1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
|
/* Note: usage of AvailabilityMacros.h to detect whether we're
building on OS X 10.3 does not work because the header #defines
MAC_OS_X_VERSION_10_4 even though the machine is a 10.3 machine
#include <AvailabilityMacros.h>
#ifndef MAC_OS_X_VERSION_10_3
#error building JOGL requires Mac OS X 10.3 or greater
#endif
#ifndef MAC_OS_X_VERSION_10_4
#define NSOpenGLPFAColorFloat kCGLPFAColorFloat
#define kCGLNoError 0
#endif
*/
#import "MacOSXWindowSystemInterface.h"
#import "ContextUpdater.h"
// see MacOSXPbufferGLContext.java createPbuffer
#define USE_GL_TEXTURE_RECTANGLE_EXT
#ifdef USE_GL_TEXTURE_RECTANGLE_EXT
#ifndef GL_TEXTURE_RECTANGLE_EXT
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
#endif
#endif
// Workarounds for compiling on 10.3
#ifndef kCGLRGBA16161616Bit
#define kCGLRGBA16161616Bit 0x00800000 /* 64 argb bit/pixel, R=63:48, G=47:32, B=31:16, A=15:0 */
#define kCGLRGBFloat64Bit 0x01000000 /* 64 rgb bit/pixel, half float */
#define kCGLRGBAFloat64Bit 0x02000000 /* 64 argb bit/pixel, half float */
#define kCGLRGBFloat128Bit 0x04000000 /* 128 rgb bit/pixel, ieee float */
#define kCGLRGBAFloat128Bit 0x08000000 /* 128 argb bit/pixel, ieee float */
#define kCGLRGBFloat256Bit 0x10000000 /* 256 rgb bit/pixel, ieee double */
#define kCGLRGBAFloat256Bit 0x20000000 /* 256 argb bit/pixel, ieee double */
#endif
struct _RendererInfo
{
GLint id; // kCGLRPRendererID
GLint displayMask; // kCGLRPDisplayMask
GLint accelerated; // kCGLRPAccelerated
GLint window; // kCGLRPWindow
GLint fullscreen; // kCGLRPFullScreen
GLint multiscreen; // kCGLRPMultiScreen
GLint offscreen; // kCGLRPOffScreen
GLint floatPixels; // see kCGLRPColorModes
GLint stereo; // kCGLRPBufferModes
GLint auxBuffers; // kCGLRPMaxAuxBuffers
GLint sampleBuffers; // kCGLRPMaxSampleBuffers
GLint samples; // kCGLRPMaxSamples
GLint samplesModes; // kCGLRPSampleModes
GLint multiSample; // see kCGLRPSampleModes
GLint superSample; // see kCGLRPSampleModes
GLint alphaSample; // kCGLRPSampleAlpha
GLint colorModes; // kCGLRPColorModes
GLint colorRGBSizeMAX;
GLint colorASizeMAX;
GLint colorFloatRGBSizeMAX;
GLint colorFloatASizeMAX;
GLint colorFloatRGBSizeMIN;
GLint colorFloatASizeMIN;
GLint colorModesCount;
GLint colorFloatModesCount;
GLint depthModes; // kCGLRPDepthModes
GLint depthSizeMAX;
GLint depthModesCount;
GLint stencilModes; // kCGLRPStencilModes
GLint stencilSizeMAX;
GLint stencilModesCount;
GLint accumModes; // kCGLRPAccumModes
GLint accumRGBSizeMAX;
GLint accumASizeMAX;
GLint accumModesCount;
}
typedef RendererInfo;
RendererInfo *gRenderers = NULL;
GLint gRenderersCount = 0;
long depthModes[] = {
kCGL0Bit,
kCGL1Bit,
kCGL2Bit,
kCGL3Bit,
kCGL4Bit,
kCGL5Bit,
kCGL6Bit,
kCGL8Bit,
kCGL10Bit,
kCGL12Bit,
kCGL16Bit,
kCGL24Bit,
kCGL32Bit,
kCGL48Bit,
kCGL64Bit,
kCGL96Bit,
kCGL128Bit,
0
};
long depthModesBits[] = {0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 24, 32, 48, 64, 96, 128};
