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/**
* Copyright 2010-2024 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.graph.curve.opengl;
import java.io.File;
import java.nio.FloatBuffer;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLProfile;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GLUniformData;
import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.opengl.shader.UniformNames;
import jogamp.opengl.Debug;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.math.Matrix4f;
import com.jogamp.math.Recti;
import com.jogamp.math.geom.AABBox;
import com.jogamp.math.util.SyncMatrices4f16;
import com.jogamp.opengl.FBObject;
import com.jogamp.opengl.FBObject.Attachment;
import com.jogamp.opengl.FBObject.TextureAttachment;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.GLReadBufferUtil;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureSequence;
public final class VBORegion2PVBAAES2 extends GLRegion {
private static final boolean DEBUG_FBO_1 = false;
private static final boolean DEBUG_FBO_2 = false;
private static final boolean SCREENSHOT_FBO = false;
static {
Debug.initSingleton();
}
private final RenderState.ProgramLocal rsLocal;
// Pass-1:
private final GLUniformData gcu_ColorTexUnit;
private final float[] colorTexBBox; // minX/minY, maxX/maxY, texW/texH
private final GLUniformData gcu_ColorTexBBox; // vec2 gcu_ColorTexBBox[3] -> boxMin[2], boxMax[2] and texSize[2]
private final float[] clipBBox; // minX/minY/minZ, maxX/maxY/maxZ
private final GLUniformData gcu_ClipBBox; // uniform vec3 gcu_ClipBBox[2]; // box-min[3], box-max[3]
private ShaderProgram spPass1 = null;
// Pass-2:
private GLArrayDataServer gca_FboVerticesAttr;
private GLArrayDataServer gca_FboTexCoordsAttr;
private GLArrayDataServer indicesFbo;
private final GLUniformData gcu_FboTexUnit;
private final GLUniformData gcu_FboTexSize;
private final Matrix4f matP = new Matrix4f();
private final Matrix4f matMv = new Matrix4f();
private final GLUniformData gcu_PMVMatrix02;
private ShaderProgram spPass2 = null;
private FBObject fbo;
private TextureAttachment texA;
private GLReadBufferUtil screenshot = SCREENSHOT_FBO ? new GLReadBufferUtil(true, false) : null;
private int fboWidth = 0;
private int fboHeight = 0;
private boolean fboDirty = true;
final int[] maxTexSize = new int[] { -1 } ;
/**
* <p>
* Since multiple {@link Region}s may share one
* {@link ShaderProgram} managed and owned by {@link RegionRendered}, the uniform data must always be updated.
* </p>
*
* @param gl
* @param renderer
* @param curRenderModes
* @param pass1
* @param pass2Quality
* @param sampleCount
*/
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int curRenderModes, final boolean pass1, final int pass2Quality, final int sampleCount) {
final boolean isTwoPass = Region.isTwoPass( curRenderModes );
final boolean hasColorChannel = Region.hasColorChannel( curRenderModes );
final boolean hasColorTexture = Region.hasColorTexture( curRenderModes ) && null != colorTexSeq;
final RenderState rs = renderer.getRenderState();
final boolean hasAABBoxClipping = null != rs.getClipBBox() && ( ( !isTwoPass && pass1 ) || ( isTwoPass && !pass1 ) );
final boolean updateLocGlobal = renderer.useShaderProgram(gl, curRenderModes, pass1, pass2Quality, sampleCount, colorTexSeq);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
final boolean updateLocLocal;
if( pass1 ) {
updateLocLocal = !sp.equals(spPass1);
spPass1 = sp;
if( DEBUG ) {
if( DEBUG_ALL_EVENT || updateLocLocal || updateLocGlobal ) {
System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal+", sp "+sp.program()+" / "+sp.id());
}
}
if( updateLocLocal ) {
rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true);
rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true);
if( hasColorChannel && null != gca_ColorsAttr ) {
rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true);
}
}
if( isTwoPass ) {
rsLocal.update(gl, rs, updateLocLocal, curRenderModes, false, true, true);
rs.updateUniformLoc(gl, updateLocLocal, gcu_PMVMatrix02, true);
} else {
rsLocal.update(gl, rs, updateLocLocal, curRenderModes, true, true, true);
}
if( hasColorTexture && null != gcu_ColorTexUnit ) {
rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true);
rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true);
}
} else {
updateLocLocal = !sp.equals(spPass2);
spPass2 = sp;
if( DEBUG ) {
if( DEBUG_ALL_EVENT || updateLocLocal || updateLocGlobal ) {
System.err.println("XXX changedSP.p2 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal+", sp "+sp.program()+" / "+sp.id());
}
}
if( updateLocLocal ) {
rs.updateAttributeLoc(gl, true, gca_FboVerticesAttr, true);
rs.updateAttributeLoc(gl, true, gca_FboTexCoordsAttr, true);
}
rsLocal.update(gl, rs, updateLocLocal, curRenderModes, true, false, true);
rs.updateUniformDataLoc(gl, updateLocLocal, false /* updateData */, gcu_FboTexUnit, true); // FIXME always update if changing tex-unit
rs.updateUniformLoc(gl, updateLocLocal, gcu_FboTexSize, sampleCount > 1); // maybe optimized away for sampleCount <= 1
}
if( hasAABBoxClipping && updateLocLocal ) {
rs.updateUniformLoc(gl, true, gcu_ClipBBox, true);
}
}
public VBORegion2PVBAAES2(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit,
final int initialVerticesCount, final int initialIndicesCount)
{
super(glp, renderModes, colorTexSeq);
rsLocal = new RenderState.ProgramLocal();
// Pass 1:
initBuffer(initialVerticesCount, initialIndicesCount);
if( hasColorTexture() ) {
gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit());
colorTexBBox = new float[6];
gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox));
} else {
gcu_ColorTexUnit = null;
colorTexBBox = null;
gcu_ColorTexBBox = null;
}
clipBBox = new float[6];
gcu_ClipBBox = new GLUniformData(UniformNames.gcu_ClipBBox, 3, FloatBuffer.wrap(clipBBox));
gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, new SyncMatrices4f16( new Matrix4f[] { matP, matMv } ));
// Pass 2:
gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit);
gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, FloatBuffer.wrap(new float[2]));
indicesFbo = GLArrayDataServer.createData(3, GL.GL_UNSIGNED_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
indicesFbo.seal(true);
gca_FboTexCoordsAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_TEXCOORDS_ATTR_NAME, 2, GL.GL_FLOAT,
false, 4, GL.GL_STATIC_DRAW);
gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(0);
gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(1);
gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(1);
gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(0);
gca_FboTexCoordsAttr.seal(true);
gca_FboVerticesAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_VERTEX_ATTR_NAME, 3, GL.GL_FLOAT,
false, 4, GL.GL_STATIC_DRAW);
}
@Override
public void setTextureUnit(final int pass2TexUnit) {
gcu_FboTexUnit.setData(pass2TexUnit);
}
@Override
protected final void clearImpl(final GL2ES2 gl) {
fboDirty = true;
}
@Override
protected void updateImpl(final GL2ES2 gl, final RegionRenderer renderer, final int curRenderModes) {
// final boolean hasColorChannel = Region.hasColorChannel( curRenderModes );
final boolean hasColorTexture = Region.hasColorTexture( curRenderModes );
// seal buffers
indicesBuffer.seal(gl, true);
indicesBuffer.enableBuffer(gl, false);
vpc_ileave.seal(gl, true);
vpc_ileave.enableBuffer(gl, false);
if( hasColorTexture && null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, isColorTextureLetterbox(), colorTexBBox, false);
}
// Pending gca_FboVerticesAttr-seal and fboPMVMatrix-setup, follow fboDirty
// push data 2 GPU ..
