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package com.jogamp.opengl.util;
import javax.media.opengl.*;
import java.nio.*;
/**
*
* The total number of bytes hold by the referenced buffer is:
* getComponentSize()* getComponentNumber() * getElementNumber()
*
*/
public interface GLArrayDataEditable extends GLArrayData {
public boolean sealed();
public boolean enabled();
/**
* Is the buffer written to the VBO ?
*/
public boolean isVBOWritten();
/**
* Marks the buffer written to the VBO
*/
public void setVBOWritten(boolean written);
//
// Data and GL state modification ..
//
public void destroy(GL gl);
public void reset(GL gl);
/**
* Convenience method calling {@link #seal(boolean)} and {@link #enableBuffer(GL, boolean)}.
*
* @see #seal(boolean)
* @see #enableBuffer(GL, boolean)
*
*/
public void seal(GL gl, boolean seal);
/**
* <p>Enables/disables the buffer,
* sets the client state, binds the VBO if used
* and transfers the data if necessary.</p>
*
* <p>The action will only be executed,
* if the internal enable state differs,
* or 'setEnableAlways' was called with 'true'.</b>
*
* <p>It is up to the user to enable/disable the array properly,
* ie in case of multiple data sets for the same vertex attribute (VA).
* Meaning in such case usage of one set while expecting another one
* to be used for the same VA implies decorating each usage with enable/disable.</p>
*
* @see #setEnableAlways(boolean)
*/
public void enableBuffer(GL gl, boolean enable);
/**
* Affects the behavior of 'enableBuffer'.
*
* The default is 'false'
*
* This is useful when you mix up
* GLArrayData usage with conventional GL array calls
* or in case of a buggy GL VBO implementation.
*
* @see #enableBuffer(GL, boolean)
*/
public void setEnableAlways(boolean always);
//
// Data modification ..
//
public void reset();
/**
* <p>If <i>seal</i> is true, it
* disables write operations to the buffer.
* Calls flip, ie limit:=position and position:=0.</p>
*
* <p>If <i>seal</i> is false, it
* enable write operations continuing
* at the buffer position, where you left off at seal(true),
* ie position:=limit and limit:=capacity.</p>
*
* @see #seal(boolean)
*/
public void seal(boolean seal);
public void rewind();
public void padding(int doneInByteSize);
public void put(Buffer v);
public void putb(byte v);
public void puts(short v);
public void puti(int v);
public void putx(int v);
public void putf(float v);
}
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