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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*/
package javax.media.opengl;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.jvm.JVMUtil;
import com.jogamp.common.util.ReflectionUtil;
import com.jogamp.common.util.VersionUtil;
import com.jogamp.nativewindow.NativeWindowVersion;
import com.jogamp.opengl.impl.Debug;
import com.jogamp.opengl.impl.GLDrawableFactoryImpl;
import com.jogamp.opengl.impl.GLDynamicLookupHelper;
import com.jogamp.opengl.impl.DesktopGLDynamicLookupHelper;
import com.jogamp.opengl.JoglVersion;
import java.util.HashMap;
import java.util.Iterator;
import java.security.*;
import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.opengl.fixedfunc.GLPointerFunc;
import javax.media.nativewindow.NativeWindowFactory;
/**
* Specifies the the OpenGL profile.
*
* This class static singleton initialization queries the availability of all OpenGL Profiles
* and instantiates singleton GLProfile objects for each available profile.
*
* The platform default profile may be used, using {@link GLProfile#GetProfileDefault()},
* or more specialized versions using the other static GetProfile methods.
*/
public class GLProfile {
public static final boolean DEBUG = Debug.debug("GLProfile");
/**
* Static one time initialization of JOGL.
* <p>
* The parameter <code>firstUIActionOnProcess</code> has an impact on concurrent locking,<br>
* see {@link javax.media.nativewindow.NativeWindowFactory#initSingleton(boolean) NativeWindowFactory.initSingleton(firstUIActionOnProcess)}.
* </p>
* <p>
* Applications shall call this methods <b>ASAP</b>, before any other UI invocation.<br>
* You may issue the call in your main function.<br>
* In case applications are able to initialize JOGL before any other UI action,<br>
* they shall invoke this method with <code>firstUIActionOnProcess=true</code> and benefit from fast native multithreading support on all platforms if possible.</P>
* <P>
* RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL may not be able to initialize JOGL
* before the first UI action.<br>
* In such case you shall invoke this method with <code>firstUIActionOnProcess=false</code>.<br>
* On some platforms, notably X11 with AWT usage, JOGL will utilize special locking mechanisms which may slow down your
* application.</P>
* <P>
* Remark: NEWT is currently not affected by this behavior, ie always uses native multithreading.</P>
* <P>
* However, in case this method is not invoked, hence GLProfile is not initialized explicitly by the user,<br>
* the first call to {@link #getDefault()}, {@link #get(java.lang.String)}, etc, will initialize with <code>firstUIActionOnProcess=false</code>,<br>
* hence without the possibility to enable native multithreading.<br>
* This is not the recommended way, since it may has a performance impact, but it allows you to run code without explicit initialization.</P>
* <P>
* In case no explicit initialization was invoked and the implicit initialization didn't happen,<br>
* you may encounter the following exception:
* <pre>
* javax.media.opengl.GLException: No default profile available
* </pre></P>
*
* @param firstUIActionOnProcess Should be <code>true</code> if called before the first UI action of the running program,
* otherwise <code>false</code>.
*/
public static synchronized void initSingleton(final boolean firstUIActionOnProcess) {
if(!initialized) {
initialized = true;
// run the whole static initialization privileged to speed up,
// since this skips checking further access
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
initProfilesForDefaultDevices(firstUIActionOnProcess);
return null;
}
});
}
}
/**
* Trigger eager initialization of GLProfiles for the given device,
* in case it isn't done yet.
*/
public static void initProfiles(AbstractGraphicsDevice device) {
getProfileMap(device);
}
/**
* Manual shutdown method, may be called after your last JOGL use
* within the running JVM.<br>
* It releases all temporary created resources, ie issues {@link javax.media.opengl.GLDrawableFactory#shutdown()}.<br>
* The shutdown implementation is called via the JVM shutdown hook, if not manually invoked here.<br>
* Invoke <code>shutdown()</code> manually is recommended, due to the unreliable JVM state within the shutdown hook.<br>
*/
public static synchronized void shutdown() {
if(initialized) {
initialized = false;
GLDrawableFactory.shutdown();
}
}
//
// Query platform available OpenGL implementation
//
public static boolean isGL4bcAvailable(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GL4bc);
}
public static boolean isGL4Available(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GL4);
}
public static boolean isGL3bcAvailable(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GL3bc);
}
public static boolean isGL3Available(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GL3);
}
public static boolean isGL2Available(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GL2);
}
public static boolean isGLES2Available(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GLES2);
}
public static boolean isGLES1Available(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GLES1);
