1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/**
* Copyright 2011 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl.util.glsl;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import jogamp.opengl.util.GLArrayHandlerFlat;
import com.jogamp.opengl.util.GLArrayDataWrapper;
import com.jogamp.opengl.util.glsl.ShaderState;
/**
* Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled
* separately and interleaves many arrays.
*/
public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
private GLArrayDataWrapper ad;
public GLSLArrayHandlerFlat(GLArrayDataWrapper ad) {
this.ad = ad;
}
public GLArrayDataWrapper getData() {
return ad;
}
public final void syncData(GL gl, boolean enable, boolean force, Object ext) {
if(enable) {
final GL2ES2 glsl = gl.getGL2ES2();
final ShaderState st = (ShaderState) ext;
st.vertexAttribPointer(glsl, ad);
/**
* Due to probable application VBO switching, this might not make any sense ..
*
if(force) {
st.vertexAttribPointer(glsl, ad);
} else if(st.getAttribLocation(glsl, ad) >= 0) {
final int[] qi = new int[1];
glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
if(ad.getVBOName() != qi[0]) {
System.err.println("XXX1: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
st.vertexAttribPointer(glsl, ad);
} else {
System.err.println("XXX0: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
}
}*/
}
}
public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
final ShaderState st = (ShaderState) ext;
if(enable) {
st.enableVertexAttribArray(glsl, ad);
} else {
st.disableVertexAttribArray(glsl, ad);
}
}
}
|