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/**
* Copyright 2024 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util.av;
import com.jogamp.math.Vec2i;
import com.jogamp.opengl.util.texture.Texture;
/**
* {@link Texture} event of {@link SubtitleEvent}
* <p>
* Consider {@link SubtitleEvent#pts_end} and {@link SubEmptyEvent}.
* </p>
*/
public class SubTextureEvent extends SubtitleEvent {
/** To be implemented by the {@link Texture} owner to release the texture. */
public static interface TextureOwner {
/** The given {@link Texture} is to be released by the owner. */
void release(Texture tex);
}
/** Subtitle texture position */
public final Vec2i position;
/** Subtitle texture dimension */
public final Vec2i dimension;
/** Subtitle texture or {@code null} if unused */
public Texture texture;
private final TextureOwner owner;
/**
* Texture Event ctor
* @param pos texture position
* @param dim texture dimension
* @param tex the {@link Texture} or {@code null} if unused
* @param pts_start pts start in ms, provided for {@link SubTextureEvent.Format#ASS_FFMPEG} and {@link SubTextureEvent.Format#ASS_TEXT}
* @param pts_end pts end in ms, provided for {@link SubTextureEvent.Format#ASS_FFMPEG} and {@link SubTextureEvent.Format#ASS_TEXT}
* @param owner {@link Texture} owner code-stub to release the texture
*/
public SubTextureEvent(final Vec2i pos, final Vec2i dim, final Texture tex, final int pts_start, final int pts_end, final TextureOwner owner) {
super(Format.TEXTURE, pts_start, pts_end);
position = pos;
dimension = dim;
texture = tex;
this.owner = owner;
}
/**
* {@inheritDoc}
* <p>
* The {@link #texture} is released back to the owner
* </p>
*/
@Override
public void release() {
final Texture t = texture;
texture = null;
if( null != t ) {
owner.release(t);
}
}
@Override
public String toString() {
return getStartString()+", pos "+position+", dim "+dimension+", "+texture+"]";
}
}
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