}
public static boolean isGL2ES1Available(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GL2ES1);
}
public static boolean isGL2ES2Available(AbstractGraphicsDevice device) {
return null != getProfileMap(device).get(GL2ES2);
}
/** Uses the default device */
public static boolean isGL4bcAvailable() {
return isGL4bcAvailable(null);
}
/** Uses the default device */
public static boolean isGL4Available() {
return isGL4Available(null);
}
/** Uses the default device */
public static boolean isGL3bcAvailable() {
return isGL3bcAvailable(null);
}
/** Uses the default device */
public static boolean isGL3Available() {
return isGL3Available(null);
}
/** Uses the default device */
public static boolean isGL2Available() {
return isGL2Available(null);
}
/** Uses the default device */
public static boolean isGLES2Available() {
return isGLES2Available(null);
}
/** Uses the default device */
public static boolean isGLES1Available() {
return isGLES1Available(null);
}
/** Uses the default device */
public static boolean isGL2ES1Available() {
return isGL2ES1Available(null);
}
/** Uses the default device */
public static boolean isGL2ES2Available() {
return isGL2ES2Available(null);
}
public static String glAvailabilityToString(AbstractGraphicsDevice device) {
boolean avail;
StringBuffer sb = new StringBuffer();
validateInitialization();
if(null==device) {
device = defaultDevice;
}
sb.append("GLAvailability[Native[GL4bc ");
avail=isGL4bcAvailable(device);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb, 4, GLContext.CTX_PROFILE_COMPAT);
}
sb.append(", GL4 ");
avail=isGL4Available(device);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb, 4, GLContext.CTX_PROFILE_CORE);
}
sb.append(", GL3bc ");
avail=isGL3bcAvailable(device);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb, 3, GLContext.CTX_PROFILE_COMPAT);
}
sb.append(", GL3 ");
avail=isGL3Available(device);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb, 3, GLContext.CTX_PROFILE_CORE);
}
sb.append(", GL2 ");
avail=isGL2Available(device);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb, 2, GLContext.CTX_PROFILE_COMPAT);
}
sb.append(", GL2ES1 ");
sb.append(isGL2ES1Available(device));
sb.append(", GLES1 ");
avail=isGLES1Available(device);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb, 1, GLContext.CTX_PROFILE_ES);
}
sb.append(", GL2ES2 ");
sb.append(isGL2ES2Available(device));
sb.append(", GLES2 ");
avail=isGLES2Available(device);
sb.append(avail);
if(avail) {
glAvailabilityToString(device, sb, 2, GLContext.CTX_PROFILE_ES);
}
sb.append("], Profiles[");
for(Iterator i=getProfileMap(device).values().iterator(); i.hasNext(); ) {
sb.append(((GLProfile)i.next()).toString());
sb.append(", ");
}
sb.append(", default ");
sb.append(getDefault(device));
sb.append("]]");
return sb.toString();
}
/** Uses the default device */
public static String glAvailabilityToString() {
return glAvailabilityToString(null);
}
//
// Public (user-visible) profiles
//
/** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.<br>
<code>bc</code> stands for backward compatibility. */
public static final String GL4bc = "GL4bc";
/** The desktop OpenGL core profile 4.x, with x >= 0 */
public static final String GL4 = "GL4";
/** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.<br>
<code>bc</code> stands for backward compatibility. */
public static final String GL3bc = "GL3bc";
/** The desktop OpenGL core profile 3.x, with x >= 1 */
public static final String GL3 = "GL3";
/** The desktop OpenGL profile 1.x up to 3.0 */
public static final String GL2 = "GL2";
/** The embedded OpenGL profile ES 1.x, with x >= 0 */
public static final String GLES1 = "GLES1";
/** The embedded OpenGL profile ES 2.x, with x >= 0 */
public static final String GLES2 = "GLES2";
/** The intersection of the desktop GL2 and embedded ES1 profile */
public static final String GL2ES1 = "GL2ES1";
/** The intersection of the desktop GL3, GL2 and embedded ES2 profile */
public static final String GL2ES2 = "GL2ES2";
/** The intersection of the desktop GL3 and GL2 profile */
public static final String GL2GL3 = "GL2GL3";
/** The default profile, used for the device default profile map */
private static final String GL_DEFAULT = "GL_DEFAULT";
/**
* All GL Profiles in the order of default detection.
* Desktop compatibility profiles (the one with fixed function pipeline) comes first.
*
* FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
*
* <ul>
* <li> GL2
* <li> GL3bc
* <li> GL4bc
* <li> GL2GL3
* <li> GL3
* <li> GL4
* <li> GL2ES2
* <li> GLES2
* <li> GL2ES1
* <li> GLES1
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL2, GL3bc, GL4bc, GL2GL3, GL3, GL4, GL2ES2, GLES2, GL2ES1, GLES1 };
/**
* Order of maximum fixed function profiles
*
* <ul>
* <li> GL4bc
* <li> GL3bc
* <li> GL2
* <li> GL2ES1
* <li> GLES1
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GL2ES1, GLES1 };
/**
* Order of maximum programmable shader profiles
*
* <ul>
* <li> GL4
* <li> GL4bc
* <li> GL3
* <li> GL3bc
* <li> GL2
* <li> GL2ES2
* <li> GLES2
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4, GL4bc, GL3, GL3bc, GL2, GL2ES2, GLES2 };
/**
* All GL2ES2 Profiles in the order of default detection.
