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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util.glsl;
import com.jogamp.common.nio.Buffers;
import javax.media.opengl.*;
import com.jogamp.opengl.util.*;
import jogamp.opengl.Debug;
import java.util.*;
import java.nio.*;
import java.io.*;
import java.net.*;
import java.security.*;
public class ShaderCode {
public static final boolean DEBUG = Debug.debug("GLSLCode");
public static final boolean DEBUG_CODE = Debug.isPropertyDefined("jogl.debug.GLSLCode", true, AccessController.getContext());
public static final String SUFFIX_VERTEX_SOURCE = "vp" ;
public static final String SUFFIX_VERTEX_BINARY = "bvp" ;
public static final String SUFFIX_FRAGMENT_SOURCE = "fp" ;
public static final String SUFFIX_FRAGMENT_BINARY = "bfp" ;
public static final String SUB_PATH_NVIDIA = "nvidia" ;
public ShaderCode(int type, int number, String[][] source) {
switch (type) {
case GL2ES2.GL_VERTEX_SHADER:
case GL2ES2.GL_FRAGMENT_SHADER:
break;
default:
throw new GLException("Unknown shader type: "+type);
}
shaderSource = source;
shaderBinaryFormat = -1;
shaderBinary = null;
shaderType = type;
shader = Buffers.newDirectIntBuffer(number);
id = getNextID();
if(DEBUG_CODE) {
System.out.println("Created: "+toString());
dumpShaderSource(System.out);
}
}
public ShaderCode(int type, int number, int binFormat, Buffer binary) {
switch (type) {
case GL2ES2.GL_VERTEX_SHADER:
case GL2ES2.GL_FRAGMENT_SHADER:
break;
default:
throw new GLException("Unknown shader type: "+type);
}
shaderSource = null;
shaderBinaryFormat = binFormat;
shaderBinary = binary;
shaderType = type;
shader = Buffers.newDirectIntBuffer(number);
id = getNextID();
}
public static ShaderCode create(GL2ES2 gl, int type, int number, Class context, String[] sourceFiles) {
if(!ShaderUtil.isShaderCompilerAvailable(gl)) return null;
String[][] shaderSources = null;
if(null!=sourceFiles) {
shaderSources = new String[sourceFiles.length][1];
for(int i=0; null!=shaderSources && i<sourceFiles.length; i++) {
shaderSources[i][0] = readShaderSource(context, sourceFiles[i]);
if(null == shaderSources[i][0]) {
shaderSources = null;
}
}
}
if(null==shaderSources) {
return null;
}
return new ShaderCode(type, number, shaderSources);
}
public static ShaderCode create(int type, int number, Class context, int binFormat, String binaryFile) {
ByteBuffer shaderBinary = null;
if(null!=binaryFile && 0<=binFormat) {
shaderBinary = readShaderBinary(context, binaryFile);
if(null == shaderBinary) {
binFormat = -1;
}
}
if(null==shaderBinary) {
return null;
}
return new ShaderCode(type, number, binFormat, shaderBinary);
}
public static String getFileSuffix(boolean binary, int type) {
switch (type) {
case GL2ES2.GL_VERTEX_SHADER:
return binary?SUFFIX_VERTEX_BINARY:SUFFIX_VERTEX_SOURCE;
case GL2ES2.GL_FRAGMENT_SHADER:
return binary?SUFFIX_FRAGMENT_BINARY:SUFFIX_FRAGMENT_SOURCE;
default:
throw new GLException("illegal shader type: "+type);
}
}
public static String getBinarySubPath(int binFormat) {
switch (binFormat) {
case GLES2.GL_NVIDIA_PLATFORM_BINARY_NV:
return SUB_PATH_NVIDIA;
default:
throw new GLException("unsupported binary format: "+binFormat);
}
}
public static ShaderCode create(GL2ES2 gl, int type, int number, Class context,
String srcRoot, String binRoot, String basename) {
ShaderCode res = null;
String srcFileName = null;
String binFileName = null;
if(ShaderUtil.isShaderCompilerAvailable(gl)) {
String srcPath[] = new String[1];
srcFileName = srcRoot + '/' + basename + "." + getFileSuffix(false, type);
srcPath[0] = srcFileName;
res = create(gl, type, number, context, srcPath);
if(null!=res) {
return res;
}
}
Set binFmts = ShaderUtil.getShaderBinaryFormats(gl);
for(Iterator iter=binFmts.iterator(); null==res && iter.hasNext(); ) {
int bFmt = ((Integer)(iter.next())).intValue();
String bFmtPath = getBinarySubPath(bFmt);
if(null==bFmtPath) continue;
binFileName = binRoot + '/' + bFmtPath + '/' + basename + "." + getFileSuffix(true, type);
res = create(type, number, context, bFmt, binFileName);
}
if(null==res) {
throw new GLException("No shader code found (source nor binary) for src: "+srcFileName+
", bin: "+binFileName);
}
return res;
}
/**
* returns the uniq shader id as an integer
* @see #key()
*/
public int id() { return id.intValue(); }
/**
* returns the uniq shader id as an Integer
*
* @see #id()
*/
public Integer key() { return id; }
public int shaderType() { return shaderType; }
public String shaderTypeStr() { return shaderTypeStr(shaderType); }
public static String shaderTypeStr(int type) {
switch (type) {
