.transform(vertIn1.getCoord(), new Vec3f());
final Vec3f coordsEx2 = transform.transform(vertIn2.getCoord(), new Vec3f());
final Vec3f coordsEx3 = transform.transform(vertIn3.getCoord(), new Vec3f());
box.resize(coordsEx1);
box.resize(coordsEx2);
box.resize(coordsEx3);
pushVertices(coordsEx1, coordsEx2, coordsEx3,
vertIn1.getTexCoord(), vertIn2.getTexCoord(), vertIn3.getTexCoord(), rgba);
} else {
box.resize(vertIn1.getCoord());
box.resize(vertIn2.getCoord());
box.resize(vertIn3.getCoord());
pushVertices(vertIn1.getCoord(), vertIn2.getCoord(), vertIn3.getCoord(),
vertIn1.getTexCoord(), vertIn2.getTexCoord(), vertIn3.getTexCoord(), rgba);
}
numVertices+=3;
}
@SuppressWarnings("unused")
private void pushNewVertexIdxImpl(final Vertex vertIn, final AffineTransform transform, final Vec4f rgba) {
pushIndex(numVertices);
pushNewVertexImpl(vertIn, transform, rgba);
}
private void pushNewVerticesIdxImpl(final Vertex vertIn1, final Vertex vertIn2, final Vertex vertIn3, final AffineTransform transform, final Vec4f rgba) {
pushIndices(numVertices, numVertices+1, numVertices+2);
pushNewVerticesImpl(vertIn1, vertIn2, vertIn3, transform, rgba);
}
protected static void put3i(final IntBuffer b, final int v1, final int v2, final int v3) {
b.put(v1); b.put(v2); b.put(v3);
}
protected static void put3s(final ShortBuffer b, final short v1, final short v2, final short v3) {
b.put(v1); b.put(v2); b.put(v3);
}
protected static void put3f(final FloatBuffer b, final Vec3f v) {
b.put(v.x()); b.put(v.y()); b.put(v.z());
}
protected static void put4f(final FloatBuffer b, final float v1, final float v2, final float v3, final float v4) {
b.put(v1); b.put(v2); b.put(v3); b.put(v4);
}
protected static void put4f(final FloatBuffer b, final Vec4f v) {
b.put(v.x()); b.put(v.y()); b.put(v.z()); b.put(v.w());
}
private final AABBox tmpBox = new AABBox();
protected static final int GL_UINT16_MAX = 0xffff; // 65,535
protected static final int GL_INT32_MAX = 0x7fffffff; // 2,147,483,647
static class Perf {
// all td_ values are in [ns]
long td_vertices = 0;
long td_tri_push_idx = 0;
long td_tri_push_vertidx = 0;
long td_tri_misc = 0;
long td_tri_total = 0; // incl tac_ns_tri_push_vertidx + tac_ns_tri_push_idx + tac_ns_tri_misc
long td_total = 0; // incl tac_ns_triangles + tac_ns_vertices
long count = 0;
public void print(final PrintStream out) {
final long tac_ns_triangles_self = td_tri_total - td_tri_push_vertidx - td_tri_push_idx - td_tri_misc;
final long tac_ns_total_self = td_total - td_tri_total - td_vertices;
out.printf("Region.add(): count %,3d, total %,5d [ms], per-add %,4.2f [ns]%n", count, TimeUnit.NANOSECONDS.toMillis(td_total), ((double)td_total/count));
out.printf(" total self %,5d [ms], per-add %,4.2f [ns]%n", TimeUnit.NANOSECONDS.toMillis(tac_ns_total_self), ((double)tac_ns_total_self/count));
out.printf(" vertices %,5d [ms], per-add %,4.2f [ns]%n", TimeUnit.NANOSECONDS.toMillis(td_vertices), ((double)td_vertices/count));
out.printf(" triangles total %,5d [ms], per-add %,4.2f [ns]%n", TimeUnit.NANOSECONDS.toMillis(td_tri_total), ((double)td_tri_total/count));
out.printf(" triangles self %,5d [ms], per-add %,4.2f [ns]%n", TimeUnit.NANOSECONDS.toMillis(tac_ns_triangles_self), ((double)tac_ns_triangles_self/count));
out.printf(" tri misc %,5d [ms], per-add %,4.2f [ns]%n", TimeUnit.NANOSECONDS.toMillis(td_tri_misc), ((double)td_tri_misc/count));
out.printf(" tri p-idx %,5d [ms], per-add %,4.2f [ns]%n", TimeUnit.NANOSECONDS.toMillis(td_tri_push_idx), ((double)td_tri_push_idx/count));
out.printf(" tri p-vertidx %,5d [ms], per-add %,4.2f [ns]%n", TimeUnit.NANOSECONDS.toMillis(td_tri_push_vertidx), ((double)td_tri_push_vertidx/count));
}
public void clear() {
td_vertices = 0;
td_tri_push_idx = 0;
td_tri_push_vertidx = 0;
td_tri_misc = 0;
td_tri_total = 0;
td_total = 0;
count = 0;
}
}
private Perf perf = null;
private final PerfCounterCtrl perfCounterCtrl = new PerfCounterCtrl() {
@Override
public void enable(final boolean enable) {
if( enable ) {
if( null != perf ) {
perf.clear();
} else {
perf = new Perf();
}
} else {
perf = null;
}
}
@Override
public void clear() {
if( null != perf ) {
perf.clear();
}
}
@Override
public long getTotalDuration() {
if( null != perf ) {
return perf.td_total;
} else {
return 0;
}
}
@Override
public void print(final PrintStream out) {
if( null != perf ) {
perf.print(out);
}
} };
public PerfCounterCtrl perfCounter() { return perfCounterCtrl; }
/**
* Count required number of vertices and indices adding to given int[2] `vertIndexCount` array.
