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/*
* Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
*/
package com.sun.opengl.util.glsl;
import java.io.PrintStream;
import java.nio.*;
import java.util.*;
import javax.media.opengl.*;
public class ShaderUtil {
static abstract class Impl {
public abstract String getShaderInfoLog(GL gl, int shaderObj);
public abstract String getProgramInfoLog(GL gl, int programObj);
public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name);
public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut);
public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name);
public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut);
public abstract boolean isProgramStatusValid(GL gl, int programObj, int name);
public abstract boolean isProgramValid(GL gl, int programObj);
public abstract boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut);
public abstract void createShader(GL gl, int type, IntBuffer shaders);
public abstract Set getShaderBinaryFormats(GL gl);
public abstract boolean isShaderCompilerAvailable(GL gl);
public abstract void shaderSource(GL gl, int shader, java.lang.String[] source);
public abstract void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources);
public abstract void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin);
public abstract void compileShader(GL gl, IntBuffer shaders);
public abstract void attachShader(GL gl, int program, IntBuffer shaders);
public abstract void detachShader(GL gl, int program, IntBuffer shaders);
public abstract void deleteShader(GL gl, IntBuffer shaders);
}
static class GL2ES2Impl extends Impl {
public String getShaderInfoLog(GL _gl, int shaderObj) {
GL2ES2 gl = _gl.getGL2ES2();
int[] infoLogLength=new int[1];
gl.glGetShaderiv(shaderObj, gl.GL_INFO_LOG_LENGTH, infoLogLength, 0);
if(infoLogLength[0]==0) {
return "(no info log)";
}
int[] charsWritten=new int[1];
byte[] infoLogBytes = new byte[infoLogLength[0]];
gl.glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
return new String(infoLogBytes, 0, charsWritten[0]);
}
public String getProgramInfoLog(GL _gl, int programObj) {
GL2ES2 gl = _gl.getGL2ES2();
int[] infoLogLength=new int[1];
gl.glGetProgramiv(programObj, gl.GL_INFO_LOG_LENGTH, infoLogLength, 0);
if(infoLogLength[0]==0) {
return "(no info log)";
}
int[] charsWritten=new int[1];
byte[] infoLogBytes = new byte[infoLogLength[0]];
gl.glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
return new String(infoLogBytes, 0, charsWritten[0]);
}
public boolean isShaderStatusValid(GL _gl, int shaderObj, int name) {
return isShaderStatusValid(_gl, shaderObj, name, null);
}
public boolean isShaderStatusValid(GL _gl, int shaderObj, int name, PrintStream verboseOut) {
GL2ES2 gl = _gl.getGL2ES2();
int[] ires = new int[1];
gl.glGetShaderiv(shaderObj, name, ires, 0);
boolean res = ires[0]==1;
if(!res && null!=verboseOut) {
verboseOut.println("Shader status invalid: "+ getShaderInfoLog(gl, shaderObj));
}
return res;
}
public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name) {
return isShaderStatusValid(_gl, shaders, name, null);
}
public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name, PrintStream verboseOut) {
boolean res = true;
for (int i = shaders.position(); i < shaders.limit(); i++) {
res = isShaderStatusValid(_gl, shaders.get(i), name, verboseOut) && res;
}
return res;
}
public boolean isProgramStatusValid(GL _gl, int programObj, int name) {
GL2ES2 gl = _gl.getGL2ES2();
int[] ires = new int[1];
gl.glGetProgramiv(programObj, name, ires, 0);
return ires[0]==1;
}
public boolean isProgramValid(GL _gl, int programObj) {
return isProgramValid(_gl, programObj, null);
}
public boolean isProgramValid(GL _gl, int programObj, PrintStream verboseOut) {
GL2ES2 gl = _gl.getGL2ES2();
int[] ires = new int[1];
if(!gl.glIsProgram(programObj)) {
if(null!=verboseOut) {
verboseOut.println("Program name invalid: "+programObj);
}
return false;
}
if(!isProgramStatusValid(gl, programObj, gl.GL_LINK_STATUS)) {
if(null!=verboseOut) {
verboseOut.println("Program link failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
}
return false;
}
if ( !gl.isGLES2() || isShaderCompilerAvailable(gl) ) {
// failed on APX2500 (ES2.0, no compiler) for valid programs
gl.glValidateProgram(programObj);
if(!isProgramStatusValid(gl, programObj, gl.GL_VALIDATE_STATUS)) {
if(null!=verboseOut) {
verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
}
return false;
}
}
return true;
}
public void createShader(GL _gl, int type, IntBuffer shaders) {
GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
shaders.put(i, gl.glCreateShader(type));
}
}
private Boolean shaderCompilerAvailable = null;
private Set shaderBinaryFormats = null;
public Set getShaderBinaryFormats(GL _gl) {
GL2ES2 gl = _gl.getGL2ES2();
if(null==shaderBinaryFormats) {
if(gl.getContext()!=GLContext.getCurrent()) {
return new HashSet(0); // bail out
}
int[] param = new int[1];
shaderBinaryFormats = new HashSet();
if (gl.isGLES2()) {
gl.glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0);
int numFormats = param[0];
if(numFormats>0) {
int[] formats = new int[numFormats];
gl.glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0);
for(int i=0; i<numFormats; i++) {
shaderBinaryFormats.add(new Integer(formats[i]));
}
}
}
}
return shaderBinaryFormats;
}
public boolean isShaderCompilerAvailable(GL _gl) {
GL2ES2 gl = _gl.getGL2ES2();
if(null==shaderCompilerAvailable) {
if(gl.getContext()!=GLContext.getCurrent()) {
return false; // bail out
}
Set bfs = getShaderBinaryFormats(gl);
if(gl.isGLES2()) {
byte[] param = new byte[1];
gl.glGetBooleanv(GL2ES2.GL_SHADER_COMPILER, param, 0);
boolean v = param[0]!=(byte)0x00;
if(!v && bfs.size()==0) {
// no supported binary formats, hence a compiler must be available!
