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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.graph.curve.opengl;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLContext;
import com.jogamp.common.nio.Buffers;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.opengl.util.PMVMatrix;
public class VBORegionSPES2 implements Region{
private int numVertices = 0;
private IntBuffer vboIds;
private ArrayList<Triangle> triangles = new ArrayList<Triangle>();
private ArrayList<Vertex> vertices = new ArrayList<Vertex>();
private GLContext context;
private int numBuffers = 3;
private boolean flipped = false;
private boolean dirty = false;
public VBORegionSPES2(GLContext context){
this.context =context;
}
public void update(){
GL2ES2 gl = context.getGL().getGL2ES2();
ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3);
for(Triangle t:triangles){
final Vertex[] t_vertices = t.getVertices();
if(t_vertices[0].getId() == Integer.MAX_VALUE){
t_vertices[0].setId(numVertices++);
t_vertices[1].setId(numVertices++);
t_vertices[2].setId(numVertices++);
vertices.add(t.getVertices()[0]);
vertices.add(t.getVertices()[1]);
vertices.add(t.getVertices()[2]);
indicies.put((short) t.getVertices()[0].getId());
indicies.put((short) t.getVertices()[1].getId());
indicies.put((short) t.getVertices()[2].getId());
}
else{
Vertex v1 = t_vertices[0];
Vertex v2 = t_vertices[1];
Vertex v3 = t_vertices[2];
indicies.put((short) v1.getId());
indicies.put((short) v2.getId());
indicies.put((short) v3.getId());
}
}
indicies.rewind();
FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3);
for(Vertex v:vertices){
verticesBuffer.put(v.getX());
if(flipped){
verticesBuffer.put(-1*v.getY());
}
else{
verticesBuffer.put(v.getY());
}
verticesBuffer.put(v.getZ());
}
verticesBuffer.rewind();
FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2);
for(Vertex v:vertices){
float[] tex = v.getTexCoord();
texCoordBuffer.put(tex[0]);
texCoordBuffer.put(tex[1]);
}
texCoordBuffer.rewind();
vboIds = IntBuffer.allocate(numBuffers);
gl.glGenBuffers(numBuffers, vboIds);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices
gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture
gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles
gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW);
gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0);
dirty = false;
}
private void render() {
GL2ES2 gl = context.getGL().getGL2ES2();
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0));
gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX);
gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1));
gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX);
gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2));
gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
}
public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){
render();
}
public void addTriangles(ArrayList<Triangle> tris) {
triangles.addAll(tris);
dirty = true;
}
public int getNumVertices(){
return numVertices;
}
public void addVertices(ArrayList<Vertex> verts){
vertices.addAll(verts);
numVertices = vertices.size();
dirty = true;
}
public boolean isDirty(){
return dirty;
}
public void destroy() {
GL2ES2 gl = context.getGL().getGL2ES2();
gl.glDeleteBuffers(numBuffers, vboIds);
}
public boolean isFlipped() {
return flipped;
}
public void setFlipped(boolean flipped) {
this.flipped = flipped;
}
}
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