1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
|
/*
* Copyright (c) 2003-2009 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.opengl;
import javax.media.nativewindow.Capabilities;
import javax.media.nativewindow.CapabilitiesImmutable;
/** Specifies a set of OpenGL capabilities.<br>
At creation time of a {@link GLDrawable} using {@link GLDrawableFactory},
an instance of this class is passed,
describing the desired capabilities that a rendering context
must support, such as the OpenGL profile, color depth and whether stereo is enabled.<br>
The actual capabilites of created {@link GLDrawable}s are then reflected by their own
GLCapabilites instance, which can be queried with {@link GLDrawable#getChosenGLCapabilities()}.
<br>
It currently contains the minimal number of routines which allow
configuration on all supported window systems. */
public class GLCapabilities extends Capabilities implements Cloneable, GLCapabilitiesImmutable {
private GLProfile glProfile = null;
private boolean isPBuffer = false;
private boolean isFBO = false;
private boolean doubleBuffered = true;
private boolean stereo = false;
private boolean hardwareAccelerated = true;
private int depthBits = 16;
private int stencilBits = 0;
private int accumRedBits = 0;
private int accumGreenBits = 0;
private int accumBlueBits = 0;
private int accumAlphaBits = 0;
// Shift bits from PIXELFORMATDESCRIPTOR not present because they
// are unlikely to be supported on Windows anyway
// Support for full-scene antialiasing (FSAA)
private String sampleExtension = DEFAULT_SAMPLE_EXTENSION;
private boolean sampleBuffers = false;
private int numSamples = 2;
/** Creates a GLCapabilities object. All attributes are in a default state.
* @param glp GLProfile, or null for the default GLProfile
* @throws GLException if no profile is given and no default profile is available for the default device.
*/
public GLCapabilities(GLProfile glp) throws GLException {
glProfile = (null!=glp)?glp:GLProfile.getDefault(GLProfile.getDefaultDevice());
}
@Override
public Object cloneMutable() {
return clone();
}
@Override
public Object clone() {
try {
return super.clone();
} catch (RuntimeException e) {
throw new GLException(e);
}
}
/**
* Copies all {@link GLCapabilities} and {@link Capabilities} values
* from <code>source</code> into this instance.
* @return this instance
*/
public GLCapabilities copyFrom(GLCapabilitiesImmutable source) {
super.copyFrom(source);
glProfile = source.getGLProfile();
isPBuffer = source.isPBuffer();
isFBO = source.isFBO();
doubleBuffered = source.getDoubleBuffered();
stereo = source.getStereo();
hardwareAccelerated = source.getHardwareAccelerated();
depthBits = source.getDepthBits();
stencilBits = source.getStencilBits();
accumRedBits = source.getAccumRedBits();
accumGreenBits = source.getAccumGreenBits();
accumBlueBits = source.getAccumBlueBits();
accumAlphaBits = source.getAccumAlphaBits();
sampleBuffers = source.getSampleBuffers();
numSamples = source.getNumSamples();
sampleExtension = source.getSampleExtension();
return this;
}
@Override
public int hashCode() {
// 31 * x == (x << 5) - x
int hash = super.hashCode();
hash = ((hash << 5) - hash) + this.glProfile.hashCode() ;
hash = ((hash << 5) - hash) + ( this.hardwareAccelerated ? 1 : 0 );
hash = ((hash << 5) - hash) + ( this.stereo ? 1 : 0 );
hash = ((hash << 5) - hash) + ( this.isFBO ? 1 : 0 );
hash = ((hash << 5) - hash) + ( this.isPBuffer ? 1 : 0 );
hash = ((hash << 5) - hash) + ( this.sampleBuffers ? 1 : 0 );
