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package com.jogamp.opengl.util;
import com.jogamp.common.nio.Buffers;
import java.security.*;
import javax.media.opengl.*;
import com.jogamp.opengl.util.glsl.*;
import com.jogamp.opengl.impl.SystemUtil;
import java.nio.*;
public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayDataEditable {
/**
* The OpenGL ES emulation on the PC probably has a buggy VBO implementation,
* where we have to 'refresh' the VertexPointer or VertexAttribArray after each
* BindBuffer !
*
* This should not be necessary on proper native implementations.
*/
public static final boolean hasVBOBug = AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
return SystemUtil.getenv("JOGL_VBO_BUG");
}
}) != null;
/**
* @param index The GL array index
* @param name The optional custom name for the GL array index, maybe null.
* If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
* This name might be used as the shader attribute name.
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Wheather the data shall be normalized
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
public static GLArrayDataClient createFixed(GL gl, int index, String name, int comps, int dataType, boolean normalized,
int initialSize)
throws GLException
{
gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
GLArrayDataClient adc = new GLArrayDataClient();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(adc);
adc.init(name, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler, 0, 0);
return adc;
}
public static GLArrayDataClient createFixed(GL gl, int index, String name, int comps, int dataType, boolean normalized,
int stride, Buffer buffer)
throws GLException
{
gl.getGLProfile().isValidArrayDataType(index, comps, dataType, false, true);
GLArrayDataClient adc = new GLArrayDataClient();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(adc);
adc.init(name, index, comps, dataType, normalized, stride, buffer, comps*comps, false, glArrayHandler, 0, 0);
return adc;
}
public static GLArrayDataClient createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
int initialSize)
throws GLException
{
if(!gl.hasGLSL()) {
throw new GLException("GLArrayDataClient.GLSL not supported: "+gl);
}
gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
GLArrayDataClient adc = new GLArrayDataClient();
GLArrayHandler glArrayHandler = new GLSLArrayHandler(adc);
adc.init(name, -1, comps, dataType, normalized, 0, null, initialSize, true, glArrayHandler, 0, 0);
return adc;
}
public static GLArrayDataClient createGLSL(GL gl, String name, int comps, int dataType, boolean normalized,
int stride, Buffer buffer)
throws GLException
{
if(!gl.hasGLSL()) {
throw new GLException("GLArrayDataClient.GLSL not supported: "+gl);
}
gl.getGLProfile().isValidArrayDataType(-1, comps, dataType, true, true);
GLArrayDataClient adc = new GLArrayDataClient();
GLArrayHandler glArrayHandler = new GLSLArrayHandler(adc);
adc.init(name, -1, comps, dataType, normalized, stride, buffer, comps*comps, true, glArrayHandler, 0, 0);
return adc;
}
//
// Data read access
//
public final boolean isBufferWritten() { return bufferWritten; }
public final boolean sealed() { return sealed; }
public int getBufferUsage() { return -1; }
//
// Data and GL state modification ..
//
public final void setBufferWritten(boolean written) { bufferWritten=written; }
public void destroy(GL gl) {
reset(gl);
buffer=null;
}
public void reset(GL gl) {
enableBuffer(gl, false);
reset();
}
public void seal(GL gl, boolean seal)
{
seal(seal);
if(sealedGL==seal) return;
sealedGL = seal;
if(seal) {
init_vbo(gl);
enableBuffer(gl, true);
} else {
enableBuffer(gl, false);
}
}
public void enableBuffer(GL gl, boolean enable) {
if(enableBufferAlways && enable) {
bufferEnabled = false;
}
if( bufferEnabled != enable && components>0 ) {
if(enable) {
checkSeal(true);
if(null!=buffer) {
buffer.rewind();
}
}
glArrayHandler.enableBuffer(gl, enable);
bufferEnabled = enable;
}
}
public void setEnableAlways(boolean always) {
enableBufferAlways = always;
}
//
// Data modification ..
//
public void reset() {
if(buffer!=null) {
buffer.clear();
}
this.sealed=false;
this.bufferEnabled=false;
this.bufferWritten=false;
}
public void seal(boolean seal)
{
if(sealed==seal) return;
sealed = seal;
if(seal) {
bufferWritten=false;
if (null!=buffer) {
buffer.flip();
}
} else {
if (null!=buffer) {
buffer.position(buffer.limit());
buffer.limit(buffer.capacity());
}
}
}
public void rewind() {
if(buffer!=null) {
buffer.rewind();
}
}
public void padding(int done) {
if ( buffer==null || sealed ) return;
while(done<strideL) {
Buffers.putb(buffer, (byte)0);
done++;
}
}
/**
* Generic buffer relative put method.
