1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
/**
* Copyright 2013 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util.texture;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GL3;
import javax.media.opengl.GLException;
/**
* Preserves a [ texture-unit, texture-target ] state.
* <p>
* The states keys are the retrieved active texture-unit and the given texture-target
* for which the following states are being queried:
* <pre>
* - texture-object
* - GL.GL_TEXTURE_MAG_FILTER
* - GL.GL_TEXTURE_MIN_FILTER
* - GL.GL_TEXTURE_WRAP_S
* - GL.GL_TEXTURE_WRAP_T
* </pre>
*/
public class TextureState {
/**
* Returns the <code>pname</code> to query the <code>textureTarget</code> currently bound to the active texture-unit.
* <p>
* Returns <code>0</code> is <code>textureTarget</code> is not supported.
* </p>
*/
public static final int getTextureTargetQueryName(final int textureTarget) {
final int texBindQName;
switch(textureTarget) {
case GL.GL_TEXTURE_2D: texBindQName = GL.GL_TEXTURE_BINDING_2D; break;
case GL.GL_TEXTURE_CUBE_MAP: texBindQName = GL.GL_TEXTURE_BINDING_CUBE_MAP; break;
case GL2ES2.GL_TEXTURE_3D: texBindQName = GL2ES2.GL_TEXTURE_BINDING_3D; break;
case GL2GL3.GL_TEXTURE_1D: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D; break;
case GL2GL3.GL_TEXTURE_1D_ARRAY: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D_ARRAY; break;
case GL.GL_TEXTURE_2D_ARRAY: texBindQName = GL.GL_TEXTURE_BINDING_2D_ARRAY; break;
case GL2GL3.GL_TEXTURE_RECTANGLE: texBindQName = GL2GL3.GL_TEXTURE_BINDING_RECTANGLE; break;
case GL2GL3.GL_TEXTURE_BUFFER: texBindQName = GL2GL3.GL_TEXTURE_BINDING_BUFFER; break;
case GL3.GL_TEXTURE_2D_MULTISAMPLE: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE; break;
case GL3.GL_TEXTURE_2D_MULTISAMPLE_ARRAY: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY; break;
default: texBindQName = 0;
}
return texBindQName;
}
private final int target;
/**
* <pre>
* 0 - unit
* 1 - texture object
* 2 - GL.GL_TEXTURE_MAG_FILTER
* 3 - GL.GL_TEXTURE_MIN_FILTER
* 4 - GL.GL_TEXTURE_WRAP_S
* 5 - GL.GL_TEXTURE_WRAP_T
* </pre>
*/
private final int[] state = new int[] { 0, 0, 0, 0, 0, 0 };
private static final String toHexString(final int i) { return "0x"+Integer.toHexString(i); }
private static final int activeTexture(final GL gl) {
final int[] vi = { 0 };
gl.glGetIntegerv(GL.GL_ACTIVE_TEXTURE, vi, 0);
return vi[0];
}
/**
* Creates a texture state for the retrieved active texture-unit and the given texture-target.
* See {@link TextureState}.
* @param gl current GL context's GL object
* @param textureTarget
* @throws GLException if textureTarget is not supported
*/
public TextureState(final GL gl, final int textureTarget) throws GLException {
this(gl, activeTexture(gl), textureTarget);
}
/**
* Creates a texture state for the given active texture-unit and the given texture-target.
* See {@link TextureState}.
* @param gl current GL context's GL object
* @param textureUnit of range [ {@link GL#GL_TEXTURE0}.. ]
* @param textureTarget
* @throws GLException if textureTarget is not supported
*/
public TextureState(final GL gl, final int textureUnit, final int textureTarget) throws GLException {
target = textureTarget;
state[0] = textureUnit;
final int texBindQName = getTextureTargetQueryName(textureTarget);
if( 0 == texBindQName ) {
throw new GLException("Unsupported textureTarget "+toHexString(textureTarget));
}
gl.glGetIntegerv(texBindQName, state, 1);
gl.glGetTexParameteriv(target, GL.GL_TEXTURE_MAG_FILTER, state, 2);
gl.glGetTexParameteriv(target, GL.GL_TEXTURE_MIN_FILTER, state, 3);
gl.glGetTexParameteriv(target, GL.GL_TEXTURE_WRAP_S, state, 4);
gl.glGetTexParameteriv(target, GL.GL_TEXTURE_WRAP_T, state, 5);
}
/**
* Restores the texture-unit's texture-target state.
* <p>
* First the texture-unit is activated, then all states are restored.
* </p>
* @param gl current GL context's GL object
*/
public final void restore(final GL gl) {
gl.glActiveTexture(state[0]);
gl.glBindTexture(target, state[1]);
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, state[2]);
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, state[3]);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, state[4]);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, state[5]);
}
/** Returns the texture-unit of this state, key value. Unit is of range [ {@link GL#GL_TEXTURE0}.. ]. */
public final int getUnit() { return state[0]; }
/** Returns the texture-target of this state, key value. */
public final int getTarget() { return target; }
/** Returns the state's texture-object. */
public final int getObject() { return state[1]; }
/** Returns the state's mag-filter param. */
public final int getMagFilter() { return state[2]; }
/** Returns the state's min-filter param. */
public final int getMinFilter() { return state[3]; }
/** Returns the state's wrap-s param. */
public final int getWrapS() { return state[4]; }
/** Returns the state's wrap-t param. */
public final int getWrapT() { return state[5]; }
@Override
public final String toString() {
return "TextureState[unit "+(state[0] - GL.GL_TEXTURE0)+", target "+toHexString(target)+
": obj "+toHexString(state[1])+
", filter[mag "+toHexString(state[2])+", min "+toHexString(state[3])+"], "+
": wrap[s "+toHexString(state[4])+", t "+toHexString(state[5])+"]]";
}
}
|