hash = ((hash << 5) - hash) + this.getNumSamples();
hash = ((hash << 5) - hash) + this.sampleExtension.hashCode();
hash = ((hash << 5) - hash) + this.depthBits;
hash = ((hash << 5) - hash) + this.stencilBits;
hash = ((hash << 5) - hash) + this.accumRedBits;
hash = ((hash << 5) - hash) + this.accumGreenBits;
hash = ((hash << 5) - hash) + this.accumBlueBits;
hash = ((hash << 5) - hash) + this.accumAlphaBits;
return hash;
}
@Override
public boolean equals(Object obj) {
if(this == obj) { return true; }
if(!(obj instanceof GLCapabilitiesImmutable)) {
return false;
}
GLCapabilitiesImmutable other = (GLCapabilitiesImmutable)obj;
boolean res = super.equals(obj) &&
other.getGLProfile()==glProfile &&
other.isPBuffer()==isPBuffer &&
other.isFBO()==isFBO &&
other.getDoubleBuffered() == doubleBuffered &&
other.getStereo()==stereo &&
other.getHardwareAccelerated()==hardwareAccelerated &&
other.getDepthBits()==depthBits &&
other.getStencilBits()==stencilBits &&
other.getAccumRedBits()==accumRedBits &&
other.getAccumGreenBits()==accumGreenBits &&
other.getAccumBlueBits()==accumBlueBits &&
other.getAccumAlphaBits()==accumAlphaBits &&
other.getSampleBuffers()==sampleBuffers;
if(res && sampleBuffers) {
res = other.getNumSamples()==getNumSamples() &&
other.getSampleExtension().equals(sampleExtension) ;
}
return res;
}
/** comparing hw/sw, stereo, multisample, stencil, RGBA and depth only */
@Override
public int compareTo(final CapabilitiesImmutable o) {
if ( ! ( o instanceof GLCapabilitiesImmutable ) ) {
Class<?> c = (null != o) ? o.getClass() : null ;
throw new ClassCastException("Not a GLCapabilitiesImmutable object, but " + c);
}
final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable) o;
if(hardwareAccelerated && !caps.getHardwareAccelerated()) {
return 1;
} else if(!hardwareAccelerated && caps.getHardwareAccelerated()) {
return -1;
}
if(stereo && !caps.getStereo()) {
return 1;
} else if(!stereo && caps.getStereo()) {
return -1;
}
if(doubleBuffered && !caps.getDoubleBuffered()) {
return 1;
} else if(!doubleBuffered && caps.getDoubleBuffered()) {
return -1;
}
final int ms = getNumSamples();
final int xms = caps.getNumSamples() ;
if(ms > xms) {
return 1;
} else if( ms < xms ) {
return -1;
}
// ignore the sample extension
if(stencilBits > caps.getStencilBits()) {
return 1;
} else if(stencilBits < caps.getStencilBits()) {
return -1;
}
final int sc = super.compareTo(caps); // RGBA
if(0 != sc) {
return sc;
}
if(depthBits > caps.getDepthBits()) {
return 1;
} else if(depthBits < caps.getDepthBits()) {
return -1;
}
return 0; // they are equal: hw/sw, stereo, multisample, stencil, RGBA and depth
}
@Override
public final GLProfile getGLProfile() {
return glProfile;
}
/** Sets the GL profile you desire */
public void setGLProfile(GLProfile profile) {
glProfile=profile;
}
@Override
public final boolean isPBuffer() {
return isPBuffer;
}
/**
* Requesting offscreen pbuffer mode.
* <p>
* If enabled this method also invokes {@link #setOnscreen(boolean) setOnscreen(false)}.
* </p>
* <p>
* Defaults to false.
* </p>
* <p>
* Requesting offscreen pbuffer mode disables the offscreen auto selection.
* </p>
*/
public void setPBuffer(boolean enable) {
if(enable) {
setOnscreen(false);
}
isPBuffer = enable;
}
@Override
public final boolean isFBO() {
return isFBO;
}
/**
* Requesting offscreen FBO mode.
* <p>
* If enabled this method also invokes {@link #setOnscreen(boolean) setOnscreen(false)}.
* </p>
* <p>
* Defaults to false.
* </p>
* <p>
* Requesting offscreen FBO mode disables the offscreen auto selection.
