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/**
* Copyright 2010-2023 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.graph.curve.tess;
import java.util.ArrayList;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.math.Vec3f;
import com.jogamp.math.VectorUtil;
import com.jogamp.math.geom.AABBox;
import com.jogamp.math.geom.plane.Winding;
import com.jogamp.graph.geom.Triangle;
public class Loop {
private HEdge root = null;
private final AABBox box = new AABBox();
private GraphOutline initialOutline = null;
private Loop(final GraphOutline polyline, final Winding winding){
initialOutline = polyline;
this.root = initFromPolyline(initialOutline, winding);
}
public static Loop create(final GraphOutline polyline, final Winding winding) {
final Loop res = new Loop(polyline, winding);
return null != res.root ? res : null;
}
public HEdge getHEdge(){
return root;
}
public Triangle cut(final boolean delaunay){
if(isSimplex()){
return new Triangle(root.getGraphPoint().getPoint(), root.getNext().getGraphPoint().getPoint(),
root.getNext().getNext().getGraphPoint().getPoint(), checkVerticesBoundary(root));
}
final HEdge prev = root.getPrev();
final HEdge next1 = root.getNext();
final HEdge next2 = findClosestValidNeighbor(next1.getNext(), delaunay);
if(next2 == null){
root = root.getNext();
return null;
}
final GraphVertex v1 = root.getGraphPoint();
final GraphVertex v2 = next1.getGraphPoint();
final GraphVertex v3 = next2.getGraphPoint();
final HEdge v3Edge = new HEdge(v3, HEdge.INNER);
HEdge.connect(v3Edge, root);
HEdge.connect(next1, v3Edge);
HEdge v3EdgeSib = v3Edge.getSibling();
if(v3EdgeSib == null){
v3EdgeSib = new HEdge(v3Edge.getNext().getGraphPoint(), HEdge.INNER);
HEdge.makeSiblings(v3Edge, v3EdgeSib);
}
HEdge.connect(prev, v3EdgeSib);
HEdge.connect(v3EdgeSib, next2);
final Triangle t = createTriangle(v1.getPoint(), v2.getPoint(), v3.getPoint(), root);
this.root = next2;
return t;
}
public boolean isSimplex(){
return (root.getNext().getNext().getNext() == root);
}
private static float area(final ArrayList<GraphVertex> vertices) {
final int n = vertices.size();
float area = 0.0f;
for (int p = n - 1, q = 0; q < n; p = q++) {
final Vec3f pCoord = vertices.get(p).getCoord();
final Vec3f qCoord = vertices.get(q).getCoord();
area += pCoord.x() * qCoord.y() - qCoord.x() * pCoord.y();
}
return area;
}
private static Winding getWinding(final ArrayList<GraphVertex> vertices) {
return area(vertices) >= 0 ? Winding.CCW : Winding.CW ;
}
/**
* Create a connected list of half edges (loop)
* from the boundary profile
* @param reqWinding requested winding of edges, either {@link Winding#CCW} for {@link HEdge#BOUNDARY} or {@link Winding#CW} for {@link HEdge#HOLE}
*/
private HEdge initFromPolyline(final GraphOutline outline, final Winding reqWinding){
final ArrayList<GraphVertex> vertices = outline.getGraphPoint();
if(vertices.size()<3) {
System.err.println( "Graph: Loop.initFromPolyline: GraphOutline's vertices < 3: " + vertices.size() );
if( GraphOutline.DEBUG ) {
Thread.dumpStack();
}
return null;
}
final Winding hasWinding = getWinding( vertices ); // requires area-winding detection
final int edgeType = reqWinding == Winding.CCW ? HEdge.BOUNDARY : HEdge.HOLE ;
HEdge firstEdge = null;
HEdge lastEdge = null;
/**
* The winding conversion CW -> CCW can't be resolved here (-> Rami?)
* Therefore we require outline boundaries to be in CCW, see API-doc comment in OutlineShape.
*
* Original comment:
* FIXME: handle case when vertices come inverted - Rami
* Skips inversion CW -> CCW
*/
if( hasWinding == reqWinding || reqWinding == Winding.CCW ) {
// Correct Winding or skipped CW -> CCW (no inversion possible here, too late ??)
