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/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl.util.stereo;
import java.util.Arrays;
import javax.media.nativewindow.util.Dimension;
import javax.media.nativewindow.util.DimensionImmutable;
import javax.media.nativewindow.util.Point;
import javax.media.nativewindow.util.PointImmutable;
import javax.media.nativewindow.util.Rectangle;
import javax.media.nativewindow.util.RectangleImmutable;
import com.jogamp.common.util.ReflectionUtil;
import com.jogamp.opengl.math.FloatUtil;
import com.jogamp.opengl.math.FovHVHalves;
import com.jogamp.opengl.util.stereo.EyeParameter;
import com.jogamp.opengl.util.stereo.StereoDevice;
import com.jogamp.opengl.util.stereo.StereoDeviceRenderer;
import com.jogamp.opengl.util.stereo.StereoUtil;
public class GenericStereoDevice implements StereoDevice {
public static enum ShutterType {
Global, RollingLeftToRight, RollingRightToLeft, RollingTopToBottom
}
public static class Config extends StereoDevice.Config {
public Config(final String name,
final ShutterType shutterType,
final DimensionImmutable surfaceSizeInPixels,
final float[] screenSizeInMeters,
final DimensionImmutable eyeTextureSize,
final float pupilCenterFromScreenTopInMeters,
final float interpupillaryDistanceInMeters,
final int[] eyeRenderOrder,
final EyeParameter[] defaultEyeParam,
final DistortionMesh.Producer distortionMeshProducer,
final int supportedDistortionBits,
final int recommendedDistortionBits,
final int minimumDistortionBits
) {
this.name = name;
this.shutterType = shutterType;
this.surfaceSizeInPixels = surfaceSizeInPixels;
this.screenSizeInMeters = screenSizeInMeters;
this.eyeTextureSize = eyeTextureSize;
this.pupilCenterFromScreenTopInMeters = pupilCenterFromScreenTopInMeters;
this.interpupillaryDistanceInMeters = interpupillaryDistanceInMeters;
this.eyeRenderOrder = eyeRenderOrder;
this.defaultEyeParam = defaultEyeParam;
this.distortionMeshProducer = distortionMeshProducer;
this.supportedDistortionBits = supportedDistortionBits;
this.recommendedDistortionBits = recommendedDistortionBits;
this.minimumDistortionBits = minimumDistortionBits;
this.pupilCenterFromTopLeft = new float[2][2];
calcPupilCenterFromTopLeft();
}
/** A variation w/ different surface/screen specs */
public Config(final Config source,
final DimensionImmutable surfaceSizeInPixels,
final float[] screenSizeInMeters,
final DimensionImmutable eyeTextureSize) {
this.name = source.name;
this.shutterType = source.shutterType;
this.surfaceSizeInPixels = surfaceSizeInPixels;
this.screenSizeInMeters = screenSizeInMeters;
this.eyeTextureSize = eyeTextureSize;
this.pupilCenterFromScreenTopInMeters = source.pupilCenterFromScreenTopInMeters;
this.interpupillaryDistanceInMeters = source.interpupillaryDistanceInMeters;
this.eyeRenderOrder = source.eyeRenderOrder;
this.defaultEyeParam = source.defaultEyeParam;
this.distortionMeshProducer = source.distortionMeshProducer;
this.supportedDistortionBits = source.supportedDistortionBits;
this.recommendedDistortionBits = source.recommendedDistortionBits;
this.minimumDistortionBits = source.minimumDistortionBits;
this.pupilCenterFromTopLeft = new float[2][2];
calcPupilCenterFromTopLeft();
}
private void calcPupilCenterFromTopLeft() {
final float visibleWidthOfOneEye = 0.5f * screenSizeInMeters[0];
final float leftPupilCenterFromLeftInMeters = ( screenSizeInMeters[0] - interpupillaryDistanceInMeters ) * 0.5f;
final float rightPupilCenterFromMiddleInMeters = leftPupilCenterFromLeftInMeters + interpupillaryDistanceInMeters - visibleWidthOfOneEye;
pupilCenterFromTopLeft[0][0] = leftPupilCenterFromLeftInMeters / visibleWidthOfOneEye;
pupilCenterFromTopLeft[0][1] = pupilCenterFromScreenTopInMeters / screenSizeInMeters[1];
pupilCenterFromTopLeft[1][0] = rightPupilCenterFromMiddleInMeters / visibleWidthOfOneEye;
pupilCenterFromTopLeft[1][1] = pupilCenterFromTopLeft[0][1];
}
/**
* Return the vertical pupil center from the screen top in the range [0..1].
* @param screenHeightInMeters
* @param pupilCenterFromScreenTopInMeters
*/
public static float getVertPupilCenterFromTop(final float screenHeightInMeters, final float pupilCenterFromScreenTopInMeters) {
return pupilCenterFromScreenTopInMeters / screenHeightInMeters;
}
/**
* Return the horizontal pupil center from the left side for both eyes in the range [0..1].