*
* FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
*
* <ul>
* <li> GL2ES2
* <li> GL2
* <li> GL3
* <li> GL4
* <li> GLES2
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_GL2ES2 = new String[] { GL2ES2, GL2, GL3, GL4, GLES2 };
/**
* All GL2ES1 Profiles in the order of default detection.
*
* FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
*
* <ul>
* <li> GL2ES1
* <li> GL2
* <li> GL3bc
* <li> GL4bc
* <li> GLES1
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_GL2ES1 = new String[] { GL2ES1, GL2, GL3bc, GL4bc, GLES1 };
/**
* All GLES Profiles in the order of default detection.
*
* <ul>
* <li> GLES2
* <li> GLES1
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_GLES = new String[] { GLES2, GLES1 };
/** Returns a default GLProfile object, reflecting the best for the running platform.
* It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL}
* @see #GL_PROFILE_LIST_ALL
*/
public static GLProfile getDefault(AbstractGraphicsDevice device) {
GLProfile glp = get(device, GL_DEFAULT);
return glp;
}
/** Uses the default device */
public static GLProfile getDefault() {
return getDefault(defaultDevice);
}
/**
* Returns the highest profile, implementing the fixed function pipeline
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC}
*
* @throws GLException if no implementation for the given profile is found.
* @see #GL_PROFILE_LIST_MAX_FIXEDFUNC
*/
public static GLProfile getMaxFixedFunc(AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX_FIXEDFUNC);
}
/** Uses the default device */
public static GLProfile getMaxFixedFunc()
throws GLException
{
return get(GL_PROFILE_LIST_MAX_FIXEDFUNC);
}
/**
* Returns the highest profile, implementing the programmable shader pipeline.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER}
*
* @throws GLException if no implementation for the given profile is found.
* @see #GL_PROFILE_LIST_MAX_PROGSHADER
*/
public static GLProfile getMaxProgrammable(AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX_PROGSHADER);
}
/** Uses the default device */
public static GLProfile getMaxProgrammable()
throws GLException
{
return get(GL_PROFILE_LIST_MAX_PROGSHADER);
}
/**
* Returns a profile, implementing the interface GL2ES1.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_GL2ES1}
*
* @throws GLException if no implementation for the given profile is found.
* @see #GL_PROFILE_LIST_GL2ES1
*/
public static GLProfile getGL2ES1(AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL_PROFILE_LIST_GL2ES1);
}
/** Uses the default device */
public static GLProfile getGL2ES1()
throws GLException
{
return get(GL_PROFILE_LIST_GL2ES1);
}
/**
* Returns a profile, implementing the interface GL2ES2.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_GL2ES2}
*
* @throws GLException if no implementation for the given profile is found.
* @see #GL_PROFILE_LIST_GL2ES2
*/
public static GLProfile getGL2ES2(AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL_PROFILE_LIST_GL2ES2);
}
/** Uses the default device */
public static GLProfile getGL2ES2()
throws GLException
{
return get(GL_PROFILE_LIST_GL2ES2);
}
/** Returns a GLProfile object.
* verifies the given profile and chooses an appropriate implementation.
* A generic value of <code>null</code> or <code>GL</code> will result in
* the default profile.
*
* @throws GLException if no implementation for the given profile is found.
*/
public static GLProfile get(AbstractGraphicsDevice device, String profile)
throws GLException
{
if(null==profile || profile.equals("GL")) {
profile = GL_DEFAULT;
}
return (GLProfile) getProfileMap(device).get(profile);
}
/** Uses the default device */
public static GLProfile get(String profile)
throws GLException
{
return get(defaultDevice, profile);
}
/**
* Returns the first profile from the given list,
* where an implementation is available.
*
* @throws GLException if no implementation for the given profile is found.
*/
public static GLProfile get(AbstractGraphicsDevice device, String[] profiles)
throws GLException
{
HashMap map = getProfileMap(device);
for(int i=0; i<profiles.length; i++) {
String profile = profiles[i];
GLProfile glProfile = (GLProfile) map.get(profile);
if(null!=glProfile) {
return glProfile;
}
}
throw new GLException("Profiles "+array2String(profiles)+" not available on device "+device);
}
/** Uses the default device */
public static GLProfile get(String[] profiles)
throws GLException
{
return get(defaultDevice, profiles);
}
/** Indicates whether the native OpenGL ES1 profile is in use.
* This requires an EGL interface.
*/
public static boolean usesNativeGLES1(String profileImpl) {
return GLES1.equals(profileImpl);
}
/** Indicates whether the native OpenGL ES2 profile is in use.
* This requires an EGL or ES2 compatible interface.