* </p>
*/
public void setFBO(boolean enable) {
if(enable) {
setOnscreen(false);
}
isFBO = enable;
}
@Override
public final boolean getDoubleBuffered() {
return doubleBuffered;
}
/** Enables or disables double buffering. */
public void setDoubleBuffered(boolean enable) {
doubleBuffered = enable;
}
@Override
public final boolean getStereo() {
return stereo;
}
/** Enables or disables stereo viewing. */
public void setStereo(boolean enable) {
stereo = enable;
}
@Override
public final boolean getHardwareAccelerated() {
return hardwareAccelerated;
}
/** Enables or disables hardware acceleration. */
public void setHardwareAccelerated(boolean enable) {
hardwareAccelerated = enable;
}
@Override
public final int getDepthBits() {
return depthBits;
}
/** Sets the number of bits requested for the depth buffer. */
public void setDepthBits(int depthBits) {
this.depthBits = depthBits;
}
@Override
public final int getStencilBits() {
return stencilBits;
}
/** Sets the number of bits requested for the stencil buffer. */
public void setStencilBits(int stencilBits) {
this.stencilBits = stencilBits;
}
@Override
public final int getAccumRedBits() {
return accumRedBits;
}
/** Sets the number of bits requested for the accumulation buffer's
red component. On some systems only the accumulation buffer
depth, which is the sum of the red, green, and blue bits, is
considered. */
public void setAccumRedBits(int accumRedBits) {
this.accumRedBits = accumRedBits;
}
@Override
public final int getAccumGreenBits() {
return accumGreenBits;
}
/** Sets the number of bits requested for the accumulation buffer's
green component. On some systems only the accumulation buffer
depth, which is the sum of the red, green, and blue bits, is
considered. */
public void setAccumGreenBits(int accumGreenBits) {
this.accumGreenBits = accumGreenBits;
}
@Override
public final int getAccumBlueBits() {
return accumBlueBits;
}
/** Sets the number of bits requested for the accumulation buffer's
blue component. On some systems only the accumulation buffer
depth, which is the sum of the red, green, and blue bits, is
considered. */
public void setAccumBlueBits(int accumBlueBits) {
this.accumBlueBits = accumBlueBits;
}
@Override
public final int getAccumAlphaBits() {
return accumAlphaBits;
}
/** Sets number of bits requested for accumulation buffer's alpha
component. On some systems only the accumulation buffer depth,
which is the sum of the red, green, and blue bits, is
considered. */
public void setAccumAlphaBits(int accumAlphaBits) {
this.accumAlphaBits = accumAlphaBits;
}
/**
* Sets the desired extension for full-scene antialiasing
* (FSAA), default is {@link #DEFAULT_SAMPLE_EXTENSION}.
*/
public void setSampleExtension(String se) {
sampleExtension = se;
}
@Override
public final String getSampleExtension() {
return sampleExtension;
}
/**
* Defaults to false.<br>
* Indicates whether sample buffers for full-scene antialiasing
* (FSAA) should be allocated for this drawable.<br>
* Mind that this requires the alpha component.<br>
* If enabled this method also invokes {@link #setAlphaBits(int) setAlphaBits(1)}
* if {@link #getAlphaBits()} == 0.<br>
*/
public void setSampleBuffers(boolean enable) {
sampleBuffers = enable;
if(sampleBuffers && getAlphaBits()==0) {
setAlphaBits(1);
}
}
@Override
public final boolean getSampleBuffers() {
return sampleBuffers;
}
/**
* If sample buffers are enabled, indicates the number of buffers
* to be allocated. Defaults to 2.
* @see #getNumSamples()
*/
public void setNumSamples(int numSamples) {
this.numSamples = numSamples;
}
@Override
public final int getNumSamples() {
return sampleBuffers ? numSamples : 0;
}
@Override
public StringBuilder toString(StringBuilder sink) {
if(null == sink) {
sink = new StringBuilder();
}
final int samples = sampleBuffers ? numSamples : 0 ;
super.toString(sink, false);
sink.append(", accum-rgba ").append(accumRedBits).append(ESEP).append(accumGreenBits).append(ESEP).append(accumBlueBits).append(ESEP).append(accumAlphaBits);
sink.append(", dp/st/ms ").append(depthBits).append(ESEP).append(stencilBits).append(ESEP).append(samples);
if(samples>0) {
sink.append(", sample-ext ").append(sampleExtension);
}
if(doubleBuffered) {
sink.append(", dbl");
} else {
sink.append(", one");
}
if(stereo) {
sink.append(", stereo");
} else {
sink.append(", mono ");
}
if(hardwareAccelerated) {
sink.append(", hw, ");
} else {
sink.append(", sw, ");
}
sink.append(glProfile);
if(isOnscreen()) {
sink.append(", on-scr[");
} else {
sink.append(", offscr[");
}
boolean ns=false;
if(isFBO()) {
sink.append("fbo");
ns = true;
}
if(isPBuffer()) {
if(ns) { sink.append(CSEP); }
sink.append("pbuffer");
ns = true;
}
if(isBitmap()) {
if(ns) { sink.append(CSEP); }
sink.append("bitmap");
ns = true;
}
if(!ns) { // !FBO !PBuffer !Bitmap
if(isOnscreen()) {
sink.append("."); // no additional off-screen modes besides on-screen
} else {
sink.append("auto-cfg"); // auto-config off-screen mode
}
}
sink.append("]");
return sink;
}
/** Returns a textual representation of this GLCapabilities
object. */
@Override
public String toString() {
StringBuilder msg = new StringBuilder();
msg.append("GLCaps[");
toString(msg);
msg.append("]");
return msg.toString();
}
}
|