long colorModes[] = {
kCGLRGB444Bit,
kCGLARGB4444Bit,
kCGLRGB444A8Bit,
kCGLRGB555Bit,
kCGLARGB1555Bit,
kCGLRGB555A8Bit,
kCGLRGB565Bit,
kCGLRGB565A8Bit,
kCGLRGB888Bit,
kCGLARGB8888Bit,
kCGLRGB888A8Bit,
kCGLRGB101010Bit,
kCGLARGB2101010Bit,
kCGLRGB101010_A8Bit,
kCGLRGB121212Bit,
kCGLARGB12121212Bit,
kCGLRGB161616Bit,
kCGLRGBA16161616Bit,
kCGLRGBFloat64Bit,
kCGLRGBAFloat64Bit,
kCGLRGBFloat128Bit,
kCGLRGBAFloat128Bit,
kCGLRGBFloat256Bit,
kCGLRGBAFloat256Bit,
0
};
long colorModesBitsRGB[] = {4, 4, 4, 5, 5, 5, 5, 5, 8, 8, 8, 10, 10, 10, 12, 12, 16, 16, 16, 16, 32, 32, 64, 64};
long colorModesBitsA[] = {0, 4, 8, 0, 1, 8, 0, 8, 0, 8, 8, 0, 2, 8, 0, 12, 0, 16, 0, 16, 0, 32, 0, 64};
void getRendererInfo()
{
if (gRenderersCount == 0)
{
CGLRendererInfoObj info;
CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &gRenderersCount);
if (err == 0 /* kCGLNoError */)
{
// how many renderers are available?
CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &gRenderersCount);
// allocate our global renderers info
gRenderers = (RendererInfo*)malloc(gRenderersCount*sizeof(RendererInfo));
memset(gRenderers, 0x00, gRenderersCount*sizeof(RendererInfo));
// iterate through the renderers checking for their features
long j;
for (j=0; j<gRenderersCount; j++)
{
RendererInfo *renderer = &gRenderers[j];
int i;
CGLDescribeRenderer(info, j, kCGLRPRendererID, &(renderer->id));
CGLDescribeRenderer(info, j, kCGLRPDisplayMask, &(renderer->displayMask));
CGLDescribeRenderer(info, j, kCGLRPAccelerated, &(renderer->accelerated));
CGLDescribeRenderer(info, j, kCGLRPWindow, &(renderer->window));
CGLDescribeRenderer(info, j, kCGLRPFullScreen, &(renderer->fullscreen));
CGLDescribeRenderer(info, j, kCGLRPMultiScreen, &(renderer->multiscreen));
CGLDescribeRenderer(info, j, kCGLRPOffScreen, &(renderer->offscreen));
CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->floatPixels));
if ((renderer->floatPixels >= kCGLRGBFloat64Bit) != 0)
{
renderer->floatPixels = 1;
}
else
{
renderer->floatPixels = 0;
}
CGLDescribeRenderer(info, j, kCGLRPBufferModes, &(renderer->stereo));
if ((renderer->stereo & kCGLStereoscopicBit) != 0)
{
renderer->stereo = 1;
}
else
{
renderer->stereo = 0;
}
CGLDescribeRenderer(info, j, kCGLRPMaxAuxBuffers, &(renderer->auxBuffers));
CGLDescribeRenderer(info, j, kCGLRPMaxSampleBuffers, &(renderer->sampleBuffers));
CGLDescribeRenderer(info, j, kCGLRPMaxSamples, &(renderer->samples));
// The following queries are only legal on 10.4
// FIXME: should figure out a way to enable them dynamically
#ifdef kCGLRPSampleModes
CGLDescribeRenderer(info, j, kCGLRPSampleModes, &(renderer->samplesModes));
if ((renderer->samplesModes & kCGLSupersampleBit) != 0)
{
renderer->multiSample = 1;
}
if ((renderer->samplesModes & kCGLMultisampleBit) != 0)
{
renderer->superSample = 1;
}
CGLDescribeRenderer(info, j, kCGLRPSampleAlpha, &(renderer->alphaSample));
#endif
CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->colorModes));
i=0;
int floatPixelFormatInitialized = 0;
while (colorModes[i] != 0)
{
if ((renderer->colorModes & colorModes[i]) != 0)
{
// non-float color model
if (colorModes[i] < kCGLRGBFloat64Bit)
{
// look for max color and alpha values - prefer color models that have alpha
if ((colorModesBitsRGB[i] >= renderer->colorRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorASizeMAX))
{
renderer->colorRGBSizeMAX = colorModesBitsRGB[i];
renderer->colorASizeMAX = colorModesBitsA[i];
}
renderer->colorModesCount++;
}
// float-color model
if (colorModes[i] >= kCGLRGBFloat64Bit)
{
if (floatPixelFormatInitialized == 0)
{
floatPixelFormatInitialized = 1;
renderer->colorFloatASizeMAX = colorModesBitsA[i];
renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
renderer->colorFloatASizeMIN = colorModesBitsA[i];
renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
}
// look for max color and alpha values - prefer color models that have alpha
if ((colorModesBitsRGB[i] >= renderer->colorFloatRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorFloatASizeMAX))
{
renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
renderer->colorFloatASizeMAX = colorModesBitsA[i];
}
// find min color
if (colorModesBitsA[i] < renderer->colorFloatASizeMIN)
{
renderer->colorFloatASizeMIN = colorModesBitsA[i];
}
// find min alpha color
if (colorModesBitsA[i] < renderer->colorFloatRGBSizeMIN)
{
renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
}
renderer->colorFloatModesCount++;
}
}
i++;
}
CGLDescribeRenderer(info, j, kCGLRPDepthModes, &(renderer->depthModes));
i=0;
while (depthModes[i] != 0)
{
if ((renderer->depthModes & depthModes[i]) != 0)
{
renderer->depthSizeMAX = depthModesBits[i];
renderer->depthModesCount++;
}
i++;
}
CGLDescribeRenderer(info, j, kCGLRPStencilModes, &(renderer->stencilModes));
i=0;
while (depthModes[i] != 0)
{
if ((renderer->stencilModes & depthModes[i]) != 0)
{
renderer->stencilSizeMAX = depthModesBits[i];
renderer->stencilModesCount++;
}
i++;
}
CGLDescribeRenderer(info, j, kCGLRPAccumModes, &(renderer->accumModes));
i=0;
while (colorModes[i] != 0)
{
if ((renderer->accumModes & colorModes[i]) != 0)
{
if ((colorModesBitsRGB[i] >= renderer->accumRGBSizeMAX) && (colorModesBitsA[i] >= renderer->accumASizeMAX))
{
renderer->accumRGBSizeMAX = colorModesBitsRGB[i];
renderer->accumASizeMAX = colorModesBitsA[i];
}
renderer->accumModesCount++;
}
i++;
}
}
}
CGLDestroyRendererInfo (info);
}
#if 0
fprintf(stderr, "gRenderersCount=%ld\n", gRenderersCount);
int j;
for (j=0; j<gRenderersCount; j++)
{
RendererInfo *renderer = &gRenderers[j];
fprintf(stderr, " id=%ld\n", renderer->id);
fprintf(stderr, " displayMask=%ld\n", renderer->displayMask);
fprintf(stderr, " accelerated=%ld\n", renderer->accelerated);
fprintf(stderr, " window=%ld\n", renderer->window);
fprintf(stderr, " fullscreen=%ld\n", renderer->fullscreen);
fprintf(stderr, " multiscreen=%ld\n", renderer->multiscreen);