*/
public static boolean usesNativeGLES2(String profileImpl) {
return GLES2.equals(profileImpl);
}
/** Indicates whether either of the native OpenGL ES profiles are in use. */
public static boolean usesNativeGLES(String profileImpl) {
return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl);
}
/** @return {@link javax.media.nativewindow.NativeWindowFactory#isAWTAvailable()} and
JOGL's AWT part */
public static boolean isAWTAvailable() { return isAWTAvailable; }
public static String getGLTypeName(int type) {
switch (type) {
case GL.GL_UNSIGNED_BYTE:
return "GL_UNSIGNED_BYTE";
case GL.GL_BYTE:
return "GL_BYTE";
case GL.GL_UNSIGNED_SHORT:
return "GL_UNSIGNED_SHORT";
case GL.GL_SHORT:
return "GL_SHORT";
case GL.GL_FLOAT:
return "GL_FLOAT";
case GL.GL_FIXED:
return "GL_FIXED";
case javax.media.opengl.GL2ES2.GL_INT:
return "GL_INT";
case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
return "GL_UNSIGNED_INT";
case javax.media.opengl.GL2.GL_DOUBLE:
return "GL_DOUBLE";
case javax.media.opengl.GL2.GL_2_BYTES:
return "GL_2_BYTES";
case javax.media.opengl.GL2.GL_3_BYTES:
return "GL_3_BYTES";
case javax.media.opengl.GL2.GL_4_BYTES:
return "GL_4_BYTES";
}
return null;
}
public static String getGLArrayName(int array) {
switch(array) {
case GLPointerFunc.GL_VERTEX_ARRAY:
return "GL_VERTEX_ARRAY";
case GLPointerFunc.GL_NORMAL_ARRAY:
return "GL_NORMAL_ARRAY";
case GLPointerFunc.GL_COLOR_ARRAY:
return "GL_COLOR_ARRAY";
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
return "GL_TEXTURE_COORD_ARRAY";
}
return null;
}
public final String getGLImplBaseClassName() {
return getGLImplBaseClassName(profileImpl);
}
/**
* @param o GLProfile object to compare with
* @return true if given Object is a GLProfile and
* if both, profile and profileImpl is equal with this.
*/
public final boolean equals(Object o) {
if(this==o) { return true; }
if(o instanceof GLProfile) {
GLProfile glp = (GLProfile)o;
return profile.equals(glp.getName()) && profileImpl.equals(glp.getImplName()) ;
}
return false;
}
public int hashCode() {
int hash = 5;
hash = 97 * hash + (this.profileImpl != null ? this.profileImpl.hashCode() : 0);
hash = 97 * hash + (this.profile != null ? this.profile.hashCode() : 0);
return hash;
}
/**
* @param glp GLProfile to compare with
* @throws GLException if given GLProfile and this aren't equal
*/
public final void verifyEquality(GLProfile glp) throws GLException {
if(!this.equals(glp)) {
throw new GLException("GLProfiles are not equal: "+this+" != "+glp);
}
}
public final String getName() {
return profile;
}
public final String getImplName() {
return profileImpl;
}
/** Indicates whether this profile is capable of GL4bc. */
public final boolean isGL4bc() {
return GL4bc.equals(profile);
}
/** Indicates whether this profile is capable of GL4. */
public final boolean isGL4() {
return isGL4bc() || GL4.equals(profile);
}
/** Indicates whether this profile is capable of GL3bc. */
public final boolean isGL3bc() {
return isGL4bc() || GL3bc.equals(profile);
}
/** Indicates whether this profile is capable of GL3. */
public final boolean isGL3() {
return isGL4() || isGL3bc() || GL3.equals(profile);
}
/** Indicates whether this context is a GL2 context */
public final boolean isGL2() {
return isGL3bc() || GL2.equals(profile);
}
/** Indicates whether this profile is capable of GLES1. */
public final boolean isGLES1() {
return GLES1.equals(profile);
}
/** Indicates whether this profile is capable of GLES2. */
public final boolean isGLES2() {
return GLES2.equals(profile);
}
/** Indicates whether this profile is capable of GL2ES1. */
public final boolean isGL2ES1() {
return GL2ES1.equals(profile) || isGL2() || isGLES1() ;
}
/** Indicates whether this profile is capable os GL2ES2. */
public final boolean isGL2ES2() {
return GL2ES2.equals(profile) || isGL2() || isGL3() || isGLES2() ;
}
/** Indicates whether this profile is capable os GL2GL3. */
public final boolean isGL2GL3() {
return GL2GL3.equals(profile) || isGL2() || isGL3() ;
}
/** Indicates whether this profile supports GLSL. */
public final boolean hasGLSL() {
return isGL2ES2() ;
}
/** Indicates whether this profile uses the native OpenGL ES1 implementations. */
public final boolean usesNativeGLES1() {
return GLES1.equals(profileImpl);
}
/** Indicates whether this profile uses the native OpenGL ES2 implementations. */
public final boolean usesNativeGLES2() {
return GLES2.equals(profileImpl);
}
