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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.curve;
import java.util.ArrayList;
import java.util.List;
import jogamp.graph.geom.plane.AffineTransform;
import jogamp.opengl.Debug;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.math.geom.Frustum;
/**
* Abstract Outline shape representation define the method an OutlineShape(s)
* is bound and rendered.
*
* @see com.jogamp.graph.curve.opengl.GLRegion
*/
public abstract class Region {
/** Debug flag for region impl (graph.curve) */
public static final boolean DEBUG = Debug.debug("graph.curve");
public static final boolean DEBUG_INSTANCE = Debug.debug("graph.curve.instance");
/**
* Rendering-Mode bit for {@link Region#getRenderModes() Region} and {@link com.jogamp.graph.curve.opengl.RegionRenderer#getRenderModes() RegionRenderer}.
* <p>
* MSAA based Anti-Aliasing, a two pass region rendering, slower and more
* resource hungry (FBO), but providing fast MSAA in case
* the whole scene is not rendered with MSAA.
* </p>
*/
public static final int MSAA_RENDERING_BIT = 1 << 0;
/**
* Rendering-Mode bit for {@link Region#getRenderModes() Region} and {@link com.jogamp.graph.curve.opengl.RegionRenderer#getRenderModes() RegionRenderer}.
* <p>
* View based Anti-Aliasing, a two pass region rendering, slower and more
* resource hungry (FBO), but AA is perfect. Otherwise the default fast one
* pass MSAA region rendering is being used.
* </p>
*/
public static final int VBAA_RENDERING_BIT = 1 << 1;
/**
* Rendering-Mode bit for {@link Region#getRenderModes() Region} and {@link com.jogamp.graph.curve.opengl.RegionRenderer#getRenderModes() RegionRenderer}.
* <p>
* Use non uniform weights [0.0 .. 1.9] for curve region rendering.
* Otherwise the default weight 1.0 for uniform curve region rendering is
* being applied.
* </p>
*/
public static final int VARIABLE_CURVE_WEIGHT_BIT = 1 << 8;
public static final int TWO_PASS_DEFAULT_TEXTURE_UNIT = 0;
private final int renderModes;
private boolean dirty = true;
private int numVertices = 0;
protected final AABBox box = new AABBox();
protected Frustum frustum = null;
public static boolean isVBAA(int renderModes) {
return 0 != (renderModes & Region.VBAA_RENDERING_BIT);
}
public static boolean isMSAA(int renderModes) {
return 0 != (renderModes & Region.MSAA_RENDERING_BIT);
}
/**
* Check if render mode capable of non uniform weights
*
* @param renderModes
* bit-field of modes, e.g.
* {@link Region#VARIABLE_CURVE_WEIGHT_BIT},
* {@link Region#VBAA_RENDERING_BIT}
* @return true of capable of non uniform weights */
public static boolean isNonUniformWeight(int renderModes) {
return 0 != (renderModes & Region.VARIABLE_CURVE_WEIGHT_BIT);
}
public static String getRenderModeString(int renderModes) {
final String curveS = isNonUniformWeight(renderModes) ? "-curve" : "";
if( Region.isVBAA(renderModes) ) {
return "vbaa"+curveS;
} else if( Region.isMSAA(renderModes) ) {
return "msaa"+curveS;
} else {
return "norm"+curveS;
}
}
protected Region(int regionRenderModes) {
this.renderModes = regionRenderModes;
}
// FIXME: Better handling of impl. buffer growth .. !
protected abstract void pushVertex(float[] coords, float[] texParams);
protected abstract void pushIndex(int idx);
/**
* Return bit-field of render modes, see {@link #create(int)}.
*/
public final int getRenderModes() {
return renderModes;
}
protected void clearImpl() {
dirty = true;
numVertices = 0;
box.reset();
}
/**
* Return true if capable of two pass rendering - VBAA, otherwise false.
*/
public final boolean isVBAA() {
return isVBAA(renderModes);
}
/**
* Return true if capable of two pass rendering - MSAA, otherwise false.
*/
public final boolean isMSAA() {
return isMSAA(renderModes);
}
/**
* Return true if capable of nonuniform weights, otherwise false.
*/
public final boolean isNonUniformWeight() {
return Region.isNonUniformWeight(renderModes);
}
/** See {@link #setFrustum(Frustum)} */
public final Frustum getFrustum() { return frustum; }
/**
* Set {@link Frustum} culling for {@link #addOutlineShape(OutlineShape, AffineTransform)}.
*/
public final void setFrustum(Frustum frustum) {
this.frustum = frustum;
}
final float[] coordsEx = new float[3];
private void pushNewVertexImpl(final Vertex vertIn, final AffineTransform transform) {
if( null != transform ) {
final float[] coordsIn = vertIn.getCoord();
transform.transform(coordsIn, coordsEx);
coordsEx[2] = coordsIn[2];
box.resize(coordsEx[0], coordsEx[1], coordsEx[2]);
pushVertex(coordsEx, vertIn.getTexCoord());
} else {
box.resize(vertIn.getX(), vertIn.getY(), vertIn.getZ());
pushVertex(vertIn.getCoord(), vertIn.getTexCoord());
}
numVertices++;
}
private void pushNewVertexIdxImpl(final Vertex vertIn, final AffineTransform transform) {
pushIndex(numVertices);
pushNewVertexImpl(vertIn, transform);
}
private final AABBox tmpBox = new AABBox();
/**
* Add the given {@link OutlineShape} to this region with the given optional {@link AffineTransform}.
