1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
|
/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package javax.media.opengl;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
/**
* OpenGL buffer storage object reflecting it's
* <ul>
* <li>storage size</li>
* <li>storage memory if mapped</li>
* <li>mutable usage or immutable flags</li>
* </ul>
* <p>
* Buffer storage is created via:
* <ul>
* <li><code>glBufferStorage</code> - storage creation with target</li>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target</li>
* <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
* </ul>
* Note that storage <i>recreation</i> as mentioned above also invalidate a previous storage instance,
* i.e. disposed the buffer's current storage if exist and attaches a new storage instance.
* </p>
* <p>
* Buffer storage is disposed via:
* <ul>
* <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
* <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
* </ul>
* </p>
* <p>
* GL buffer storage is mapped via
* <ul>
*
* <li>{@link GL#mapBuffer(int, int)}</li>
* <li>{@link GL#mapBufferRange(int, long, long, int)}</li>
* <li>{@link GL2#mapNamedBuffer(int, int)}</li>
* <li>{@link GL2#mapNamedBufferRange(int, long, long, int)}</li>
* </ul>
* </p>
* <p>
* GL buffer storage is unmapped via
* <ul>
* <li>{@link GL#glUnmapBuffer(int)} - explicit via target</li>
* <li>{@link GL2#glUnmapNamedBufferEXT(int)} - explicit direct</li>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
* <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
* <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion</li>
* </ul>
* </p>
*/
public abstract class GLBufferStorage {
private final int name;
private /* final */ long size;
private /* final */ int mutableUsage;
private /* final */ int immutableFlags;
private ByteBuffer mappedBuffer;
protected GLBufferStorage(final int name, final long size, final int mutableUsage, final int immutableFlags) {
this.name = name;
this.size = size;
this.mutableUsage = mutableUsage;
this.immutableFlags = immutableFlags;
this.mappedBuffer = null;
}
protected void reset(final long size, final int mutableUsage, final int immutableFlags) {
this.size = size;
this.mutableUsage = mutableUsage;
this.immutableFlags = immutableFlags;
this.mappedBuffer = null;
}
protected void setMappedBuffer(final ByteBuffer buffer) {
this.mappedBuffer = buffer;
}
/** Return the buffer name */
public final int getName() { return name; }
/** Return the buffer's storage size. */
public final long getSize() { return size; }
/**
* Returns <code>true</code> if buffer's storage is mutable, i.e.
* created via {@link GL#glBufferData(int, long, java.nio.Buffer, int)}.
* <p>
* Returns <code>false</code> if buffer's storage is immutable, i.e.
* created via <code>glBufferStorage</code>. FIXME: Add GL 4.4 support!
* </p>
* @return
*/
public final boolean isMutableStorage() { return 0 != mutableUsage; }
/**
* Returns the mutable storage usage or 0 if storage is not {@link #isMutableStorage() mutable}.
*/
public final int getMutableUsage() { return mutableUsage; }
/**
* Returns the immutable storage flags, invalid if storage is {@link #isMutableStorage() mutable}.
*/
public final int getImmutableFlags() { return immutableFlags; }
/**
* Returns the mapped ByteBuffer, or null if not mapped.
* Mapping may occur via:
* <ul>
* <li>{@link GL#glMapBuffer(int, int)}</li>
* <li>{@link GL#glMapBufferRange(int, long, long, int)}</li>
* <li>{@link GL2#glMapNamedBufferEXT(int, int)}</li>
* <li>{@link GL2#glMapNamedBufferRangeEXT(int, long, long, int)}
* </ul>
*/
public final ByteBuffer getMappedBuffer() { return mappedBuffer; }
public final String toString() {
return toString(false);
}
public final String toString(final boolean skipMappedBuffer) {
final String s0;
if( isMutableStorage() ) {
s0 = String.format("%s[name %s, size %d, mutable usage 0x%X", msgClazzName, name, size, mutableUsage);
} else {
s0 = String.format("%s[name %s, size %d, immutable flags 0x%X", msgClazzName, name, size, immutableFlags);
}
if(skipMappedBuffer) {
return s0+"]";
} else {
return s0+", mapped "+mappedBuffer+"]";
}
}
private final String msgClazzName = "GLBufferStorage";
}
|