* <p>
* The region's buffer can be either set using {@link Region#setBufferCapacity(int, int)},
* {@link GLRegion#create(GLProfile, int, TextureSequence, int, int) GLRegion ctor w/ initial capacities}
* or grown using {@link Region#growBuffer(int, int)}.
* </p>
* <p>
* Method is utilized in {@link GLRegion#create(GLProfile, int, TextureSequence, com.jogamp.graph.font.Font, CharSequence) GLRegion ctor w/ font + text},
* computing the initial capacity.
* </p>
* @param shape the {@link OutlineShape} to count
* @param vertIndexCount the int[2] storage where the counted vertices and indices are added, vertices at [0] and indices at [1]
* @return the given int[2] storage for chaining
* @see #setBufferCapacity(int, int)
* @see #growBuffer(int, int)
*/
public static final int[] countOutlineShape(final OutlineShape shape, final int[/*2*/] vertIndexCount) {
if( null == shape ) {
return vertIndexCount;
}
final List<Triangle> trisIn = shape.getTriangles(OutlineShape.VerticesState.QUADRATIC_NURBS);
final ArrayList<Vertex> vertsIn = shape.getVertices();
{
vertIndexCount[0] += vertsIn.size() + shape.getAddedVerticeCount(); // verticesCount
vertIndexCount[1] += trisIn.size() * 3; // indicesCount
}
return vertIndexCount;
}
/**
* Count required number of vertices and indices adding to given int[2] `vertIndexCount` array.
* <p>
* The region's buffer can be either set using {@link Region#setBufferCapacity(int, int)},
* {@link GLRegion#create(GLProfile, int, TextureSequence, int, int) GLRegion ctor w/ initial capacities}
* or grown using {@link Region#growBuffer(int, int)}.
* </p>
* @param shapes list of {@link OutlineShape} to count
* @param vertIndexCount the int[2] storage where the counted vertices and indices are added, vertices at [0] and indices at [1]
* @return the given int[2] storage for chaining
* @see #setBufferCapacity(int, int)
* @see #growBuffer(int, int)
*/
public static final int[] countOutlineShapes(final List<OutlineShape> shapes, final int[/*2*/] vertIndexCount) {
for (int i = 0; i < shapes.size(); i++) {
countOutlineShape(shapes.get(i), vertIndexCount);
}
return vertIndexCount;
}
/**
* Add the given {@link OutlineShape} to this region with the given optional {@link AffineTransform}.
* <p>
* In case {@link #setFrustum(Frustum) frustum culling is set}, the {@link OutlineShape}
* is dropped if it's {@link OutlineShape#getBounds() bounding-box} is fully outside of the frustum.
* The optional {@link AffineTransform} is applied to the bounding-box beforehand.
* </p>
* @param shape the {@link OutlineShape} to add
* @param t the optional {@link AffineTransform} to be applied on each vertex
* @param rgbaColor if {@link #hasColorChannel()} RGBA color must be passed, otherwise value is ignored.