/** Indicates whether this profile uses either of the native OpenGL ES implementations. */
public final boolean usesNativeGLES() {
return usesNativeGLES2() || usesNativeGLES1();
}
/**
* General validation if type is a valid GL data type
* for the current profile
*/
public boolean isValidDataType(int type, boolean throwException) {
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case GL.GL_FIXED:
return true;
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
if( isGL2ES2() ) {
return true;
}
case javax.media.opengl.GL2.GL_DOUBLE:
if( isGL3() ) {
return true;
}
case javax.media.opengl.GL2.GL_2_BYTES:
case javax.media.opengl.GL2.GL_3_BYTES:
case javax.media.opengl.GL2.GL_4_BYTES:
if( isGL2() ) {
return true;
}
}
if(throwException) {
throw new GLException("Illegal data type on profile "+this+": "+type);
}
return false;
}
public boolean isValidArrayDataType(int index, int comps, int type,
boolean isVertexAttribPointer, boolean throwException) {
String arrayName = getGLArrayName(index);
if(isGLES1()) {
if(isVertexAttribPointer) {
if(throwException) {
throw new GLException("Illegal array type for "+arrayName+" on profile GLES1: VertexAttribPointer");
}
return false;
}
switch(index) {
case GLPointerFunc.GL_VERTEX_ARRAY:
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_NORMAL_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 3:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_COLOR_ARRAY:
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
}
return false;
}
break;
}
} else if(isGLES2()) {
// simply ignore !isVertexAttribPointer case, since it is simulated anyway ..
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case GL.GL_FIXED:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GLES2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
}
return false;
}
} else if( isGL2ES2() ) {
if(isVertexAttribPointer) {
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
case javax.media.opengl.GL2.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
}
return false;
}
} else {
switch(index) {
case GLPointerFunc.GL_VERTEX_ARRAY:
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT:
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_NORMAL_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 3:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_COLOR_ARRAY:
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
case javax.media.opengl.GL2.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT:
case javax.media.opengl.GL2ES2.GL_INT:
case javax.media.opengl.GL2.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
}
return false;
}
break;
}
}
}
return true;
}
public String toString() {
return "GLProfile[" + profile + "/" + profileImpl + "]";
}
static {
JVMUtil.initSingleton();
}
private static /*final*/ boolean isAWTAvailable;
private static /*final*/ boolean hasDesktopGL;
private static /*final*/ boolean hasGL234Impl;
private static /*final*/ boolean hasGLES2Impl;
private static /*final*/ boolean hasGLES1Impl;
private static /*final*/ GLDrawableFactoryImpl eglFactory;
private static /*final*/ GLDrawableFactoryImpl desktopFactory;
private static /*final*/ AbstractGraphicsDevice defaultDevice;
private static /*final*/ AbstractGraphicsDevice defaultDesktopDevice;
private static /*final*/ AbstractGraphicsDevice defaultEGLDevice;
static boolean initialized = false;
/**
* Tries the profiles implementation and native libraries.
* Throws an GLException if no profile could be found at all.
*/
private static void initProfilesForDefaultDevices(boolean firstUIActionOnProcess) {
NativeWindowFactory.initSingleton(firstUIActionOnProcess);
if(DEBUG) {
System.err.println("GLProfile.init firstUIActionOnProcess: "+ firstUIActionOnProcess
+ ", thread: " + Thread.currentThread().getName());
System.err.println(VersionUtil.getPlatformInfo());
System.err.println(GlueGenVersion.getInstance());
System.err.println(NativeWindowVersion.getInstance());
System.err.println(JoglVersion.getInstance());
}
ClassLoader classloader = GLProfile.class.getClassLoader();
isAWTAvailable = NativeWindowFactory.isAWTAvailable() &&
ReflectionUtil.isClassAvailable("javax.media.opengl.awt.GLCanvas", classloader) ; // JOGL
hasGL234Impl = ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.gl4.GL4bcImpl", classloader);
//
// Iteration of desktop GL availability detection
// utilizing the detected GL version in the shared context.
//
// - Instantiate GLDrawableFactory incl its shared dummy drawable/context,
// which will register at GLContext ..
