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/*
* Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
*/
package javax.media.opengl.fixedfunc;
import java.nio.*;
import javax.media.opengl.*;
public interface GLMatrixFunc {
public static final int GL_MATRIX_MODE = 0x0BA0;
public static final int GL_MODELVIEW = 0x1700;
public static final int GL_PROJECTION = 0x1701;
// public static final int GL_TEXTURE = 0x1702; // Use GL.GL_TEXTURE due to ambiguous GL usage
public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
public static final int GL_PROJECTION_MATRIX = 0x0BA7;
public static final int GL_TEXTURE_MATRIX = 0x0BA8;
/**
* glGetFloatv
* @param pname GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX
* @param params the FloatBuffer's position remains unchanged,
* which is the same behavior than the native JOGL GL impl
*/
public void glGetFloatv(int pname, java.nio.FloatBuffer params);
public void glGetFloatv(int pname, float[] params, int params_offset);
/**
* glGetIntegerv
* @param pname GL_MATRIX_MODE
* @param params the FloatBuffer's position remains unchanged
* which is the same behavior than the native JOGL GL impl
*/
public void glGetIntegerv(int pname, IntBuffer params);
public void glGetIntegerv(int pname, int[] params, int params_offset);
/**
* sets the current matrix
* @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE
*/
public void glMatrixMode(int mode) ;
public void glPushMatrix();
public void glPopMatrix();
public void glLoadIdentity() ;
/**
* glLoadMatrixf
* @param params the FloatBuffer's position remains unchanged,
* which is the same behavior than the native JOGL GL impl
*/
public void glLoadMatrixf(java.nio.FloatBuffer m) ;
public void glLoadMatrixf(float[] m, int m_offset);
/**
* glMultMatrixf
* @param params the FloatBuffer's position remains unchanged,
* which is the same behavior than the native JOGL GL impl
*/
public void glMultMatrixf(java.nio.FloatBuffer m) ;
public void glMultMatrixf(float[] m, int m_offset);
public void glTranslatef(float x, float y, float z) ;
public void glRotatef(float angle, float x, float y, float z);
public void glScalef(float x, float y, float z) ;
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ;
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
}
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