* <pre>
<-------------left eye------------->| |<-----------right eye-------------->
<------------------------------------screenSizeInMeters.Width----------------------------------->
<------interpupillaryDistanceInMeters------>
<--centerFromLeftInMeters->
^
center of pupil
* </pre>
*
* @param screenWidthInMeters
* @param interpupillaryDistanceInMeters
*/
public static float[] getHorizPupilCenterFromLeft(final float screenWidthInMeters, final float interpupillaryDistanceInMeters) {
final float visibleWidthOfOneEye = 0.5f * screenWidthInMeters;
final float leftPupilCenterFromLeftInMeters = ( screenWidthInMeters - interpupillaryDistanceInMeters ) * 0.5f;
final float rightPupilCenterFromMiddleInMeters = leftPupilCenterFromLeftInMeters + interpupillaryDistanceInMeters - visibleWidthOfOneEye;
return new float[] { leftPupilCenterFromLeftInMeters / visibleWidthOfOneEye,
rightPupilCenterFromMiddleInMeters / visibleWidthOfOneEye };
}
private void init() {
final float[] eyeReliefInMeters = new float[defaultEyeParam.length];
if( 0 < defaultEyeParam.length ) {
eyeReliefInMeters[0] = defaultEyeParam[0].eyeReliefZ;
}
if( 1 < defaultEyeParam.length ) {
eyeReliefInMeters[1] = defaultEyeParam[1].eyeReliefZ;
}
if( null != distortionMeshProducer ) {
distortionMeshProducer.init(this, eyeReliefInMeters);
}
}
@Override
public String toString() { return "StereoConfig["+name+", shutter "+shutterType+", surfaceSize "+surfaceSizeInPixels+
", screenSize "+screenSizeInMeters[0]+" x "+screenSizeInMeters[0]+
" [m], eyeTexSize "+eyeTextureSize+", IPD "+interpupillaryDistanceInMeters+
" [m], eyeParam "+Arrays.toString(defaultEyeParam)+
", distortionBits[supported ["+StereoUtil.distortionBitsToString(supportedDistortionBits)+
"], recommended ["+StereoUtil.distortionBitsToString(recommendedDistortionBits)+
"], minimum ["+StereoUtil.distortionBitsToString(minimumDistortionBits)+"]]]";
}
/** Configuration Name */
public final String name;
public final ShutterType shutterType;
public final DimensionImmutable surfaceSizeInPixels;
public final float[] screenSizeInMeters;
/** Texture size per eye */
public final DimensionImmutable eyeTextureSize;
/** Vertical distance from pupil to screen-top in meters */
public final float pupilCenterFromScreenTopInMeters;
/** Horizontal interpupillary distance (IPD) in meters */
public final float interpupillaryDistanceInMeters;
/**
* Pupil center from top left per eye, ranging from [0..1], maybe used to produce FovHVHalves,
* see {@link #getHorizPupilCenterFromLeft(float, float)} and {@link #getVertPupilCenterFromTop(float, float)}.
*/
public final float[/*per-eye*/][/*xy*/] pupilCenterFromTopLeft;
public final int[] eyeRenderOrder;
public final EyeParameter[] defaultEyeParam;
public final DistortionMesh.Producer distortionMeshProducer;
public final int supportedDistortionBits;
public final int recommendedDistortionBits;
public final int minimumDistortionBits;
}
/** A mono view configuration, only one eye is supported */
public static final Config config01Mono01;
/** A default stereo SBS view configuration */
public static final Config config02StereoSBS01;
/** A default stereo SBS lense view configuration, utilizing similar settings as OculusVR DK1 */
public static final Config config03StereoSBSLense01;
private static final Config[] configs;
static {
final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES = { 0.0f, 1.6f, -5.0f }; // 1.6 up, 5 forward
final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO = { 0.0f, 0.3f, 3.0f }; // 0.3 up, 3 back
final float[] DEFAULT_EYE_POSITION_OFFSET_MONO = { 0.0f, 0.0f, 3.0f }; // 3 back
final float d2r = FloatUtil.PI / 180.0f;
{
config01Mono01 = new Config(
"Def01Mono01",
ShutterType.RollingTopToBottom,
new Dimension(1280, 800), // resolution
new float[] { 0.1498f, 0.0936f }, // screenSize [m]
new Dimension(1280, 800), // eye textureSize
0.0936f/2f, // pupilCenterFromScreenTop [m]
0.0635f, // IPD [m]
new int[] { 0 }, // eye order
new EyeParameter[] {
new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_MONO,
// degrees: 45/2 l, 45/2 r, 45/2 * aspect t, 45/2 * aspect b
FovHVHalves.byFovyRadianAndAspect(45f*d2r, 1280f / 800f),