//
Throwable t=null;
// if successfull it has a shared dummy drawable and context created
try {
desktopFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GL2);
if(null != desktopFactory) {
DesktopGLDynamicLookupHelper glLookupHelper = (DesktopGLDynamicLookupHelper) desktopFactory.getGLDynamicLookupHelper(0);
if(null!=glLookupHelper) {
hasDesktopGL = glLookupHelper.hasGLBinding();
}
}
} catch (LinkageError le) {
t=le;
} catch (RuntimeException re) {
t=re;
} catch (Throwable tt) {
t=tt;
}
if(DEBUG) {
if(null!=t) {
t.printStackTrace();
}
if(null == desktopFactory) {
System.err.println("Info: GLProfile.init - Desktop GLDrawable factory not available");
}
}
if(null == desktopFactory) {
hasDesktopGL = false;
hasGL234Impl = false;
} else {
defaultDesktopDevice = desktopFactory.getDefaultDevice();
defaultDevice = defaultDesktopDevice;
}
if ( ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.egl.EGLDrawableFactory", classloader) ) {
t=null;
try {
eglFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2);
if(null != eglFactory) {
GLDynamicLookupHelper eglLookupHelper = eglFactory.getGLDynamicLookupHelper(2);
if(null!=eglLookupHelper) {
hasGLES2Impl = eglLookupHelper.isLibComplete();
}
eglLookupHelper = eglFactory.getGLDynamicLookupHelper(1);
if(null!=eglLookupHelper) {
hasGLES1Impl = eglLookupHelper.isLibComplete();
}
}
} catch (LinkageError le) {
t=le;
} catch (SecurityException se) {
t=se;
} catch (NullPointerException npe) {
t=npe;
} catch (RuntimeException re) {
t=re;
}
if(DEBUG) {
if(null!=t) {
t.printStackTrace();
}
if(null == eglFactory) {
System.err.println("Info: GLProfile.init - EGL GLDrawable factory not available");
}
}
}
if(null == eglFactory) {
hasGLES2Impl = false;
hasGLES1Impl = false;
} else {
defaultEGLDevice = eglFactory.getDefaultDevice();
if (null==defaultDevice) {
defaultDevice = defaultEGLDevice;
}
}
boolean addedAnyProfile = initProfilesForDevice(defaultDesktopDevice) ||
initProfilesForDevice(defaultEGLDevice);
if(DEBUG) {
System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable);
System.err.println("GLProfile.init has desktopFactory "+(null!=desktopFactory));
System.err.println("GLProfile.init hasDesktopGL "+hasDesktopGL);
System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl);
System.err.println("GLProfile.init has eglFactory "+(null!=eglFactory));
System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl);
System.err.println("GLProfile.init hasGLES2Impl "+hasGLES2Impl);
System.err.println("GLProfile.init defaultDesktopDevice "+defaultDevice);
System.err.println("GLProfile.init defaultEGLDevice "+defaultDevice);
System.err.println("GLProfile.init defaultDevice "+defaultDevice);
}
if(!addedAnyProfile) {
throw new GLException("No profile available: "+array2String(GL_PROFILE_LIST_ALL)+", "+ glAvailabilityToString());
}
}
/**
* @param device the device for which profiles shall be initialized
* @return true if any profile for the device exists, otherwise false
*/
private static synchronized boolean initProfilesForDevice(AbstractGraphicsDevice device) {
boolean isSet = GLContext.getAvailableGLVersionsSet(device);
if(DEBUG) {
String msg = "Info: GLProfile.initProfilesForDevice: "+device.getConnection()+", isSet "+isSet;
Throwable t = new Throwable(msg);
t.printStackTrace();
// System.err.println(msg);
}
if(isSet) {
return null != GLProfile.getDefault(device);
}
boolean addedDesktopProfile = false;
boolean addedEGLProfile = false;
if( hasDesktopGL && desktopFactory.getIsDeviceCompatible(device)) {
// 1st pretend we have all Desktop and EGL profiles ..
computeProfileMap(device, true /* desktopCtxUndef*/, true /* eglCtxUndef */);
// Triggers eager initialization of share context in GLDrawableFactory for the device,
// hence querying all available GLProfiles
boolean desktopSharedCtxAvail = desktopFactory.getIsSharedContextAvailable(device);
if (DEBUG) {
System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": desktop Shared Ctx "+desktopSharedCtxAvail);
}
if( null == GLContext.getAvailableGLVersion(device, 2, GLContext.CTX_PROFILE_COMPAT) ) {
// nobody yet set the available desktop versions, see {@link GLContextImpl#makeCurrent},
// so we have to add the usual suspect
GLContext.mapAvailableGLVersion(device,
2, GLContext.CTX_PROFILE_COMPAT,
1, 5, GLContext.CTX_PROFILE_COMPAT|GLContext.CTX_OPTION_ANY);
}
computeProfileMap(device, false /* desktopCtxUndef*/, false /* eglCtxUndef */);
addedDesktopProfile = null != GLProfile.getDefault(device);
} else if(DEBUG) {
System.err.println("GLProfile: DesktopFactory - Device is not available: "+device.getConnection());
}
if( null!=eglFactory && ( hasGLES2Impl || hasGLES1Impl ) && eglFactory.getIsDeviceCompatible(device)) {
// 1st pretend we have all EGL profiles ..
