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// Copyright 2010-2023 JogAmp Community. All rights reserved.
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
#include uniforms.glsl
#include attributes.glsl
#include varyings.glsl
void main(void)
{
gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * gca_Vertices;
#if 1
gcv_CurveParam = gca_CurveParams;
#else
if( gcv_CurveParams.x <= -10.0 ) {
// vec4 tc = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * vec4(gca_CurveParams.xy, gca_Vertices.z, 1);
// gcv_CurveParams = vec3(tc.xy, gca_CurveParams.z);
gcv_CurveParam = gca_CurveParams;
} else {
gcv_CurveParam = gca_CurveParams;
}
#endif
#ifdef USE_AABBOX_CLIPPING
gcv_ClipBBoxCoord = gca_Vertices.xyz;
#endif
#ifdef USE_COLOR_TEXTURE
gcv_ColorTexCoord = ( gca_Vertices.xy - gcu_ColorTexBBox[0] ) / ( gcu_ColorTexBBox[1] - gcu_ColorTexBBox[0] );
#endif
#ifdef USE_COLOR_CHANNEL
gcv_Color = gca_Colors;
#endif
}
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