0f /* distNoseToPupil */, 0f /* verticalDelta */, 0f /* eyeReliefInMeters */) },
null, // mash producer distortion bits
0, // supported distortion bits
0, // recommended distortion bits
0 // minimum distortion bits
);
}
{
final DimensionImmutable surfaceSizeInPixel = new Dimension(1280, 800);
final float[] screenSizeInMeters = new float[] { 0.1498f, 0.0936f };
final float interpupillaryDistanceInMeters = 0.0635f;
final float pupilCenterFromScreenTopInMeters = screenSizeInMeters[1] / 2f;
final float[] horizPupilCenterFromLeft = Config.getHorizPupilCenterFromLeft(screenSizeInMeters[0], interpupillaryDistanceInMeters);
final float vertPupilCenterFromTop = Config.getVertPupilCenterFromTop(screenSizeInMeters[1], pupilCenterFromScreenTopInMeters);
final float fovy = 45f;
final float aspect = ( surfaceSizeInPixel.getWidth() / 2.0f ) / surfaceSizeInPixel.getHeight();
final FovHVHalves defaultSBSEyeFovLeft = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[0]);
final FovHVHalves defaultSBSEyeFovRight = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[1]);
config02StereoSBS01 = new Config(
"Def02StereoSBS01",
ShutterType.RollingTopToBottom,
surfaceSizeInPixel, // resolution
screenSizeInMeters, // screenSize [m]
new Dimension(1280/2, 800), // eye textureSize
0.0936f/2f, // pupilCenterFromScreenTop [m]
interpupillaryDistanceInMeters, // IPD [m]
new int[] { 0, 1 }, // eye order
new EyeParameter[] {
new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_STEREO, defaultSBSEyeFovLeft,
0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */),
new EyeParameter(1, DEFAULT_EYE_POSITION_OFFSET_STEREO, defaultSBSEyeFovRight,
-0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */) },
null, // mash producer distortion bits
0, // supported distortion bits
0, // recommended distortion bits
0 // minimum distortion bits
);
}
{
DistortionMesh.Producer lenseDistMeshProduce = null;
try {
lenseDistMeshProduce =
(DistortionMesh.Producer)
ReflectionUtil.createInstance("jogamp.opengl.oculusvr.stereo.lense.DistortionMeshProducer", GenericStereoDevice.class.getClassLoader());
} catch (final Throwable t) {
if(StereoDevice.DEBUG) { System.err.println("Caught: "+t.getMessage()); t.printStackTrace(); }
}
final DimensionImmutable surfaceSizeInPixel = new Dimension(1280, 800);
final float[] screenSizeInMeters = new float[] { 0.1498f, 0.0936f };
final DimensionImmutable eyeTextureSize = new Dimension(1122, 1553);
final float interpupillaryDistanceInMeters = 0.0635f;
final float pupilCenterFromScreenTopInMeters = screenSizeInMeters[1] / 2f;
final float[] horizPupilCenterFromLeft = Config.getHorizPupilCenterFromLeft(screenSizeInMeters[0], interpupillaryDistanceInMeters);
final float vertPupilCenterFromTop = Config.getVertPupilCenterFromTop(screenSizeInMeters[1], pupilCenterFromScreenTopInMeters);
final float fovy = 129f;
final float aspect = eyeTextureSize.getWidth() / eyeTextureSize.getHeight();
final FovHVHalves defaultSBSEyeFovLenseLeft = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[0]);
final FovHVHalves defaultSBSEyeFovLenseRight = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[1]);
config03StereoSBSLense01 = null == lenseDistMeshProduce ? null :
new Config(
"Def03StereoSBSLense01",
ShutterType.RollingTopToBottom,
surfaceSizeInPixel, // resolution
screenSizeInMeters, // screenSize [m]
eyeTextureSize, // eye textureSize
pupilCenterFromScreenTopInMeters, // pupilCenterFromScreenTop [m]
interpupillaryDistanceInMeters, // IPD [m]
new int[] { 0, 1 }, // eye order
new EyeParameter[] {
new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES, defaultSBSEyeFovLenseLeft,
0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */),
new EyeParameter(1, DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES, defaultSBSEyeFovLenseRight,
-0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */) },
lenseDistMeshProduce,
// supported distortion bits
StereoDeviceRenderer.DISTORTION_BARREL | StereoDeviceRenderer.DISTORTION_CHROMATIC | StereoDeviceRenderer.DISTORTION_VIGNETTE,
// recommended distortion bits
StereoDeviceRenderer.DISTORTION_BARREL | StereoDeviceRenderer.DISTORTION_CHROMATIC | StereoDeviceRenderer.DISTORTION_VIGNETTE,