computeProfileMap(device, false /* desktopCtxUndef*/, true /* eglCtxUndef */);
// Triggers eager initialization of share context in GLDrawableFactory for the device,
// hence querying all available GLProfiles
boolean eglSharedCtxAvail = eglFactory.getIsSharedContextAvailable(device);
if (DEBUG) {
System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": egl Shared Ctx "+eglSharedCtxAvail);
}
if(hasGLES2Impl && null == GLContext.getAvailableGLVersion(device, 2, GLContext.CTX_PROFILE_ES) ) {
// nobody yet set the available desktop versions, see {@link GLContextImpl#makeCurrent},
// so we have to add the usual suspect
GLContext.mapAvailableGLVersion(device,
2, GLContext.CTX_PROFILE_ES,
2, 0, GLContext.CTX_PROFILE_ES|GLContext.CTX_OPTION_ANY);
}
if(hasGLES1Impl && null == GLContext.getAvailableGLVersion(device, 1, GLContext.CTX_PROFILE_ES)) {
// nobody yet set the available desktop versions, see {@link GLContextImpl#makeCurrent},
// so we have to add the usual suspect
GLContext.mapAvailableGLVersion(device,
1, GLContext.CTX_PROFILE_ES,
1, 0, GLContext.CTX_PROFILE_ES|GLContext.CTX_OPTION_ANY);
}
computeProfileMap(device, false /* desktopCtxUndef*/, false /* eglCtxUndef */);
addedEGLProfile = null != GLProfile.get(device, GL_PROFILE_LIST_GLES);
} else if(DEBUG) {
System.err.println("GLProfile: EGLFactory - Device is not available: "+device.getConnection());
}
if(!GLContext.getAvailableGLVersionsSet(device)) {
GLContext.setAvailableGLVersionsSet(device);
}
if (DEBUG) {
System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": added profile(s): desktop "+addedDesktopProfile+", egl "+addedEGLProfile);
System.err.println("GLProfile.initProfilesForDevice: "+device.getConnection()+": "+glAvailabilityToString(device));
if(addedDesktopProfile) {
dumpGLInfo(desktopFactory, device);
}
if(addedEGLProfile) {
dumpGLInfo(eglFactory, device);
}
}
return addedDesktopProfile || addedEGLProfile;
}
private static void dumpGLInfo(GLDrawableFactoryImpl factory, AbstractGraphicsDevice device) {
GLContext ctx = factory.getOrCreateSharedContext(device);
AbstractGraphicsDevice nativeDevice = ctx.getGLDrawable().getNativeSurface()
.getGraphicsConfiguration().getNativeGraphicsConfiguration()
.getScreen().getDevice();
nativeDevice.lock();
try {
ctx.makeCurrent();
System.err.println(JoglVersion.getGLInfo(ctx.getGL(), null));
ctx.release();
} finally {
nativeDevice.unlock();
}
}
public static AbstractGraphicsDevice getDefaultDevice() {
validateInitialization();
return defaultDevice;
}
public static AbstractGraphicsDevice getDefaultDesktopDevice() {
validateInitialization();
return defaultDesktopDevice;
}
public static AbstractGraphicsDevice getDefaultEGLDevice() {
validateInitialization();
return defaultEGLDevice;
}
private static void validateInitialization() {
if(!initialized) {
synchronized(GLProfile.class) {
if(!initialized) {
initSingleton(false);
}
}
}
}
private static String array2String(String[] list) {
StringBuffer msg = new StringBuffer();
msg.append("[");
for (int i = 0; i < list.length; i++) {
if (i > 0)
msg.append(", ");
msg.append(list[i]);
}
msg.append("]");
return msg.toString();
}
private static void glAvailabilityToString(AbstractGraphicsDevice device, StringBuffer sb, int major, int profile) {
String str = GLContext.getAvailableGLVersionAsString(device, major, profile);
if(null==str) {
throw new GLException("Internal Error");
}
sb.append("[");
sb.append(str);
sb.append("]");
}
private static void computeProfileMap(AbstractGraphicsDevice device, boolean desktopCtxUndef, boolean eglCtxUndef) {
if (DEBUG) {
System.err.println("GLProfile.init map "+device.getConnection()+", desktopCtxUndef "+desktopCtxUndef+", eglCtxUndef "+eglCtxUndef);
}
GLProfile defaultGLProfile = null;
HashMap/*<String, GLProfile>*/ _mappedProfiles = new HashMap(GL_PROFILE_LIST_ALL.length + 1 /* default */);
for(int i=0; i<GL_PROFILE_LIST_ALL.length; i++) {
String profile = GL_PROFILE_LIST_ALL[i];
String profileImpl = computeProfileImpl(device, profile, desktopCtxUndef, eglCtxUndef);
if(null!=profileImpl) {
GLProfile glProfile = new GLProfile(profile, profileImpl);
_mappedProfiles.put(profile, glProfile);
if (DEBUG) {
System.err.println("GLProfile.init map "+glProfile+" on devide "+device.getConnection());
}
if(null==defaultGLProfile) {
defaultGLProfile=glProfile;
if (DEBUG) {
