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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.graph.curve.opengl;
import java.nio.FloatBuffer;
import javax.media.opengl.GLUniformData;
import jogamp.graph.curve.opengl.shader.UniformNames;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.ShaderState;
public class RenderStateImpl extends RenderState {
/**
* weight is equivalent to the
* global off-curve vertex weight.
* TODO: change to per vertex
*/
private final GLUniformData gcu_Weight;
private final GLUniformData gcu_Alpha;
private final GLUniformData gcu_ColorStatic;
public RenderStateImpl(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory, PMVMatrix pmvMatrix) {
super(st, pointFactory, pmvMatrix);
gcu_Weight = new GLUniformData(UniformNames.gcu_Weight, 1.0f);
st.ownUniform(gcu_PMVMatrix);
gcu_Alpha = new GLUniformData(UniformNames.gcu_Alpha, 1.0f);
st.ownUniform(gcu_Alpha);
gcu_ColorStatic = new GLUniformData(UniformNames.gcu_ColorStatic, 3, FloatBuffer.allocate(3));
st.ownUniform(gcu_ColorStatic);
// gcu_Strength = new GLUniformData(UniformNames.gcu_Strength, 3.0f);
// st.ownUniform(gcu_Strength);
}
@Override
public final GLUniformData getWeight() { return gcu_Weight; }
@Override
public final GLUniformData getAlpha() { return gcu_Alpha; }
@Override
public final GLUniformData getColorStatic() { return gcu_ColorStatic; }
//public final GLUniformData getStrength() { return gcu_Strength; }
}
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