*
* This class buffer Class must match the arguments buffer class.
* The arguments remaining elements must be a multiple of this arrays element stride.
*/
public void put(Buffer v) {
if ( buffer==null || sealed ) return;
if(0!=(v.remaining() % strideL)) {
throw new GLException("Buffer length ("+v.remaining()+") is not a multiple of component-stride:\n\t"+this);
}
growBufferIfNecessary(v.remaining());
Buffers.put(buffer, v);
}
public void putb(byte v) {
if ( buffer==null || sealed ) return;
growBufferIfNecessary(1);
Buffers.putb(buffer, v);
}
public void puts(short v) {
if ( buffer==null || sealed ) return;
growBufferIfNecessary(1);
Buffers.puts(buffer, v);
}
public void puti(int v) {
if ( buffer==null || sealed ) return;
growBufferIfNecessary(1);
Buffers.puti(buffer, v);
}
public void putx(int v) {
puti(v);
}
public void putf(float v) {
if ( buffer==null || sealed ) return;
growBufferIfNecessary(1);
Buffers.putf(buffer, v);
}
public String toString() {
return "GLArrayDataClient["+name+
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
", dataType "+dataType+
", bufferClazz "+clazz+
", elements "+getElementNumber()+
", components "+components+
", stride "+stride+"u "+strideB+"b "+strideL+"c"+
", initialSize "+initialSize+
", sealed "+sealed+
", bufferEnabled "+bufferEnabled+
", bufferWritten "+bufferWritten+
", buffer "+buffer+
"]";
}
// non public matters
protected final boolean growBufferIfNecessary(int spare) {
if(buffer==null || buffer.remaining()<spare) {
growBuffer(initialSize);
return true;
}
return false;
}
protected final void growBuffer(int additional) {
if(sealed || 0==additional || 0==components) return;
// add the stride delta
additional += (additional/components)*(strideL-components);
if(components>0) {
int osize = (buffer!=null)?buffer.capacity():0;
if(clazz==ByteBuffer.class) {
ByteBuffer newBBuffer = Buffers.newDirectByteBuffer( (osize+additional) * components );
if(buffer!=null) {
buffer.flip();
newBBuffer.put((ByteBuffer)buffer);
}
buffer = newBBuffer;
} else if(clazz==ShortBuffer.class) {
ShortBuffer newSBuffer = Buffers.newDirectShortBuffer( (osize+additional) * components );
if(buffer!=null) {
buffer.flip();
newSBuffer.put((ShortBuffer)buffer);
}
buffer = newSBuffer;
} else if(clazz==IntBuffer.class) {
IntBuffer newIBuffer = Buffers.newDirectIntBuffer( (osize+additional) * components );
if(buffer!=null) {
buffer.flip();
newIBuffer.put((IntBuffer)buffer);
}
buffer = newIBuffer;
} else if(clazz==FloatBuffer.class) {
FloatBuffer newFBuffer = Buffers.newDirectFloatBuffer( (osize+additional) * components );
if(buffer!=null) {
buffer.flip();
newFBuffer.put((FloatBuffer)buffer);
}
buffer = newFBuffer;
} else {
throw new GLException("Given Buffer Class not supported: "+clazz+":\n\t"+this);
}
}
}
protected final void checkSeal(boolean test) throws GLException {
if(sealed!=test) {
if(test) {
throw new GLException("Not Sealed yet, seal first:\n\t"+this);
} else {
throw new GLException("Already Sealed, can't modify VBO:\n\t"+this);
}
}
}
protected void init(String name, int index, int comps, int dataType, boolean normalized, int stride, Buffer data,
int initialSize, boolean isVertexAttribute, GLArrayHandler handler,
int vboName, long bufferOffset)
throws GLException
{
super.init(name, index, comps, dataType, normalized, stride, data, isVertexAttribute,
vboName, bufferOffset);
this.initialSize = initialSize;
this.glArrayHandler = handler;
this.sealed=false;
this.sealedGL=false;
this.bufferEnabled=false;
this.enableBufferAlways=false;
this.bufferWritten=false;
if(null==buffer) {
growBuffer(initialSize);
}
}
protected void init_vbo(GL gl) {}
protected GLArrayDataClient() { }
protected boolean sealed, sealedGL;
protected boolean bufferEnabled;
protected boolean bufferWritten;
protected boolean enableBufferAlways;
protected int initialSize;
protected GLArrayHandler glArrayHandler;
}
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