final int max = vertices.size() - 1;
for(int index = 0; index <= max; ++index) {
final GraphVertex v1 = vertices.get(index);
box.resize(v1.x(), v1.y(), v1.z());
final HEdge edge = new HEdge(v1, edgeType);
v1.addEdge(edge);
if(lastEdge != null) {
lastEdge.setNext(edge);
edge.setPrev(lastEdge);
} else {
firstEdge = edge;
}
if(index == max ) {
edge.setNext(firstEdge);
firstEdge.setPrev(edge);
}
lastEdge = edge;
}
} else { // if( reqWinding == Winding.CW ) {
// CCW -> CW
for(int index = vertices.size() - 1; index >= 0; --index) {
final GraphVertex v1 = vertices.get(index);
box.resize(v1.x(), v1.y(), v1.z());
final HEdge edge = new HEdge(v1, edgeType);
v1.addEdge(edge);
if(lastEdge != null) {
lastEdge.setNext(edge);
edge.setPrev(lastEdge);
} else {
firstEdge = edge;
}
if (index == 0) {
edge.setNext(firstEdge);
firstEdge.setPrev(edge);
}
lastEdge = edge;
}
}
return firstEdge;
}
public void addConstraintCurve(final GraphOutline polyline) {
// GraphOutline outline = new GraphOutline(polyline);
/**needed to generate vertex references.*/
if( null == initFromPolyline(polyline, Winding.CW) ) { // -> HEdge.HOLE
return;
}
final GraphVertex v3 = locateClosestVertex(polyline);
if( null == v3 ) {
System.err.println( "Graph: Loop.locateClosestVertex returns null; root valid? "+(null!=root));
if( GraphOutline.DEBUG ) {
Thread.dumpStack();
}
return;
}
final HEdge v3Edge = v3.findBoundEdge();
final HEdge v3EdgeP = v3Edge.getPrev();
final HEdge crossEdge = new HEdge(root.getGraphPoint(), HEdge.INNER);
HEdge.connect(root.getPrev(), crossEdge);
HEdge.connect(crossEdge, v3Edge);
HEdge crossEdgeSib = crossEdge.getSibling();
if(crossEdgeSib == null) {
crossEdgeSib = new HEdge(crossEdge.getNext().getGraphPoint(), HEdge.INNER);
HEdge.makeSiblings(crossEdge, crossEdgeSib);
}
HEdge.connect(v3EdgeP, crossEdgeSib);
HEdge.connect(crossEdgeSib, root);
}
/** Locates the vertex and update the loops root
* to have (root + vertex) as closest pair
* @param polyline the control polyline
* to search for closestvertices
* @return the vertex that is closest to the newly set root Hedge.
*/
private GraphVertex locateClosestVertex(final GraphOutline polyline) {
HEdge closestE = null;
GraphVertex closestV = null;
float minDistance = Float.MAX_VALUE;
boolean inValid = false;
final ArrayList<GraphVertex> initVertices = initialOutline.getGraphPoint();
final ArrayList<GraphVertex> vertices = polyline.getGraphPoint();
for(int i=0; i< initVertices.size()-1; i++){
final GraphVertex v = initVertices.get(i);
final GraphVertex nextV = initVertices.get(i+1);
for(int pos=0; pos<vertices.size(); pos++) {
final GraphVertex cand = vertices.get(pos);
final float distance = v.getCoord().dist( cand.getCoord() );
if(distance < minDistance){
for (final GraphVertex vert:vertices){
if(vert == v || vert == nextV || vert == cand)
continue;
inValid = VectorUtil.isInCircleVec2(v.getPoint(), nextV.getPoint(),
cand.getPoint(), vert.getPoint());
if(inValid){
break;
}
}
if(!inValid){
closestV = cand;
minDistance = distance;
closestE = v.findBoundEdge();
}
}
}
}
if(closestE != null){
root = closestE;
}
return closestV;
}
private HEdge findClosestValidNeighbor(final HEdge edge, final boolean delaunay) {
final HEdge next = root.getNext();
if(!VectorUtil.isCCW(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(),
edge.getGraphPoint().getPoint())){
return null;
}
final HEdge candEdge = edge;
boolean inValid = false;
if(delaunay){
final Vertex cand = candEdge.getGraphPoint().getPoint();
HEdge e = candEdge.getNext();
while (e != candEdge){
if(e.getGraphPoint() == root.getGraphPoint()
|| e.getGraphPoint() == next.getGraphPoint()
|| e.getGraphPoint().getPoint() == cand){
e = e.getNext();
continue;
}
inValid = VectorUtil.isInCircleVec2(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(),
cand, e.getGraphPoint().getPoint());
if(inValid){
break;
}
e = e.getNext();
}
}
if(!inValid){
return candEdge;
}
return null;
}
/** Create a triangle from the param vertices only if
* the triangle is valid. IE not outside region.
* @param v1 vertex 1
* @param v2 vertex 2
* @param v3 vertex 3
* @param root and edge of this triangle
* @return the triangle iff it satisfies, null otherwise
*/
private Triangle createTriangle(final Vertex v1, final Vertex v2, final Vertex v3, final HEdge rootT){
return new Triangle(v1, v2, v3, checkVerticesBoundary(rootT));
}
private boolean[] checkVerticesBoundary(final HEdge rootT) {
final boolean[] boundary = new boolean[3];
if(rootT.getGraphPoint().isBoundaryContained()){
boundary[0] = true;
}
if(rootT.getNext().getGraphPoint().isBoundaryContained()){
boundary[1] = true;
}
if(rootT.getNext().getNext().getGraphPoint().isBoundaryContained()){
boundary[2] = true;
}
return boundary;
}
public boolean checkInside(final Vertex v) {
if(!box.contains(v.x(), v.y(), v.z())){
return false;
}
boolean inside = false;
HEdge current = root;
HEdge next = root.getNext();
do {
final Vertex v2 = current.getGraphPoint().getPoint();
final Vertex v1 = next.getGraphPoint().getPoint();
if ( ((v1.y() > v.y()) != (v2.y() > v.y())) &&
(v.x() < (v2.x() - v1.x()) * (v.y() - v1.y()) / (v2.y() - v1.y()) + v1.x()) ){
inside = !inside;
}
current = next;
next = current.getNext();
} while(current != root);
return inside;
}
public int computeLoopSize(){
int size = 0;
HEdge e = root;
do{
size++;
e = e.getNext();
}while(e != root);
return size;
}
}
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