indicesFbo.seal(gl, true);
indicesFbo.enableBuffer(gl, false);
fboDirty = true;
// the buffers were disabled, since due to real/fbo switching and other vbo usage
}
private final AABBox drawWinBox = new AABBox();
private final Recti drawView = new Recti();
private static final int border = 2; // surrounding border, i.e. width += 2*border, height +=2*border
@Override
protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int curRenderModes, final int pass2Quality, final int[/*1*/] sampleCount) {
if( 0 >= indicesBuffer.getElemCount() ) {
if(DEBUG_INSTANCE) {
System.err.printf("VBORegion2PVBAAES2.drawImpl: Empty%n");
}
return; // empty!
}
if( Float.isInfinite(box.getWidth()) || Float.isInfinite(box.getHeight()) ) {
if(DEBUG_INSTANCE) {
System.err.printf("VBORegion2PVBAAES2.drawImpl: Inf %s%n", box);
}
return; // inf
}
final RenderState rs = renderer.getRenderState();
final int vpWidth = renderer.getWidth();
final int vpHeight = renderer.getHeight();
if(vpWidth <=0 || vpHeight <= 0 || sampleCount[0] < 0) {
useShaderProgram(gl, renderer, curRenderModes, true, pass2Quality, sampleCount[0]);
renderRegion(gl, rs, curRenderModes);
} else {
if(0 > maxTexSize[0]) {
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, maxTexSize, 0);
}
final float winWidth, winHeight;
final float ratioObjWinWidth, ratioObjWinHeight;
final float diffObjWidth, diffObjHeight;
final float diffObjBorderWidth, diffObjBorderHeight;
int targetFboWidth, targetFboHeight;
{
final float diffWinWidth, diffWinHeight;
final int targetWinWidth, targetWinHeight;
// Calculate perspective pixel width/height for FBO,
// considering the sampleCount.
drawView.setWidth(vpWidth);
drawView.setHeight(vpHeight);
box.mapToWindow(drawWinBox, renderer.getMatrix().getPMv(), drawView, true /* useCenterZ */);
winWidth = drawWinBox.getWidth();
winHeight = drawWinBox.getHeight();
targetWinWidth = (int)Math.ceil(winWidth);
targetWinHeight = (int)Math.ceil(winHeight);
diffWinWidth = targetWinWidth-winWidth;
diffWinHeight = targetWinHeight-winHeight;
ratioObjWinWidth = box.getWidth() / winWidth;
ratioObjWinHeight= box.getHeight() / winHeight;
diffObjWidth = diffWinWidth * ratioObjWinWidth;
diffObjHeight = diffWinHeight * ratioObjWinHeight;
diffObjBorderWidth = border * ratioObjWinWidth;
diffObjBorderHeight = border * ratioObjWinHeight;
targetFboWidth = (targetWinWidth+2*border)*sampleCount[0];
targetFboHeight = (targetWinHeight+2*border)*sampleCount[0];
if( DEBUG_FBO_2 ) {
final float ratioWinWidth, ratioWinHeight;
ratioWinWidth = winWidth/targetWinWidth;
ratioWinHeight = winHeight/targetWinHeight;
final float renderFboWidth, renderFboHeight;
renderFboWidth = (winWidth+2*border)*sampleCount[0];
renderFboHeight = (winHeight+2*border)*sampleCount[0];
final float ratioFboWidth, ratioFboHeight;
ratioFboWidth = renderFboWidth/targetFboWidth;
ratioFboHeight = renderFboHeight/targetFboHeight;
final float diffFboWidth, diffFboHeight;
diffFboWidth = targetFboWidth-renderFboWidth;
diffFboHeight = targetFboHeight-renderFboHeight;
System.err.printf("XXX.MinMax obj %s%n", box.toString());
System.err.printf("XXX.MinMax obj d[%.3f, %.3f], r[%f, %f], b[%f, %f]%n",
diffObjWidth, diffObjHeight, ratioObjWinWidth, ratioObjWinWidth, diffObjBorderWidth, diffObjBorderHeight);
System.err.printf("XXX.MinMax win %s%n", drawWinBox.toString());
System.err.printf("XXX.MinMax view[%s] -> win[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], r[%f, %f]: FBO f[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], r[%f, %f], samples %d%n",
drawView,
winWidth, winHeight, targetWinWidth, targetWinHeight,
diffWinWidth, diffWinHeight, ratioWinWidth, ratioWinHeight,
renderFboWidth, renderFboHeight, targetFboWidth, targetFboHeight,
diffFboWidth, diffFboHeight, ratioFboWidth, ratioFboHeight,
sampleCount[0]);
}
}
if( 0 >= targetFboWidth || 0 >= targetFboHeight ) {
// Nothing ..
