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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.graph.curve.opengl;
import java.nio.FloatBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLUniformData;
import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.opengl.shader.UniformNames;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureCoords;
import com.jogamp.opengl.util.texture.TextureSequence;
public class VBORegionSPES2 extends GLRegion {
private final RenderState.ProgramLocal rsLocal;
private GLArrayDataServer gca_VerticesAttr = null;
private GLArrayDataServer gca_CurveParamsAttr = null;
private GLArrayDataServer gca_ColorsAttr;
private GLArrayDataServer indicesBuffer = null;
private final GLUniformData gcu_ColorTexUnit;
private final float[] colorTexBBox; // x0, y0, x1, y1
private final GLUniformData gcu_ColorTexBBox;
private ShaderProgram spPass1 = null;
public VBORegionSPES2(final int renderModes, final TextureSequence colorTexSeq) {
super(renderModes, colorTexSeq);
rsLocal = new RenderState.ProgramLocal();
final int initialElementCount = 256;
indicesBuffer = GLArrayDataServer.createData(3, GL.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
gca_VerticesAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL.GL_FLOAT,
false, initialElementCount, GL.GL_STATIC_DRAW);
gca_CurveParamsAttr = GLArrayDataServer.createGLSL(AttributeNames.CURVEPARAMS_ATTR_NAME, 3, GL.GL_FLOAT,
false, initialElementCount, GL.GL_STATIC_DRAW);
if( hasColorChannel() ) {
gca_ColorsAttr = GLArrayDataServer.createGLSL(AttributeNames.COLOR_ATTR_NAME, 4, GL.GL_FLOAT,
false, initialElementCount, GL.GL_STATIC_DRAW);
} else {
gca_ColorsAttr = null;
}
if( hasColorTexture() ) {
gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit());
colorTexBBox = new float[4];
gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 4, FloatBuffer.wrap(colorTexBBox));
} else {
gcu_ColorTexUnit = null;
colorTexBBox = null;
gcu_ColorTexBBox = null;
}
}
@Override
protected final void clearImpl(final GL2ES2 gl) {
if(DEBUG_INSTANCE) {
System.err.println("VBORegionSPES2 Clear: " + this);
}
if( null != indicesBuffer ) {
indicesBuffer.seal(gl, false);
indicesBuffer.rewind();
}
if( null != gca_VerticesAttr ) {
gca_VerticesAttr.seal(gl, false);
gca_VerticesAttr.rewind();
}
if( null != gca_CurveParamsAttr ) {
gca_CurveParamsAttr.seal(gl, false);
gca_CurveParamsAttr.rewind();
}
if( null != gca_ColorsAttr ) {
gca_ColorsAttr.seal(gl, false);
gca_ColorsAttr.rewind();
}
}
@Override
protected final void pushVertex(final float[] coords, final float[] texParams, final float[] rgba) {
gca_VerticesAttr.putf(coords[0]);
gca_VerticesAttr.putf(coords[1]);
gca_VerticesAttr.putf(coords[2]);
gca_CurveParamsAttr.putf(texParams[0]);
gca_CurveParamsAttr.putf(texParams[1]);
gca_CurveParamsAttr.putf(texParams[2]);
if( null != gca_ColorsAttr ) {
if( null != rgba ) {
gca_ColorsAttr.putf(rgba[0]);
gca_ColorsAttr.putf(rgba[1]);
gca_ColorsAttr.putf(rgba[2]);
gca_ColorsAttr.putf(rgba[3]);
} else {
throw new IllegalArgumentException("Null color given for COLOR_CHANNEL rendering mode");
}
}
}
@Override
protected final void pushIndex(final int idx) {
indicesBuffer.puts((short)idx);
}
@Override
protected void updateImpl(final GL2ES2 gl) {
// seal buffers
gca_VerticesAttr.seal(gl, true);
gca_VerticesAttr.enableBuffer(gl, false);
gca_CurveParamsAttr.seal(gl, true);
gca_CurveParamsAttr.enableBuffer(gl, false);
if( null != gca_ColorsAttr ) {
gca_ColorsAttr.seal(gl, true);
gca_ColorsAttr.enableBuffer(gl, false);
}
if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture();
final Texture tex = frame.getTexture();
final TextureCoords tc = tex.getImageTexCoords();
final float tcSx = 1f / ( tc.right() - tc.left() );
colorTexBBox[0] = box.getMinX() * tcSx;
colorTexBBox[2] = box.getMaxX() * tcSx;
final float tcSy;
if( tex.getMustFlipVertically() ) {
tcSy = 1f / ( tc.bottom() - tc.top() );
colorTexBBox[1] = box.getMaxY() * tcSy;
colorTexBBox[3] = box.getMinY() * tcSy;
} else {
tcSy = 1f / ( tc.top() - tc.bottom() );
colorTexBBox[1] = box.getMinY() * tcSy;
colorTexBBox[3] = box.getMaxY() * tcSy;
}
}
indicesBuffer.seal(gl, true);
indicesBuffer.enableBuffer(gl, false);
if(DEBUG_INSTANCE) {
System.err.println("VBORegionSPES2 idx "+indicesBuffer);
System.err.println("VBORegionSPES2 ver "+gca_VerticesAttr);
System.err.println("VBORegionSPES2 tex "+gca_CurveParamsAttr);
}
}
private static final boolean throwOnError = false; // FIXME
/**
* <p>
* Since multiple {@link Region}s may share one
* {@link ShaderProgram}, the uniform data must always be updated.
