1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
|
/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2011 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
*/
package com.jogamp.opengl.util;
import javax.media.opengl.*;
public class FBObject {
private int width, height;
private int fb, fbo_tex, depth_rb, stencil_rb, vStatus;
private int texInternalFormat, texDataFormat, texDataType;
private boolean bound;
public FBObject(int width, int height) {
this.width = width;
this.height = height;
this.fb = 0;
this.fbo_tex = 0;
this.depth_rb = 0;
this.stencil_rb = 0;
this.bound = false;
}
/**
* @return true if the FB status is valid, otherwise false
* @see #getStatus()
*/
public boolean isStatusValid() {
switch(vStatus) {
case GL.GL_FRAMEBUFFER_COMPLETE:
return true;
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
//case GL2.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
//case GL2.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
//case GL2.GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT:
case 0:
default:
System.out.println("Framebuffer " + fb + " is incomplete: status = 0x" + Integer.toHexString(vStatus) +
" : " + getStatusString(vStatus));
return false;
}
}
/**
* @return The FB status. {@link GL.GL_FRAMEBUFFER_COMPLETE} if ok, otherwise return GL FBO error state or -1
* @see #validateStatus()
*/
public int getStatus() {
return vStatus;
}
public String getStatusString() {
return getStatusString(vStatus);
}
public static final String getStatusString(int fbStatus) {
switch(fbStatus) {
case -1:
return "NOT A FBO";
case GL.GL_FRAMEBUFFER_COMPLETE:
return "OK";
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
return("GL FBO: Unsupported framebuffer format");
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
return("GL FBO: incomplete, incomplete attachment\n");
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
return("GL FBO: incomplete, missing attachment");
case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
return("GL FBO: incomplete, attached images must have same dimensions");
case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
return("GL FBO: incomplete, attached images must have same format");
case GL2.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
return("GL FBO: incomplete, missing draw buffer");
case GL2.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
return("GL FBO: incomplete, missing read buffer");
case GL2.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
return("GL FBO: incomplete, missing multisample buffer");
case 0:
return("GL FBO: incomplete, implementation fault");
default:
return("GL FBO: incomplete, implementation ERROR");
}
}
/**
* Initializes this FBO's instance with it's texture,
* selecting the texture data type and format automatically.
*
* Leaves the FBO bound!
*
* @param gl the current GL context
* @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
* @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
* @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return
*/
public boolean init(GL gl, int magFilter, int minFilter, int wrapS, int wrapT) {
int textureInternalFormat, textureDataFormat, textureDataType;
if(gl.isGL2()) {
textureInternalFormat=GL.GL_RGBA8;
textureDataFormat=GL2.GL_BGRA;
textureDataType=GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
} else if(gl.isGLES()) {
textureInternalFormat=GL.GL_RGBA;
textureDataFormat=GL.GL_RGBA;
textureDataType=GL.GL_UNSIGNED_BYTE;
} else {
textureInternalFormat=GL.GL_RGB;
textureDataFormat=GL.GL_RGB;
textureDataType=GL.GL_UNSIGNED_BYTE;
}
return init(gl, textureInternalFormat, textureDataFormat, textureDataType, magFilter, minFilter, wrapS, wrapT);
}
private boolean checkNoError(GL gl, int err, String exceptionMessage) {
if(GL.GL_NO_ERROR != err) {
if(null != gl) {
destroy(gl);
}
if(null != exceptionMessage) {
throw new GLException(exceptionMessage+" GL Error 0x"+Integer.toHexString(err));
}
return false;
}
return true;
}
/**
* Initializes this FBO's instance with it's texture.
*
* Leaves the FBO bound!
*
* @param gl the current GL context
* @param textureInternalFormat internalFormat parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param textureDataFormat format parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param textureDataType type parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
* @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
* @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return true if successful otherwise false
*/
public boolean init(GL gl, int textureInternalFormat, int textureDataFormat, int textureDataType,
int magFilter, int minFilter, int wrapS, int wrapT) {
checkBound(false);
if(0<fb || 0<fbo_tex) {
throw new GLException("FBO already initialized (fb "+fb+", tex "+fbo_tex+")");
}
checkNoError(null, gl.glGetError(), "FBObject Init.pre"); // throws GLException if error
texInternalFormat=textureInternalFormat;
texDataFormat=textureDataFormat;
texDataType=textureDataType;
// generate fbo ..
int name[] = new int[1];
gl.glGenFramebuffers(1, name, 0);
fb = name[0];
if(fb==0) {
throw new GLException("null generated framebuffer");
}
// bind fbo ..