return;
}
final int deltaFboWidth = Math.abs(targetFboWidth-fboWidth);
final int deltaFboHeight = Math.abs(targetFboHeight-fboHeight);
final boolean hasDelta = 0!=deltaFboWidth || 0!=deltaFboHeight;
if( DEBUG_FBO_2 ) {
System.err.printf("XXX.maxDelta: hasDelta %b: %d / %d, %.3f, %.3f%n",
hasDelta, deltaFboWidth, deltaFboHeight, (float)deltaFboWidth/fboWidth, (float)deltaFboHeight/fboHeight);
System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n",
sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
}
if( hasDelta || fboDirty || isShapeDirty() || null == fbo ) {
final int maxLength = Math.max(targetFboWidth, targetFboHeight);
if( maxLength > maxTexSize[0] ) {
if( targetFboWidth > targetFboHeight ) {
sampleCount[0] = (int)Math.floor(maxTexSize[0] / (winWidth+2*border));
} else {
sampleCount[0] = (int)Math.floor(maxTexSize[0] / (winHeight+2*border));
}
final float renderFboWidth, renderFboHeight;
renderFboWidth = (winWidth+2*border)*sampleCount[0];
renderFboHeight = (winHeight+2*border)*sampleCount[0];
targetFboWidth = (int)Math.ceil(renderFboWidth);
targetFboHeight = (int)Math.ceil(renderFboHeight);
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.Rescale (MAX): win[%.3f, %.3f]: FBO f[%.3f, %.3f], i[%d x %d], msaa %d%n",
winWidth, winHeight,
renderFboWidth, renderFboHeight, targetFboWidth, targetFboHeight, sampleCount[0]);
}
if( sampleCount[0] <= 0 ) {
// Last way out!
renderRegion(gl, rs, curRenderModes);
return;
}
}
final float minX = box.getMinX()-diffObjBorderWidth;
final float minY = box.getMinY()-diffObjBorderHeight;
final float maxX = box.getMaxX()+diffObjBorderWidth+diffObjWidth;
final float maxY = box.getMaxY()+diffObjBorderHeight+diffObjHeight;
final float minZ = box.getMinZ();
gca_FboVerticesAttr.seal(false);
{
final FloatBuffer fb = (FloatBuffer)gca_FboVerticesAttr.getBuffer();
fb.put(0, minX); fb.put( 1, minY); fb.put( 2, minZ);
fb.put(3, minX); fb.put( 4, maxY); fb.put( 5, minZ);
fb.put(6, maxX); fb.put( 7, maxY); fb.put( 8, minZ);
fb.put(9, maxX); fb.put(10, minY); fb.put(11, minZ);
fb.position(12);
}
gca_FboVerticesAttr.seal(true);
matP.setToOrtho(minX, maxX, minY, maxY, -1, 1);
useShaderProgram(gl, renderer, curRenderModes, true, pass2Quality, sampleCount[0]);
renderRegion2FBO(gl, rs, curRenderModes,
// (int)drawWinBox.getMinX(), (int)drawWinBox.getMinY(), targetFboWidth, targetFboHeight,
0, 0, targetFboWidth, targetFboHeight,
vpWidth, vpHeight, sampleCount[0]);
} else if( isStateDirty() ) {
useShaderProgram(gl, renderer, curRenderModes, true, pass2Quality, sampleCount[0]);
renderRegion2FBO(gl, rs, curRenderModes,
// (int)drawWinBox.getMinX(), (int)drawWinBox.getMinY(), targetFboWidth, targetFboHeight,
0, 0, targetFboWidth, targetFboHeight,