case GL2ES2.GL_VERTEX_SHADER:
return "VERTEX_SHADER";
case GL2ES2.GL_FRAGMENT_SHADER:
return "FRAGMENT_SHADER";
}
return "UNKNOWN_SHADER";
}
public int shaderBinaryFormat() { return shaderBinaryFormat; }
public Buffer shaderBinary() { return shaderBinary; }
public String[][] shaderSource() { return shaderSource; }
public boolean isValid() { return valid; }
public IntBuffer shader() { return shader; }
public boolean compile(GL2ES2 gl) {
return compile(gl, null);
}
public boolean compile(GL2ES2 gl, PrintStream verboseOut) {
if(isValid()) return true;
// Create & Compile the vertex/fragment shader objects
if(null!=shaderSource) {
valid=ShaderUtil.createAndCompileShader(gl, shader, shaderType,
shaderSource, verboseOut);
} else if(null!=shaderBinary) {
valid=ShaderUtil.createAndLoadShader(gl, shader, shaderType,
shaderBinaryFormat, shaderBinary, verboseOut);
} else {
throw new GLException("no code (source or binary)");
}
return valid;
}
public void destroy(GL2ES2 gl) {
if(isValid()) {
if(null!=gl) {
ShaderUtil.deleteShader(gl, shader());
}
valid=false;
}
if(null!=shaderBinary) {
shaderBinary.clear();
shaderBinary=null;
}
shaderSource=null;
shaderBinaryFormat=-1;
shaderType=-1;
id=null;
}
public boolean equals(Object obj) {
if(this==obj) { return true; }
if(obj instanceof ShaderCode) {
return id()==((ShaderCode)obj).id();
}
return false;
}
public int hashCode() {
return id.intValue();
}
public String toString() {
StringBuffer buf = new StringBuffer("ShaderCode [id="+id+", type="+shaderTypeStr()+", valid="+valid+", shader: ");
for(int i=0; i<shader.remaining(); i++) {
buf.append(" "+shader.get(i));
}
if(null!=shaderSource) {
buf.append(", source]");
} else if(null!=shaderBinary) {
buf.append(", binary "+shaderBinary+"]");
}
return buf.toString();
}
public void dumpShaderSource(PrintStream out) {
if(null==shaderSource) {
out.println("<no shader source>");
return;
}
int sourceNum = (null!=shaderSource)?shaderSource.length:0;
int shaderNum = (null!=shader)?shader.capacity():0;
for(int i=0; i<shaderNum; i++) {
out.println("");
out.println("Shader #"+i+"/"+shaderNum+" name "+shader.get(i));
out.println("--------------------------------------------------------------");
if(i>=sourceNum) {
out.println("<no shader source>");
} else {
String[] src = shaderSource[i];
for(int j=0; j<src.length; j++) {
out.println("Segment "+j+"/"+src.length+" :");
out.println(src[j]);
out.println("");
}
}
out.println("--------------------------------------------------------------");
}
}
public static void readShaderSource(ClassLoader context, String path, URL url, StringBuffer result) {
try {
BufferedReader reader = new BufferedReader(new InputStreamReader(url.openStream()));
String line = null;
while ((line = reader.readLine()) != null) {
if (line.startsWith("#include ")) {
String includeFile = line.substring(9).trim();
// Try relative path first
String next = Locator.getRelativeOf(path, includeFile);
URL nextURL = Locator.getResource(next, context);
if (nextURL == null) {
// Try absolute path
next = includeFile;
nextURL = Locator.getResource(next, context);
}
if (nextURL == null) {
// Fail
throw new FileNotFoundException("Can't find include file " + includeFile);
}
readShaderSource(context, next, nextURL, result);
} else {
result.append(line + "\n");
}
}
} catch (IOException e) {
throw new RuntimeException(e);
}
}
public static String readShaderSource(Class context, String path) {
ClassLoader contextCL = (null!=context)?context.getClassLoader():null;
URL url = Locator.getResource(context, path);
if (url == null) {
return null;
}
File pf = new File(url.getPath());
path = pf.getParent() + "/" ;
StringBuffer result = new StringBuffer();
readShaderSource(contextCL, path, url, result);
return result.toString();
}
public static ByteBuffer readShaderBinary(Class context, String path) {
try {
URL url = Locator.getResource(context, path);
if (url == null) {
return null;
}
return StreamUtil.readAll2Buffer(new BufferedInputStream(url.openStream()));
} catch (IOException e) {
throw new RuntimeException(e);
}
}
//----------------------------------------------------------------------
// Internals only below this point
//
protected String[][] shaderSource = null;
protected Buffer shaderBinary = null;
protected int shaderBinaryFormat = -1;
protected IntBuffer shader = null;
protected int shaderType = -1;
protected Integer id = null;
protected boolean valid=false;
private static synchronized Integer getNextID() {
return new Integer(nextID++);
}
protected static int nextID = 1;
}
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