* </p>
*
* @param gl
* @param renderer
* @param renderModes
* @param quality
*/
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final int quality) {
final RenderState rs = renderer.getRenderState();
final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, true, quality, 0, colorTexSeq);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
final boolean updateLocLocal = !sp.equals(spPass1);
spPass1 = sp;
if( DEBUG ) {
System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal);
}
if( updateLocLocal ) {
rs.updateAttributeLoc(gl, true, gca_VerticesAttr, throwOnError);
rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, throwOnError);
if( null != gca_ColorsAttr ) {
rs.updateAttributeLoc(gl, true, gca_ColorsAttr, throwOnError);
}
}
rsLocal.update(gl, rs, updateLocLocal, renderModes, true, throwOnError);
if( null != gcu_ColorTexUnit ) {
rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, throwOnError);
rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, throwOnError);
}
}
@Override
protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) {
final int renderModes = getRenderModes();
useShaderProgram(gl, renderer, renderModes, getQuality());
if( 0 >= indicesBuffer.getElementCount() ) {
if(DEBUG_INSTANCE) {
System.err.printf("VBORegionSPES2.drawImpl: Empty%n");
}
return; // empty!
}
gca_VerticesAttr.enableBuffer(gl, true);
gca_CurveParamsAttr.enableBuffer(gl, true);
if( null != gca_ColorsAttr ) {
gca_ColorsAttr.enableBuffer(gl, true);
}
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
if( renderer.getRenderState().isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) {
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
}
if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
final Texture tex = frame.getTexture();
tex.bind(gl);
tex.enable(gl); // nop on core
gcu_ColorTexUnit.setData(colorTexSeq.getTextureUnit());
gl.glUniform(gcu_ColorTexUnit); // Always update, since program maybe used by multiple regions
gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions
gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL.GL_UNSIGNED_SHORT, 0);
tex.disable(gl); // nop on core
} else {
gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL.GL_UNSIGNED_SHORT, 0);
}
indicesBuffer.bindBuffer(gl, false);
if( null != gca_ColorsAttr ) {
gca_ColorsAttr.enableBuffer(gl, false);
}
gca_CurveParamsAttr.enableBuffer(gl, false);
gca_VerticesAttr.enableBuffer(gl, false);
}
@Override
protected void destroyImpl(final GL2ES2 gl) {
if(DEBUG_INSTANCE) {
System.err.println("VBORegionSPES2 Destroy: " + this);
}
if(null != gca_VerticesAttr) {
gca_VerticesAttr.destroy(gl);
gca_VerticesAttr = null;
}
if(null != gca_CurveParamsAttr) {
gca_CurveParamsAttr.destroy(gl);
gca_CurveParamsAttr = null;
}
if(null != gca_ColorsAttr) {
gca_ColorsAttr.destroy(gl);
gca_ColorsAttr = null;
}
if(null != indicesBuffer) {
indicesBuffer.destroy(gl);
indicesBuffer = null;
}
spPass1 = null;
}
}
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