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/*
* Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
*/
package javax.media.opengl.fixedfunc;
import java.nio.*;
import javax.media.opengl.*;
public interface GLLightingFunc {
public static final int GL_LIGHT0 = 0x4000;
public static final int GL_LIGHT1 = 0x4001;
public static final int GL_LIGHT2 = 0x4002;
public static final int GL_LIGHT3 = 0x4003;
public static final int GL_LIGHT4 = 0x4004;
public static final int GL_LIGHT5 = 0x4005;
public static final int GL_LIGHT6 = 0x4006;
public static final int GL_LIGHT7 = 0x4007;
public static final int GL_LIGHTING = 0xB50;
public static final int GL_AMBIENT = 0x1200;
public static final int GL_DIFFUSE = 0x1201;
public static final int GL_SPECULAR = 0x1202;
public static final int GL_POSITION = 0x1203;
public static final int GL_SPOT_DIRECTION = 0x1204;
public static final int GL_SPOT_EXPONENT = 0x1205;
public static final int GL_SPOT_CUTOFF = 0x1206;
public static final int GL_CONSTANT_ATTENUATION = 0x1207;
public static final int GL_LINEAR_ATTENUATION = 0x1208;
public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
public static final int GL_EMISSION = 0x1600;
public static final int GL_SHININESS = 0x1601;
public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
public static final int GL_COLOR_MATERIAL = 0xB57;
public static final int GL_NORMALIZE = 0xBA1;
public static final int GL_FLAT = 0x1D00;
public static final int GL_SMOOTH = 0x1D01;
public void glLightfv(int light, int pname, java.nio.FloatBuffer params);
public void glLightfv(int light, int pname, float[] params, int params_offset);
public void glMaterialf(int face, int pname, float param);
public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params);
public void glMaterialfv(int face, int pname, float[] params, int params_offset);
public void glColor4f(float red, float green, float blue, float alpha);
public void glShadeModel(int mode);
}
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