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/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl.util.stereo;
import com.jogamp.opengl.util.stereo.EyeParameter;
public class DistortionMesh {
public static interface Producer {
/** Initialize */
void init(final GenericStereoDevice.Config deviceConfig, final float[] eyeReliefInMeters);
/** Distortion Mesh Producer */
DistortionMesh create(final EyeParameter eyeParam, final int distortionBits);
}
public static class DistortionVertex {
/** {@value} */
public static final int def_pos_size = 2;
/** {@value} */
public static final int def_vignetteFactor_size = 1;
/** {@value} */
public static final int def_timewarpFactor_size = 1;
/** {@value} */
public static final int def_texR_size = 2;
/** {@value} */
public static final int def_texG_size = 2;
/** {@value} */
public static final int def_texB_size = 2;
/** {@value} */
public static final int def_total_size = def_pos_size + def_vignetteFactor_size + def_timewarpFactor_size +
def_texR_size + def_texG_size + def_texB_size;
public DistortionVertex(final float[] data, final int pos_size,
final int vignetteFactor_size, final int timewarpFactor_size, final int texR_size,
final int texG_size, final int texB_size) {
this.data = data;
this.pos_size = pos_size;
this.vignetteFactor_size = vignetteFactor_size;
this.timewarpFactor_size = timewarpFactor_size;
this.texR_size = texR_size;
this.texG_size = texG_size;
this.texB_size = texB_size;
}
final float[] data;
/** Usually {@link #def_pos_size} */
final int pos_size;
/** Usually {@link #def_vignetteFactor_size} */
final int vignetteFactor_size;
/** Usually {@link #def_timewarpFactor_size} */
final int timewarpFactor_size;
/** Usually {@link #def_texR_size} */
final int texR_size;
/** Usually {@link #def_texG_size} */
final int texG_size;
/** Usually {@link #def_texB_size} */
final int texB_size;
}
public DistortionMesh(final DistortionMesh.DistortionVertex[] vertices, final int vertexCount,
final short[] indices, final int indexCount) {
this.vertices = vertices;
this.vertexCount = vertexCount;
this.indices = indices;
this.indexCount = indexCount;
}
final DistortionMesh.DistortionVertex[] vertices;
final int vertexCount;
final short[] indices;
final int indexCount;
}
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