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package jogamp.opengl.util.pngj.chunks;

import jogamp.opengl.util.pngj.ImageInfo;
import jogamp.opengl.util.pngj.PngjException;

/**
 * PLTE chunk.
 * <p>
 * see http://www.w3.org/TR/PNG/#11PLTE
 * <p>
 * Critical chunk
 */
public class PngChunkPLTE extends PngChunkSingle {
	public final static String ID = ChunkHelper.PLTE;

	// http://www.w3.org/TR/PNG/#11PLTE
	private int nentries = 0;
	/**
	 * RGB8 packed in one integer
	 */
	private int[] entries;

	public PngChunkPLTE(ImageInfo info) {
		super(ID, info);
	}

	@Override
	public ChunkOrderingConstraint getOrderingConstraint() {
		return ChunkOrderingConstraint.NA;
	}

	@Override
	public ChunkRaw createRawChunk() {
		int len = 3 * nentries;
		int[] rgb = new int[3];
		ChunkRaw c = createEmptyChunk(len, true);
		for (int n = 0, i = 0; n < nentries; n++) {
			getEntryRgb(n, rgb);
			c.data[i++] = (byte) rgb[0];
			c.data[i++] = (byte) rgb[1];
			c.data[i++] = (byte) rgb[2];
		}
		return c;
	}

	@Override
	public void parseFromRaw(ChunkRaw chunk) {
		setNentries(chunk.len / 3);
		for (int n = 0, i = 0; n < nentries; n++) {
			setEntry(n, (int) (chunk.data[i++] & 0xff), (int) (chunk.data[i++] & 0xff), (int) (chunk.data[i++] & 0xff));
		}
	}

	@Override
	public void cloneDataFromRead(PngChunk other) {
		PngChunkPLTE otherx = (PngChunkPLTE) other;
		this.setNentries(otherx.getNentries());
		System.arraycopy(otherx.entries, 0, entries, 0, nentries);
	}

	public void setNentries(int n) {
		nentries = n;
		if (nentries < 1 || nentries > 256)
			throw new PngjException("invalid pallette - nentries=" + nentries);
		if (entries == null || entries.length != nentries) { // alloc
			entries = new int[nentries];
		}
	}

	public int getNentries() {
		return nentries;
	}

	public void setEntry(int n, int r, int g, int b) {
		entries[n] = ((r << 16) | (g << 8) | b);
	}

	public int getEntry(int n) {
		return entries[n];
	}

	public void getEntryRgb(int n, int[] rgb) {
		getEntryRgb(n, rgb, 0);
	}

	public void getEntryRgb(int n, int[] rgb, int offset) {
		int v = entries[n];
		rgb[offset + 0] = ((v & 0xff0000) >> 16);
		rgb[offset + 1] = ((v & 0xff00) >> 8);
		rgb[offset + 2] = (v & 0xff);
	}

	public int minBitDepth() {
		if (nentries <= 2)
			return 1;
		else if (nentries <= 4)
			return 2;
		else if (nentries <= 16)
			return 4;
		else
			return 8;
	}

}