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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.jogamp.opengl.impl;
import java.util.*;
import javax.media.opengl.*;
/** Encapsulates the implementation of most of the GLAutoDrawable's
methods to be able to share it between GLCanvas and GLJPanel. */
public class GLDrawableHelper {
private static final boolean DEBUG = Debug.debug("GLDrawableHelper");
private static final boolean VERBOSE = Debug.verbose();
private Object listenersLock = new Object();
private List listeners = new ArrayList();
private Set listenersToBeInit = new HashSet();
private boolean autoSwapBufferMode = true;
private Object glRunnablesLock = new Object();
private ArrayList glRunnables = new ArrayList(); // one shot GL tasks
private Thread animatorThread = null; // default
public GLDrawableHelper() {
}
public String toString() {
StringBuffer sb = new StringBuffer();
synchronized(listenersLock) {
sb.append("GLEventListeners num "+listeners.size()+" [");
for (Iterator iter = listeners.iterator(); iter.hasNext(); ) {
Object l = iter.next();
sb.append(l);
sb.append("[init ");
sb.append( !listenersToBeInit.contains(l) );
sb.append("], ");
}
}
sb.append("]");
return sb.toString();
}
public void addGLEventListener(GLEventListener listener) {
addGLEventListener(-1, listener);
}
public void addGLEventListener(int index, GLEventListener listener) {
synchronized(listenersLock) {
if(0>index) {
index = listeners.size();
}
listenersToBeInit.add(listener);
listeners.add(index, listener);
}
}
public void removeGLEventListener(GLEventListener listener) {
synchronized(listenersLock) {
listeners.remove(listener);
listenersToBeInit.remove(listener);
}
}
public void dispose(GLAutoDrawable drawable) {
synchronized(listenersLock) {
for (Iterator iter = listeners.iterator(); iter.hasNext(); ) {
GLEventListener listener = (GLEventListener) iter.next() ;
listener.dispose(drawable);
listenersToBeInit.add(listener);
}
}
}
private final boolean init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) {
if(listenersToBeInit.remove(l)) {
l.init(drawable);
if(sendReshape) {
reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */);
}
return true;
}
return false;
}
public void init(GLAutoDrawable drawable) {
synchronized(listenersLock) {
for (Iterator iter = listeners.iterator(); iter.hasNext(); ) {
GLEventListener listener = (GLEventListener) iter.next() ;
if ( ! init( listener, drawable, false ) ) {
throw new GLException("GLEventListener "+listener+" already initialized: "+drawable);
}
}
}
}
public void display(GLAutoDrawable drawable) {
synchronized(listenersLock) {
for (Iterator iter = listeners.iterator(); iter.hasNext(); ) {
GLEventListener listener = (GLEventListener) iter.next() ;
// GLEventListener may need to be init,
// in case this one is added after the realization of the GLAutoDrawable
init( listener, drawable, true ) ;
listener.display(drawable);
}
}
execGLRunnables(drawable);
}
private final void reshape(GLEventListener listener, GLAutoDrawable drawable,
int x, int y, int width, int height, boolean setViewport) {
if(setViewport) {
drawable.getGL().glViewport(x, y, width, height);
}
listener.reshape(drawable, x, y, width, height);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
synchronized(listenersLock) {
int i=0;
for (Iterator iter = listeners.iterator(); iter.hasNext(); i++) {
reshape((GLEventListener) iter.next(), drawable, x, y, width, height, 0==i);
}
}
}
private void execGLRunnables(GLAutoDrawable drawable) {
if(glRunnables.size()>0) {
// swap one-shot list asap
ArrayList _glRunnables = null;
synchronized(glRunnablesLock) {
if(glRunnables.size()>0) {
_glRunnables = glRunnables;
glRunnables = new ArrayList();
}
}
if(null!=_glRunnables) {
for (Iterator iter = _glRunnables.iterator(); iter.hasNext(); ) {
((GLRunnable) iter.next()).run(drawable);
}
}
}
}
public void setAnimator(Thread animator) throws GLException {
synchronized(glRunnablesLock) {
if(animator!=animatorThread && null!=animator && null!=animatorThread) {
throw new GLException("Trying to register animator thread "+animator+", where "+animatorThread+" is already registered. Unregister first.");
}
animatorThread = animator;
}
}
public Thread getAnimator() {
synchronized(glRunnablesLock) {
return animatorThread;
}
}
public void invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) {
if( null == drawable || null == glRunnable ) {
return;
}
Throwable throwable = null;
Object lock = new Object();
GLRunnableTask rTask = null;
synchronized(lock) {
boolean callDisplay;
synchronized(glRunnablesLock) {
callDisplay = null == animatorThread || animatorThread == Thread.currentThread() ;
rTask = new GLRunnableTask(glRunnable, ( !callDisplay && wait ) ? lock : null);
glRunnables.add(rTask);
}
if( callDisplay ) {
drawable.display();
} else if( wait ) {
try {
lock.wait();
} catch (InterruptedException ie) {
throwable = ie;
}
}
}
if(null==throwable) {
throwable = rTask.getThrowable();
}
if(null!=throwable) {
throw new RuntimeException(throwable);
}
}
public void setAutoSwapBufferMode(boolean onOrOff) {
autoSwapBufferMode = onOrOff;
}
public boolean getAutoSwapBufferMode() {
return autoSwapBufferMode;
}
private static final ThreadLocal perThreadInitAction = new ThreadLocal();
/** Principal helper method which runs a Runnable with the context
made current. This could have been made part of GLContext, but a
desired goal is to be able to implement the GLCanvas in terms of
the GLContext's public APIs, and putting it into a separate
class helps ensure that we don't inadvertently use private
methods of the GLContext or its implementing classes. */
public void invokeGL(GLDrawable drawable,
GLContext context,
Runnable runnable,
Runnable initAction) {
if(null==context) {
if (DEBUG) {
Exception e = new GLException(Thread.currentThread().getName()+" GLDrawableHelper " + this + ".invokeGL(): NULL GLContext");
e.printStackTrace();
}
return;
}
// Support for recursive makeCurrent() calls as well as calling
// other drawables' display() methods from within another one's
GLContext lastContext = GLContext.getCurrent();
Runnable lastInitAction = (Runnable) perThreadInitAction.get();
if (lastContext != null) {
lastContext.release();
}
if(!context.isCreated() && null == initAction) {
throw new GLException("Context has to be created, but no initAction is given: "+context);
}
int res = 0;
try {
res = context.makeCurrent();
if (res != GLContext.CONTEXT_NOT_CURRENT) {
if(null!=initAction) {
perThreadInitAction.set(initAction);
if (res == GLContext.CONTEXT_CURRENT_NEW) {
if (DEBUG) {
System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction");
}
initAction.run();
}
}
if(null!=runnable) {
if (DEBUG && VERBOSE) {
System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running runnable");
}
runnable.run();
if (autoSwapBufferMode && null != initAction) {
if (drawable != null) {
drawable.swapBuffers();
}
}
}
}
} finally {
try {
if (res != GLContext.CONTEXT_NOT_CURRENT) {
context.release();
}
} catch (Exception e) {
}
if (lastContext != null) {
int res2 = lastContext.makeCurrent();
if (res2 == GLContext.CONTEXT_CURRENT_NEW) {
lastInitAction.run();
}
}
}
}
}
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