// minimum distortion bits
StereoDeviceRenderer.DISTORTION_BARREL
);
}
configs = new Config[] { config01Mono01, config02StereoSBS01, config03StereoSBSLense01 };
}
public final int deviceIndex;
public final Config config;
public final Point surfacePos;
private final FovHVHalves[] defaultEyeFov;
private boolean sensorsStarted = false;
public GenericStereoDevice(final int deviceIndex, final StereoDevice.Config customConfig) {
this.deviceIndex = deviceIndex;
if( customConfig instanceof GenericStereoDevice.Config) {
this.config = (GenericStereoDevice.Config) customConfig;
} else {
final int cfgIdx = Math.min(deviceIndex % 10, configs.length-1);
this.config = null != configs[cfgIdx] ? configs[cfgIdx] : config02StereoSBS01;
}
config.init();
this.surfacePos = new Point(0, 0);
defaultEyeFov = new FovHVHalves[config.defaultEyeParam.length];
for(int i=0; i<defaultEyeFov.length; i++) {
defaultEyeFov[i] = config.defaultEyeParam[i].fovhv;
}
}
@Override
public String toString() {
return "GenericStereoDevice["+config+", surfacePos "+surfacePos+"]";
}
public void setSurfacePosition(final int x, final int y) {
surfacePos.set(x, y);
}
@Override
public final void dispose() {
// NOP
}
@Override
public final PointImmutable getPosition() {
return surfacePos;
}
@Override
public final DimensionImmutable getSurfaceSize() {
return config.surfaceSizeInPixels;
}
@Override
public float[] getDefaultEyePositionOffset() {
return config.defaultEyeParam[0].positionOffset;
}
@Override
public final FovHVHalves[] getDefaultFOV() {
return defaultEyeFov;
}
@Override
public final boolean startSensors(final boolean start) {
if( start && !sensorsStarted ) {
if( startSensorsImpl(true) ) {
sensorsStarted = true;
return true;
} else {
sensorsStarted = false;
return false;
}
} else if( sensorsStarted ) {
if( startSensorsImpl(false) ) {
sensorsStarted = false;
return true;
} else {
sensorsStarted = true;
return false;
}
} else {
// No state change -> Success
return true;
}
}
private boolean startSensorsImpl(final boolean start) { return start; }
@Override
public boolean getSensorsStarted() { return sensorsStarted; }
@Override
public int[] getEyeRenderOrder() { return config.eyeRenderOrder; }
@Override
public int getSupportedDistortionBits() {
return config.supportedDistortionBits;
};
@Override
public int getRecommendedDistortionBits() {
return config.recommendedDistortionBits;
}
@Override
public int getMinimumDistortionBits() {
return config.minimumDistortionBits;
}
@Override
public final StereoDeviceRenderer createRenderer(final int distortionBits,
final int textureCount, final float[] eyePositionOffset,
final FovHVHalves[] eyeFov, final float pixelsPerDisplayPixel, final int textureUnit) {
final EyeParameter[] eyeParam = new EyeParameter[eyeFov.length];
for(int i=0; i<eyeParam.length; i++) {
final EyeParameter defaultEyeParam = config.defaultEyeParam[i];
eyeParam[i] = new EyeParameter(i, eyePositionOffset, eyeFov[i],
defaultEyeParam.distNoseToPupilX, defaultEyeParam.distMiddleToPupilY, defaultEyeParam.eyeReliefZ);
}
final RectangleImmutable[] eyeViewports = new RectangleImmutable[eyeParam.length];
final DimensionImmutable eyeTextureSize = config.eyeTextureSize;
final DimensionImmutable totalTextureSize;
if( 1 < eyeParam.length ) {
// Stereo SBS
totalTextureSize = new Dimension(eyeTextureSize.getWidth()*2, eyeTextureSize.getHeight());
if( 1 == textureCount ) { // validated in ctor below!
eyeViewports[0] = new Rectangle(0, 0,
totalTextureSize.getWidth() / 2, totalTextureSize.getHeight());
eyeViewports[1] = new Rectangle((totalTextureSize.getWidth() + 1) / 2, 0,
totalTextureSize.getWidth() / 2, totalTextureSize.getHeight());
} else {
eyeViewports[0] = new Rectangle(0, 0, eyeTextureSize.getWidth(), eyeTextureSize.getHeight());
eyeViewports[1] = eyeViewports[0];
}
} else {
// Mono
totalTextureSize = eyeTextureSize;
eyeViewports[0] = new Rectangle(0, 0, totalTextureSize.getWidth(), totalTextureSize.getHeight());
}
return new GenericStereoDeviceRenderer(this, distortionBits, textureCount, eyePositionOffset, eyeParam, pixelsPerDisplayPixel, textureUnit,
eyeTextureSize, totalTextureSize, eyeViewports);
}
}
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