vpWidth, vpHeight, sampleCount[0]);
}
useShaderProgram(gl, renderer, curRenderModes, false, pass2Quality, sampleCount[0]);
renderFBO(gl, rs, targetFboWidth, targetFboHeight, vpWidth, vpHeight, sampleCount[0]);
}
}
private void renderFBO(final GL2ES2 gl, final RenderState rs, final int targetFboWidth, final int targetFboHeight,
final int vpWidth, final int vpHeight, final int sampleCount) {
gl.glViewport(0, 0, vpWidth, vpHeight);
// Specific BITHINT_GLOBAL_DEPTH_TEST_ENABLED path added to
// VBORegion2PMSAA.renderVBO(..) by commit 45395696c252c215a8a22d05e5da7e98c662d07e (2014-04-10),
// but not here -> investigate if required for working MSAA:
// - "VBORegion2PMSAAES2 enables/disables GL_DEPTH_TEST, otherwise MSAA is corrupt"
//
if( rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) {
// RGB is already multiplied w/ alpha via renderRegion2FBO(..)
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
}
gl.glUniform(gcu_FboTexSize);
{
final AABBox cb = rs.getClipBBox();
if( null != cb ) {
clipBBox[0] = cb.getMinX(); clipBBox[1] = cb.getMinY(); clipBBox[2] = cb.getMinZ();
clipBBox[3] = cb.getMaxX(); clipBBox[4] = cb.getMaxY(); clipBBox[5] = cb.getMaxZ();
gl.glUniform(gcu_ClipBBox); // Always update, since program maybe used by multiple regions
}
}
gl.glActiveTexture(GL.GL_TEXTURE0 + gcu_FboTexUnit.intValue());
fbo.use(gl, texA);
gca_FboVerticesAttr.enableBuffer(gl, true);
gca_FboTexCoordsAttr.enableBuffer(gl, true);
indicesFbo.bindBuffer(gl, true); // keeps VBO binding
gl.glDrawElements(GL.GL_TRIANGLES, indicesFbo.getElemCount() * indicesFbo.getCompsPerElem(), GL.GL_UNSIGNED_SHORT, 0);
indicesFbo.bindBuffer(gl, false);
gca_FboTexCoordsAttr.enableBuffer(gl, false);
gca_FboVerticesAttr.enableBuffer(gl, false);
fbo.unuse(gl);
// setback: gl.glActiveTexture(currentActiveTextureEngine[0]);
}
private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int curRenderModes,
final int fboX, final int fboY, final int targetFboWidth, final int targetFboHeight,
final int vpWidth, final int vpHeight, final int sampleCount) {
if( 0 >= targetFboWidth || 0 >= targetFboHeight ) {
throw new IllegalArgumentException("targetFBOSize "+targetFboWidth+"x"+targetFboHeight+" must be greater than 0");
}
final boolean blendingEnabled = rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED);
if(null == fbo) {
fboWidth = targetFboWidth;
fboHeight = targetFboHeight;
final FloatBuffer fboTexSize = (FloatBuffer) gcu_FboTexSize.getBuffer();
{
fboTexSize.put(0, targetFboWidth);
fboTexSize.put(1, targetFboHeight);
}
fbo = new FBObject();
fbo.init(gl, targetFboWidth, targetFboHeight, 0);
if( sampleCount > 1 ) {
// Shall not use bilinear (GL_LINEAR), due to own VBAA. Result is smooth w/o it now!