*/
public final void addOutlineShape(final OutlineShape shape, final AffineTransform t, final Vec4f rgbaColor) {
if( null != frustum ) {
final AABBox shapeBox = shape.getBounds();
final AABBox shapeBoxT;
if( null != t ) {
t.transform(shapeBox, tmpBox);
shapeBoxT = tmpBox;
} else {
shapeBoxT = shapeBox;
}
if( frustum.isAABBoxOutside(shapeBoxT) ) {
return;
}
}
if( null == perf && !DEBUG_INSTANCE ) {
addOutlineShape0(shape, t, rgbaColor);
} else {
if( null == perf ) {
perfCounter().enable(true);
}
addOutlineShape1(shape, t, rgbaColor);
}
markShapeDirty();
}
private final void addOutlineShape0(final OutlineShape shape, final AffineTransform t, final Vec4f rgbaColor) {
final List<Triangle> trisIn = shape.getTriangles(OutlineShape.VerticesState.QUADRATIC_NURBS);
final ArrayList<Vertex> vertsIn = shape.getVertices();
{
final int verticeCount = vertsIn.size() + shape.getAddedVerticeCount();
final int indexCount = trisIn.size() * 3;
growBuffer(verticeCount, indexCount);
}
final int idxOffset = numVertices;
if( vertsIn.size() >= 3 ) {
//
// Processing Vertices
//
for(int i=0; i<vertsIn.size(); i++) {
pushNewVertexImpl(vertsIn.get(i), t, rgbaColor);
}
final int trisIn_sz = trisIn.size();
for(int i=0; i < trisIn_sz; ++i) {
final Triangle triIn = trisIn.get(i);
// triEx.addVertexIndicesOffset(idxOffset);
// triangles.add( triEx );
final Vertex[] triInVertices = triIn.getVertices();
final int tv0Idx = triInVertices[0].getId();
if ( max_indices - idxOffset > tv0Idx ) {
// valid 'known' idx - move by offset
pushIndices(tv0Idx+idxOffset,
triInVertices[1].getId()+idxOffset,
triInVertices[2].getId()+idxOffset);
} else {
// FIXME: If exceeding max_indices, we would need to generate a new buffer w/ indices
pushNewVerticesIdxImpl(triInVertices[0], triInVertices[1], triInVertices[2], t, rgbaColor);
}
}
}
}
private final void addOutlineShape1(final OutlineShape shape, final AffineTransform t, final Vec4f rgbaColor) {
++perf.count;
final long t0 = Clock.currentNanos();
final List<Triangle> trisIn = shape.getTriangles(OutlineShape.VerticesState.QUADRATIC_NURBS);
final ArrayList<Vertex> vertsIn = shape.getVertices();
{
final int addedVerticeCount = shape.getAddedVerticeCount();
final int verticeCount = vertsIn.size() + addedVerticeCount;
final int indexCount = trisIn.size() * 3;
if(DEBUG_INSTANCE) {
System.err.println("Region.addOutlineShape().0: tris: "+trisIn.size()+", verts "+vertsIn.size()+", transform "+t);
System.err.println("Region.addOutlineShape().0: VerticeCount "+vertsIn.size()+" + "+addedVerticeCount+" = "+verticeCount);
System.err.println("Region.addOutlineShape().0: IndexCount "+indexCount);
}
growBuffer(verticeCount, indexCount);
}
final int idxOffset = numVertices;
int vertsVNewIdxCount = 0, vertsTMovIdxCount = 0, vertsTNewIdxCount = 0, tris = 0;
final int vertsDupCountV = 0, vertsDupCountT = 0, vertsKnownMovedT = 0;
if( vertsIn.size() >= 3 ) {
// if(DEBUG_INSTANCE) {
// System.err.println("Region.addOutlineShape(): Processing Vertices");
// }
for(int i=0; i<vertsIn.size(); i++) {
pushNewVertexImpl(vertsIn.get(i), t, rgbaColor);
vertsVNewIdxCount++;
}
final long t1 = Clock.currentNanos();
perf.td_vertices += t1 - t0;
// if(DEBUG_INSTANCE) {
// System.err.println("Region.addOutlineShape(): Processing Triangles");
// }
final int trisIn_sz = trisIn.size();
for(int i=0; i < trisIn_sz; ++i) {
final Triangle triIn = trisIn.get(i);
final long t2 = Clock.currentNanos();
// if(Region.DEBUG_INSTANCE) {
// System.err.println("T["+i+"]: "+triIn);
// }
// triEx.addVertexIndicesOffset(idxOffset);
// triangles.add( triEx );
final Vertex[] triInVertices = triIn.getVertices();
final int tv0Idx = triInVertices[0].getId();
perf.td_tri_misc += Clock.currentNanos() - t2;
if ( max_indices - idxOffset > tv0Idx ) {
// valid 'known' idx - move by offset
// if(Region.DEBUG_INSTANCE) {
// System.err.println("T["+i+"]: Moved "+tv0Idx+" + "+idxOffset+" -> "+(tv0Idx+idxOffset));
// }
final long tpi = Clock.currentNanos();
pushIndices(tv0Idx+idxOffset,