v = true;
}
shaderCompilerAvailable = new Boolean(v);
} else if( gl.isGL2() || gl.isGL2ES2() ) {
shaderCompilerAvailable = new Boolean(true);
} else {
throw new GLException("Invalid OpenGL profile");
}
}
return shaderCompilerAvailable.booleanValue();
}
public void shaderSource(GL _gl, int shader, java.lang.String[] source)
{
GL2ES2 gl = _gl.getGL2ES2();
if(!isShaderCompilerAvailable(_gl)) {
throw new GLException("No compiler is available");
}
int count = (null!=source)?source.length:0;
if(count==0) {
throw new GLException("No sources specified");
}
int[] lengths = new int[count];
for(int i=0; i<count; i++) {
lengths[i] = source[i].length();
}
gl.glShaderSource(shader, count, source, lengths, 0);
}
public void shaderSource(GL _gl, IntBuffer shaders, java.lang.String[][] sources)
{
int sourceNum = (null!=sources)?sources.length:0;
int shaderNum = (null!=shaders)?shaders.remaining():0;
if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) {
throw new GLException("Invalid number of shaders and/or sources: shaders="+
shaderNum+", sources="+sourceNum);
}
for(int i=0; i<sourceNum; i++) {
shaderSource(_gl, shaders.get(shaders.position() + i), sources[i]);
}
}
public void shaderBinary(GL _gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin)
{
GL2ES2 gl = _gl.getGL2ES2();
if(getShaderBinaryFormats(gl).size()<=0) {
throw new GLException("No binary formats are supported");
}
int shaderNum = shaders.remaining();
if(shaderNum<=0) {
throw new GLException("No shaders specified");
}
if(null==bin) {
throw new GLException("Null shader binary");
}
int binLength = bin.remaining();
if(0>=binLength) {
throw new GLException("Empty shader binary (remaining == 0)");
}
gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength);
}
public void compileShader(GL _gl, IntBuffer shaders)
{
GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
gl.glCompileShader(shaders.get(i));
}
}
public void attachShader(GL _gl, int program, IntBuffer shaders)
{
GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
gl.glAttachShader(program, shaders.get(i));
}
}
public void detachShader(GL _gl, int program, IntBuffer shaders)
{
GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
gl.glDetachShader(program, shaders.get(i));
}
}
public void deleteShader(GL _gl, IntBuffer shaders)
{
GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
gl.glDeleteShader(shaders.get(i));
}
}
}
public static String getShaderInfoLog(GL gl, int shaderObj) {
return getImpl(gl).getShaderInfoLog(gl, shaderObj);
}
public static String getProgramInfoLog(GL gl, int programObj) {
return getImpl(gl).getProgramInfoLog(gl, programObj);
}
public static boolean isShaderStatusValid(GL gl, int shaderObj, int name) {
return getImpl(gl).isShaderStatusValid(gl, shaderObj, name);
}
public static boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut) {
return getImpl(gl).isShaderStatusValid(gl, shaderObj, name, verboseOut);
}
public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name) {
return getImpl(gl).isShaderStatusValid(gl, shaders, name);
}
public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut) {
return getImpl(gl).isShaderStatusValid(gl, shaders, name, verboseOut);
}
public static boolean isProgramStatusValid(GL gl, int programObj, int name) {
return getImpl(gl).isProgramStatusValid(gl, programObj, name);
}
public static boolean isProgramValid(GL gl, int programObj) {
return getImpl(gl).isProgramValid(gl, programObj);
}
public static boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut) {
return getImpl(gl).isProgramValid(gl, programObj, verboseOut);
}
public static void createShader(GL gl, int type, IntBuffer shaders) {
getImpl(gl).createShader(gl, type, shaders);
}
public static Set getShaderBinaryFormats(GL gl) {
return getImpl(gl).getShaderBinaryFormats(gl);
}
public static boolean isShaderCompilerAvailable(GL gl) {
return getImpl(gl).isShaderCompilerAvailable(gl);
}
public static void shaderSource(GL gl, int shader, java.lang.String[] source) {
getImpl(gl).shaderSource(gl, shader, source);
}
public static void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources) {
getImpl(gl).shaderSource(gl, shaders, sources);
}
public static void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin) {
getImpl(gl).shaderBinary(gl, shaders, binFormat, bin);
}
public static void compileShader(GL gl, IntBuffer shaders) {
getImpl(gl).compileShader(gl, shaders);
}
public static void attachShader(GL gl, int program, IntBuffer shaders) {
getImpl(gl).attachShader(gl, program, shaders);
}
public static void detachShader(GL gl, int program, IntBuffer shaders) {
getImpl(gl).detachShader(gl, program, shaders);
}
public static void deleteShader(GL gl, IntBuffer shaders) {
getImpl(gl).deleteShader(gl, shaders);
}
private static Impl getImpl(GL _gl) {
GL2ES2 gl = _gl.getGL2ES2();
GLContext context = gl.getContext();
Impl impl = (Impl) context.getAttachedObject(ShaderUtil.class.getName());
if (impl == null) {
impl = new GL2ES2Impl();
context.putAttachedObject(ShaderUtil.class.getName(), impl);
}
return impl;
}
}
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