* <p>
* In case {@link #setFrustum(Frustum) frustum culling is set}, the {@link OutlineShape}
* is dropped if it's {@link OutlineShape#getBounds() bounding-box} is fully outside of the frustum.
* The optional {@link AffineTransform} is applied to the bounding-box beforehand.
* </p>
*/
public final void addOutlineShape(final OutlineShape shape, final AffineTransform transform) {
if( null != frustum ) {
final AABBox shapeBox = shape.getBounds();
final AABBox shapeBoxT;
if( null != transform ) {
transform.transform(shapeBox, tmpBox);
shapeBoxT = tmpBox;
} else {
shapeBoxT = shapeBox;
}
if( frustum.isAABBoxOutside(shapeBoxT) ) {
if(DEBUG_INSTANCE) {
System.err.println("Region.addOutlineShape(): Dropping outside shapeBoxT: "+shapeBoxT);
}
return;
}
}
final List<Triangle> trisIn = shape.getTriangles(OutlineShape.VerticesState.QUADRATIC_NURBS);
final ArrayList<Vertex> vertsIn = shape.getVertices();
if(DEBUG_INSTANCE) {
System.err.println("Region.addOutlineShape().0: tris: "+trisIn.size()+", verts "+vertsIn.size()+", transform "+transform);
}
final int idxOffset = numVertices;
int vertsVNewIdxCount = 0, vertsTMovIdxCount = 0, vertsTNewIdxCount = 0, tris = 0;
int vertsDupCountV = 0, vertsDupCountT = 0, vertsKnownMovedT = 0;
if( vertsIn.size() >= 3 ) {
if(DEBUG_INSTANCE) {
System.err.println("Region.addOutlineShape(): Processing Vertices");
}
for(int i=0; i<vertsIn.size(); i++) {
pushNewVertexImpl(vertsIn.get(i), transform);
vertsVNewIdxCount++;
}
if(DEBUG_INSTANCE) {
System.err.println("Region.addOutlineShape(): Processing Triangles");
}
for(int i=0; i<trisIn.size(); i++) {
final Triangle triIn = trisIn.get(i);
if(Region.DEBUG_INSTANCE) {
System.err.println("T["+i+"]: "+triIn);
}
// triEx.addVertexIndicesOffset(idxOffset);
// triangles.add( triEx );
final Vertex[] triInVertices = triIn.getVertices();
final int tv0Idx = triInVertices[0].getId();
if( Integer.MAX_VALUE-idxOffset > tv0Idx ) { // Integer.MAX_VALUE != i0 // FIXME: renderer uses SHORT!
// valid 'known' idx - move by offset
if(Region.DEBUG_INSTANCE) {
System.err.println("T["+i+"]: Moved "+tv0Idx+" + "+idxOffset+" -> "+(tv0Idx+idxOffset));
}
pushIndex(tv0Idx+idxOffset);
pushIndex(triInVertices[1].getId()+idxOffset);
pushIndex(triInVertices[2].getId()+idxOffset);
vertsTMovIdxCount+=3;
} else {
// invalid idx - generate new one
if(Region.DEBUG_INSTANCE) {
System.err.println("T["+i+"]: New Idx "+numVertices);
}
pushNewVertexIdxImpl(triInVertices[0], transform);
pushNewVertexIdxImpl(triInVertices[1], transform);
pushNewVertexIdxImpl(triInVertices[2], transform);
vertsTNewIdxCount+=3;
}
tris++;
}
}
if(DEBUG_INSTANCE) {
System.err.println("Region.addOutlineShape().X: idxOffset "+idxOffset+", tris: "+tris+", verts [idx "+vertsTNewIdxCount+", add "+vertsTNewIdxCount+" = "+(vertsVNewIdxCount+vertsTNewIdxCount)+"]");
System.err.println("Region.addOutlineShape().X: verts: idx[v-new "+vertsVNewIdxCount+", t-new "+vertsTNewIdxCount+" = "+(vertsVNewIdxCount+vertsTNewIdxCount)+"]");
System.err.println("Region.addOutlineShape().X: verts: idx t-moved "+vertsTMovIdxCount+", numVertices "+numVertices);
System.err.println("Region.addOutlineShape().X: verts: v-dups "+vertsDupCountV+", t-dups "+vertsDupCountT+", t-known "+vertsKnownMovedT);
// int vertsDupCountV = 0, vertsDupCountT = 0;
System.err.println("Region.addOutlineShape().X: box "+box);
}
setDirty(true);
}
public final void addOutlineShapes(final List<OutlineShape> shapes, final AffineTransform transform) {
for (int i = 0; i < shapes.size(); i++) {
addOutlineShape(shapes.get(i), transform);
}
}
/** @return the AxisAligned bounding box of current region */
public final AABBox getBounds() {
return box;
}
/** Check if this region is dirty. A region is marked dirty when new
* Vertices, Triangles, and or Lines are added after a call to update()
*
* @return true if region is Dirty, false otherwise
*
* @see update(GL2ES2) */
public final boolean isDirty() {
return dirty;
}
protected final void setDirty(boolean v) {
dirty = v;
}
public String toString() {
return "Region["+getRenderModeString(this.renderModes)+", dirty "+dirty+", vertices "+numVertices+", box "+box+"]";
}
}
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