// FIXME: FXAA requires bilinear filtering!
texA = fbo.attachTexture2D(gl, 0, true, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
} else {
texA = fbo.attachTexture2D(gl, 0, true, GL.GL_LINEAR, GL.GL_LINEAR, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
}
if( !blendingEnabled ) {
// no depth-buffer w/ blending
fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, FBObject.DEFAULT_BITS);
}
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.createFBO: %dx%d%n%s%n", targetFboWidth, targetFboHeight, fbo.toString());
}
} else if( targetFboWidth != fboWidth || targetFboHeight != fboHeight ) {
fbo.reset(gl, targetFboWidth, targetFboHeight, 0);
fbo.bind(gl);
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.resetFBO: %dx%d -> %dx%d%n%s%n", fboWidth, fboHeight, targetFboWidth, targetFboHeight, fbo.toString());
}
fboWidth = targetFboWidth;
fboHeight = targetFboHeight;
final FloatBuffer fboTexSize = (FloatBuffer) gcu_FboTexSize.getBuffer();
{
fboTexSize.put(0, targetFboWidth);
fboTexSize.put(1, targetFboHeight);
}
} else {
fbo.bind(gl);
}
//render texture
gl.glViewport(fboX, fboY, targetFboWidth, targetFboHeight);
if( blendingEnabled ) {
gl.glClearColor(0f, 0f, 0f, 0.0f);
gl.glClear(GL.GL_COLOR_BUFFER_BIT); // no depth-buffer w/ blending
// For already pre-multiplied alpha values, use:
// gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
// Multiply RGB w/ Alpha, preserve alpha for renderFBO(..)
gl.glBlendFuncSeparate(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
} else {
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
}
renderRegion(gl, rs, curRenderModes);
if( SCREENSHOT_FBO ) {
screenshot.setReadBuffer(GL.GL_COLOR_ATTACHMENT0);
if(screenshot.readPixels(gl, fboX, fboY, targetFboWidth, targetFboHeight, false)) {
final File f = new File("screenshot_vboregion2pvbaa.png");
screenshot.write(f);
}
}
fbo.unbind(gl);
fboDirty = false;
}
private void renderRegion(final GL2ES2 gl, final RenderState rs, final int curRenderModes) {
// final boolean hasColorChannel = Region.hasColorChannel( curRenderModes );
final boolean hasColorTexture = Region.hasColorTexture( curRenderModes );
gl.glUniform(gcu_PMVMatrix02);
vpc_ileave.enableBuffer(gl, true);
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
if( hasColorTexture && null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
final Texture tex = frame.getTexture();
tex.bind(gl);
tex.enable(gl); // nop on core
gcu_ColorTexUnit.setData(colorTexSeq.getTextureUnit());
gl.glUniform(gcu_ColorTexUnit); // Always update, since program maybe used by multiple regions
gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions
gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElemCount() * indicesBuffer.getCompsPerElem(), glIdxType(), 0);
tex.disable(gl); // nop on core
} else {
gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElemCount() * indicesBuffer.getCompsPerElem(), glIdxType(), 0);
}
indicesBuffer.bindBuffer(gl, false);
vpc_ileave.enableBuffer(gl, false);
}
@Override
protected void destroyImpl(final GL2ES2 gl) {
if(DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Destroy: " + this);
// Thread.dumpStack();
}
if(null != fbo) {
fbo.destroy(gl);
fbo = null;
texA = null;
}
if(null != gca_FboVerticesAttr) {
gca_FboVerticesAttr.destroy(gl);
gca_FboVerticesAttr = null;
}
if(null != gca_FboTexCoordsAttr) {
gca_FboTexCoordsAttr.destroy(gl);
gca_FboTexCoordsAttr = null;
}
if(null != indicesFbo) {
indicesFbo.destroy(gl);
indicesFbo = null;
}
if( null != screenshot ) {
screenshot.dispose(gl);
screenshot = null;
}
spPass1 = null; // owned by RegionRenderer
spPass2 = null; // owned by RegionRenderer
}
}
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