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb);
checkNoError(gl, gl.glGetError(), "FBObject Init.bindFB"); // throws GLException if error
if(!gl.glIsFramebuffer(fb)) {
checkNoError(gl, GL.GL_INVALID_VALUE, "FBObject Init.isFB"); // throws GLException
}
bound = true;
gl.glGenTextures(1, name, 0);
fbo_tex = name[0];
if(fbo_tex==0) {
throw new GLException("null generated texture");
}
gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex);
checkNoError(gl, gl.glGetError(), "FBObject Init.bindTex"); // throws GLException if error
gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, texInternalFormat, width, height, 0,
texDataFormat, texDataType, null);
checkNoError(gl, gl.glGetError(), "FBObject Init.texImage2D"); // throws GLException if error
if( 0 < magFilter ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, magFilter);
}
if( 0 < minFilter ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, minFilter);
}
if( 0 < wrapS ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, wrapS);
}
if( 0 < wrapT ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, wrapT);
}
// Set up the color buffer for use as a renderable texture:
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
GL.GL_COLOR_ATTACHMENT0,
GL.GL_TEXTURE_2D, fbo_tex, 0);
updateStatus(gl);
return isStatusValid();
}
/**
* Assumes a bound FBO
* Leaves the FBO bound!
* @param depthComponentType {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24} or {@link GL#GL_DEPTH_COMPONENT32}
* @return true if successful otherwise false
*/
public boolean attachDepthBuffer(GL gl, int depthComponentType) {
if(0>=fb || 0>=fbo_tex) {
throw new GLException("FBO not initialized (fb "+fb+", tex "+fbo_tex+")");
}
if(depth_rb != 0) {
throw new GLException("FBO depth buffer already attached (rb "+depth_rb+")");
}
checkBound(true);
int name[] = new int[1];
gl.glGenRenderbuffers(1, name, 0);
depth_rb = name[0];
if(depth_rb==0) {
throw new GLException("null generated renderbuffer");
}
// Initialize the depth buffer:
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, depth_rb);
if(!gl.glIsRenderbuffer(depth_rb)) {
System.err.println("not a depthbuffer: "+ depth_rb);
name[0] = depth_rb;
gl.glDeleteRenderbuffers(1, name, 0);
depth_rb=0;
return false;
}
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, depthComponentType, width, height);
// Set up the depth buffer attachment:
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
GL.GL_DEPTH_ATTACHMENT,
GL.GL_RENDERBUFFER, depth_rb);
updateStatus(gl);
return isStatusValid();
}
/**
* Assumes a bound FBO
* Leaves the FBO bound!
* @param stencilComponentType {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4} or {@link GL#GL_STENCIL_INDEX8}
* @return true if successful otherwise false
*/
public boolean attachStencilBuffer(GL gl, int stencilComponentType) {
if(0>=fb || 0>=fbo_tex) {
throw new GLException("FBO not initialized (fb "+fb+", tex "+fbo_tex+")");
}
if(stencil_rb != 0) {
throw new GLException("FBO stencil buffer already attached (rb "+stencil_rb+")");
}
checkBound(true);
int name[] = new int[1];
gl.glGenRenderbuffers(1, name, 0);
stencil_rb = name[0];
if(stencil_rb==0) {
throw new GLException("null generated stencilbuffer");
}
// Initialize the stencil buffer:
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, stencil_rb);
if(!gl.glIsRenderbuffer(stencil_rb)) {
destroy(gl);
System.err.println("not a stencilbuffer: "+ depth_rb);
return false;
}
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, stencilComponentType, width, height);
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
GL.GL_STENCIL_ATTACHMENT,
GL.GL_RENDERBUFFER, stencil_rb);
updateStatus(gl);
return isStatusValid();
}
public void destroy(GL gl) {
if(bound) {
unbind(gl);
}
int name[] = new int[1];
if(0!=stencil_rb) {
name[0] = stencil_rb;
gl.glDeleteRenderbuffers(1, name, 0);
stencil_rb = 0;
}
if(0!=depth_rb) {
name[0] = depth_rb;
gl.glDeleteRenderbuffers(1, name, 0);
depth_rb=0;
}
if(0!=fbo_tex) {
name[0] = fbo_tex;
gl.glDeleteTextures(1, name, 0);
fbo_tex = 0;
}
if(0!=fb) {
name[0] = fb;
gl.glDeleteFramebuffers(1, name, 0);
fb = 0;
}
}
private final void checkBound(boolean shallBeBound) {
if(bound != shallBeBound) {
final String s0 = shallBeBound ? "not" : "already" ;
throw new GLException("FBO "+s0+" bound "+toString());
}
}
public void bind(GL gl) {
checkBound(false);
gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex);
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb);
bound = true;
}
public void unbind(GL gl) {
checkBound(true);
gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
bound = false;
}
public void use(GL gl) {
checkBound(false);
gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex); // use it ..
}
public void unuse(GL gl) {
checkBound(false);
gl.glBindTexture(GL.GL_TEXTURE_2D, 0); // don't use it
}
public final boolean isBound() { return bound; }
public final int getWidth() { return width; }
public final int getHeight() { return height; }
public final int getFBName() { return fb; }
public final int getTextureName() { return fbo_tex; }
public final int getStencilBuffer() { return stencil_rb; }
public final int getDepthBuffer() { return depth_rb; }
public final String toString() {
return "FBO[name "+fb+", size "+width+"x"+height+", tex "+fbo_tex+", depth "+depth_rb+", stencil "+stencil_rb+"]";
}
private void updateStatus(GL gl) {
if(!gl.glIsFramebuffer(fb)) {
vStatus = -1;
} else {
vStatus = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
}
}
}
|