triInVertices[1].getId()+idxOffset,
triInVertices[2].getId()+idxOffset);
perf.td_tri_push_idx += Clock.currentNanos() - tpi;
vertsTMovIdxCount+=3;
} else {
// FIXME: If exceeding max_indices, we would need to generate a new buffer w/ indices
// if( Region.DEBUG_INSTANCE) {
// System.err.println("T["+i+"]: New Idx "+numVertices);
// }
final long tpvi = Clock.currentNanos();
pushNewVerticesIdxImpl(triInVertices[0], triInVertices[1], triInVertices[2], t, rgbaColor);
perf.td_tri_push_vertidx += Clock.currentNanos() - tpvi;
vertsTNewIdxCount+=3;
}
tris++;
}
final long ttriX = Clock.currentNanos();
perf.td_tri_total += ttriX - t1;
perf.td_total += ttriX - t0;
}
if(DEBUG_INSTANCE) {
System.err.println("Region.addOutlineShape().X: idx[ui32 "+usesI32Idx()+", offset "+idxOffset+"], tris: "+tris+", verts [idx "+vertsTNewIdxCount+", add "+vertsTNewIdxCount+" = "+(vertsVNewIdxCount+vertsTNewIdxCount)+"]");
System.err.println("Region.addOutlineShape().X: verts: idx[v-new "+vertsVNewIdxCount+", t-new "+vertsTNewIdxCount+" = "+(vertsVNewIdxCount+vertsTNewIdxCount)+"]");
System.err.println("Region.addOutlineShape().X: verts: idx t-moved "+vertsTMovIdxCount+", numVertices "+numVertices);
System.err.println("Region.addOutlineShape().X: verts: v-dups "+vertsDupCountV+", t-dups "+vertsDupCountT+", t-known "+vertsKnownMovedT);
// int vertsDupCountV = 0, vertsDupCountT = 0;
System.err.println("Region.addOutlineShape().X: box "+box);
printBufferStats(System.err);
}
}
/**
* Add the given list of {@link OutlineShape}s to this region with the given optional {@link AffineTransform}.
* <p>
* In case {@link #setFrustum(Frustum) frustum culling is set}, the {@link OutlineShape}s
* are dropped if it's {@link OutlineShape#getBounds() bounding-box} is fully outside of the frustum.
* The optional {@link AffineTransform} is applied to the bounding-box beforehand.
* </p>
* @param shapes list of {@link OutlineShape} to add
* @param t the optional {@link AffineTransform} to be applied on each vertex
* @param rgbaColor if {@link #hasColorChannel()} RGBA color must be passed, otherwise value is ignored.
*/
public final void addOutlineShapes(final List<OutlineShape> shapes, final AffineTransform transform, final Vec4f rgbaColor) {
for (int i = 0; i < shapes.size(); i++) {
addOutlineShape(shapes.get(i), transform, rgbaColor);
}
}
/** @return the AxisAligned bounding box of current region */
public final AABBox getBounds() {
return box;
}
/**
* Mark this region's shape dirty,
* i.e. its vertices, triangles, lines and/or color-texture coordinates changed.
* <p>
* The data will be re-uploaded to the GPU at next {@link GLRegion#draw(com.jogamp.opengl.GL2ES2, com.jogamp.graph.curve.opengl.RegionRenderer, int[]) draw(..)}.
* </p>
* <p>
* In 2-pass mode, this implies updating the FBO itself as well.
* </p>
*/
public final void markShapeDirty() {
dirty |= DIRTY_SHAPE;
}
/** Returns true if this region's shape are dirty, see {@link #markShapeDirty()}. */
public final boolean isShapeDirty() {
return 0 != ( dirty & DIRTY_SHAPE ) ;
}
/**
* Mark this region's render-state dirty, i.e. re-selecting a shader program regarding color-texture and -channel,
* and rendering the region into the FBO in 2-pass mode.
* <p>
* In 1-pass mode, re-selection of the shader-program is based on color-texture and -channel only.
* </p>
*/
public final void markStateDirty() {
dirty |= DIRTY_STATE;
}
/** Returns true if this region's state is dirty, see {@link #markStateDirty()}. */
public final boolean isStateDirty() {
return 0 != ( dirty & DIRTY_STATE ) ;
}
/**
* See {@link #markShapeDirty()} and {@link #markStateDirty()}.
*/
protected final void clearDirtyBits(final int v) {
dirty &= ~v;
}
protected final int getDirtyBits() { return dirty; }
@Override
public String toString() {
return "Region[0x"+Integer.toHexString(hashCode())+", "+getRenderModeString(this.renderModes)+", q "+quality+", dirty "+dirty+", vertices "+numVertices+", box "+box+"]";
}
}
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