System.err.println("GLProfile.init map default "+glProfile+" on device "+device.getConnection());
}
}
} else {
if (DEBUG) {
System.err.println("GLProfile.init map *** no mapping for "+profile+" on device "+device.getConnection());
}
}
}
if(null!=defaultGLProfile) {
_mappedProfiles.put(GL_DEFAULT, defaultGLProfile);
}
setProfileMap(device, _mappedProfiles);
}
/**
* Returns the profile implementation
*/
private static String computeProfileImpl(AbstractGraphicsDevice device, String profile, boolean desktopCtxUndef, boolean eglCtxUndef) {
if (GL2ES1.equals(profile)) {
if(hasGL234Impl) {
if(desktopCtxUndef || GLContext.isGL2Available(device)) {
return GL2;
} else if(GLContext.isGL3bcAvailable(device)) {
return GL3bc;
} else if(GLContext.isGL4bcAvailable(device)) {
return GL4bc;
}
}
if(hasGLES1Impl && ( eglCtxUndef || GLContext.isGLES1Available(device))) {
return GLES1;
}
} else if (GL2ES2.equals(profile)) {
if(hasGL234Impl) {
if(desktopCtxUndef || GLContext.isGL2Available(device)) {
return GL2;
} else if(GLContext.isGL3Available(device)) {
return GL3;
} else if(GLContext.isGL4Available(device)) {
return GL4;
}
}
if(hasGLES2Impl && ( eglCtxUndef || GLContext.isGLES2Available(device))) {
return GLES2;
}
} else if(GL2GL3.equals(profile)) {
if(hasGL234Impl) {
if(desktopCtxUndef || GLContext.isGL2Available(device)) {
return GL2;
} else if(GLContext.isGL3bcAvailable(device)) {
return GL3bc;
} else if(GLContext.isGL4bcAvailable(device)) {
return GL4bc;
} else if(GLContext.isGL3Available(device)) {
return GL3;
} else if(GLContext.isGL4Available(device)) {
return GL4;
}
}
} else if(GL4bc.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4bcAvailable(device))) {
return GL4bc;
} else if(GL4.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL4Available(device))) {
return GL4;
} else if(GL3bc.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3bcAvailable(device))) {
return GL3bc;
} else if(GL3.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL3Available(device))) {
return GL3;
} else if(GL2.equals(profile) && hasGL234Impl && ( desktopCtxUndef || GLContext.isGL2Available(device))) {
return GL2;
} else if(GLES2.equals(profile) && hasGLES2Impl && ( eglCtxUndef || GLContext.isGLES2Available(device))) {
return GLES2;
} else if(GLES1.equals(profile) && hasGLES1Impl && ( eglCtxUndef || GLContext.isGLES1Available(device))) {
return GLES1;
}
return null;
}
private static String getGLImplBaseClassName(String profileImpl) {
if ( GL4bc.equals(profileImpl) ||
GL4.equals(profileImpl) ||
GL3bc.equals(profileImpl) ||
GL3.equals(profileImpl) ||
GL2.equals(profileImpl) ) {
return "com.jogamp.opengl.impl.gl4.GL4bc";
} else if(GLES1.equals(profileImpl) || GL2ES1.equals(profileImpl)) {
return "com.jogamp.opengl.impl.es1.GLES1";
} else if(GLES2.equals(profileImpl) || GL2ES2.equals(profileImpl)) {
return "com.jogamp.opengl.impl.es2.GLES2";
} else {
throw new GLException("unsupported profile \"" + profileImpl + "\"");
}
}
private static /*final*/ HashMap/*<device_connection, HashMap<GL-String, GLProfile>*/ deviceConn2ProfileMap = new HashMap();
/**
* This implementation support lazy initialization, while avoiding recursion/deadlocks.<br>
* If no mapping 'device -> GLProfiles-Map' exists yet, it triggers<br>
* - create empty mapping device -> GLProfiles-Map <br>
* - initialization<br<
*
* @param device the key 'device -> GLProfiles-Map'
* @return the GLProfile HashMap
*/
private static HashMap getProfileMap(AbstractGraphicsDevice device) {
validateInitialization();
if(null==device) {
device = defaultDevice;
}
String deviceKey = device.getUniqueID();
HashMap map = (HashMap) deviceConn2ProfileMap.get(deviceKey);
if(null==map) {
map = new HashMap();
synchronized ( deviceConn2ProfileMap ) {
deviceConn2ProfileMap.put(deviceKey, map);
}
initProfilesForDevice(device);
}
return map;
}
private static void setProfileMap(AbstractGraphicsDevice device, HashMap/*<GL-String, GLProfile>*/mappedProfiles) {
validateInitialization();
synchronized ( deviceConn2ProfileMap ) {
deviceConn2ProfileMap.put(device.getUniqueID(), mappedProfiles);
}
}
private GLProfile(String profile, String profileImpl) {
this.profile = profile;
this.profileImpl = profileImpl;
}
private String profileImpl = null;
private String profile = null;
}
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