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/**
* Copyright 2019 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl.ios.eagl;
import com.jogamp.nativewindow.NativeSurface;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawableFactory;
import com.jogamp.opengl.GLException;
import jogamp.opengl.GLDrawableImpl;
public abstract class IOSEAGLDrawable extends GLDrawableImpl {
public enum GLBackendType {
/** Default OpenGL Backend */
CAEAGL_LAYER(0);
public final int id;
GLBackendType(final int id){
this.id = id;
}
}
private boolean haveSetOpenGLMode = false;
private GLBackendType openGLMode = GLBackendType.CAEAGL_LAYER;
public IOSEAGLDrawable(final GLDrawableFactory factory, final NativeSurface comp, final boolean realized) {
super(factory, comp, realized);
initOpenGLImpl(getOpenGLMode());
}
@Override
protected void setRealizedImpl() {
}
@Override
protected void associateContext(final GLContext ctx, final boolean bound) {
}
@Override
protected final void swapBuffersImpl(final boolean doubleBuffered) {
}
// Support for "mode switching" as described in MacOSXCGLDrawable
public void setOpenGLMode(final GLBackendType mode) {
if (mode == openGLMode) {
return;
}
if (haveSetOpenGLMode) {
throw new GLException("Can't switch between using NSOpenGLPixelBuffer and CGLPBufferObj more than once");
}
setRealized(false);
if (DEBUG) {
System.err.println("MacOSXCGLDrawable: Switching context mode " + openGLMode + " -> " + mode);
}
initOpenGLImpl(mode);
openGLMode = mode;
haveSetOpenGLMode = true;
}
public final GLBackendType getOpenGLMode() { return openGLMode; }
protected void initOpenGLImpl(final GLBackendType backend) { /* nop */ }
}
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