aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02-xxx.fp
blob: c6a3c56c8ee8aadd1b3ce246d4be1c5074e6e24d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
//Copyright 2010 JogAmp Community. All rights reserved.
 
#include uniforms.glsl
#include varyings.glsl

const vec3 b_color = vec3(0.0, 0.0, 0.0);
const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025);

void main (void)
{
    vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
    vec3 c = gcu_ColorStatic.rgb;
    
    float alpha = 0.0;
    
    if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)){
         alpha = gcu_Alpha;
    }
    else if((gcv_TexCoord.x >= 5.0)){
        vec2 dfx = dFdx(gcv_TexCoord);
        vec2 dfy = dFdy(gcv_TexCoord);
        
        // vec2 size;
        //#if __VERSION__ < 130
            vec2 size = 1.0/gcu_TextureSize;
        //#else
        //    size = 1.0/textureSize(gcu_TextureUnit,0);
        //#endif
        rtex -= 5.0;
        vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;

        t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x;
        t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x;
        t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*tex_weights.x;
        t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*tex_weights.x;
        
        t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*tex_weights.y;
        t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*tex_weights.y;
        t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*tex_weights.y; 
        t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*tex_weights.y;
        
        t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*tex_weights.z;
        t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*tex_weights.z;
        t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*tex_weights.z;
        t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*tex_weights.z;
        
        t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*tex_weights.w;
        t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*tex_weights.w;
        t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*tex_weights.w;
        t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*tex_weights.w;
        
        if(t.w == 0.0){
            discard;
        }
        
        c = t.xyz;
        alpha = gcu_Alpha * t.w;
    }
    ///////////////////////////////////////////////////////////
    else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){
        rtex.y -= 0.1;
        
        if(rtex.y < 0.0) {
            if(gcv_TexCoord.y < 0.0)
                discard;
            else{
                rtex.y = 0.0;
            }
        }
        vec2 dtx = dFdx(rtex);
        vec2 dty = dFdy(rtex);
          
		float w = gcu_Weight;
        float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
        float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);

        float aph = 2.0 - 2.0*w;
        
        float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
        vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));

        float d = position/(length(f));
		float a = (0.5 - d * sign(gcv_TexCoord.y));  
        if (a >= 1.0){
            alpha = gcu_Alpha;
        }  
        else if (a <= 0.0) {
            discard;
        }
        else {           
            alpha = gcu_Alpha*a;
        }
    }
    gl_FragColor = vec4(c, alpha);
}