fprintf(stderr, " offscreen=%ld\n", renderer->offscreen);
fprintf(stderr, " floatPixels=%ld\n", renderer->floatPixels);
fprintf(stderr, " stereo=%ld\n", renderer->stereo);
fprintf(stderr, " auxBuffers=%ld\n", renderer->auxBuffers);
fprintf(stderr, " sampleBuffers=%ld\n", renderer->sampleBuffers);
fprintf(stderr, " samples=%ld\n", renderer->samples);
fprintf(stderr, " samplesModes=%ld\n", renderer->samplesModes);
fprintf(stderr, " multiSample=%ld\n", renderer->superSample);
fprintf(stderr, " superSample=%ld\n", renderer->superSample);
fprintf(stderr, " alphaSample=%ld\n", renderer->alphaSample);
fprintf(stderr, " colorModes=%ld\n", renderer->colorModes);
fprintf(stderr, " colorRGBSizeMAX=%ld\n", renderer->colorRGBSizeMAX);
fprintf(stderr, " colorASizeMAX=%ld\n", renderer->colorASizeMAX);
fprintf(stderr, " colorFloatRGBSizeMAX=%ld\n", renderer->colorFloatRGBSizeMAX);
fprintf(stderr, " colorFloatASizeMAX=%ld\n", renderer->colorFloatASizeMAX);
fprintf(stderr, " colorFloatRGBSizeMIN=%ld\n", renderer->colorFloatRGBSizeMIN);
fprintf(stderr, " colorFloatASizeMIN=%ld\n", renderer->colorFloatASizeMIN);
fprintf(stderr, " colorModesCount=%ld\n", renderer->colorModesCount);
fprintf(stderr, " colorFloatModesCount=%ld\n", renderer->colorFloatModesCount);
fprintf(stderr, " depthModes=%ld\n", renderer->depthModes);
fprintf(stderr, " depthSizeMAX=%ld\n", renderer->depthSizeMAX);
fprintf(stderr, " depthModesCount=%ld\n", renderer->depthModesCount);
fprintf(stderr, " stencilModes=%ld\n", renderer->stencilModes);
fprintf(stderr, " stencilSizeMAX=%ld\n", renderer->stencilSizeMAX);
fprintf(stderr, " stencilModesCount=%ld\n", renderer->stencilModesCount);
fprintf(stderr, " accumModes=%ld\n", renderer->accumModes);
fprintf(stderr, " accumRGBSizeMAX=%ld\n", renderer->accumRGBSizeMAX);
fprintf(stderr, " accumASizeMAX=%ld\n", renderer->accumASizeMAX);
fprintf(stderr, " accumModesCount=%ld\n", renderer->accumModesCount);
fprintf(stderr, "\n");
}
#endif
}
long validateParameter(NSOpenGLPixelFormatAttribute attribute, long value)
{
int i;
for (i=0; i<gRenderersCount; i++) {
RendererInfo* renderer = &gRenderers[i];
if (renderer->accelerated != 0) {
switch (attribute) {
case NSOpenGLPFAStereo:
return renderer->stereo;
case NSOpenGLPFAStencilSize:
return MIN(value, renderer->stencilSizeMAX);
default:
break;
}
}
}
return value;
}
NSOpenGLPixelFormat* createPixelFormat(int* iattrs, int niattrs, int* ivalues) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
getRendererInfo();
// http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/ObjC_classic/Classes/NSOpenGLPixelFormat.html
NSOpenGLPixelFormatAttribute attribs[256];
DBG_PRINT("createPixelFormat.0: attrs %d: ", niattrs);
int idx = 0;
int i;
for (i = 0; i < niattrs && iattrs[i]>0; i++) {
int attr = iattrs[i];
DBG_PRINT("%d: %d, ", attr, ivalues[i]);
switch (attr) {
case NSOpenGLPFAAccelerated:
// ignored - allow non accelerated profiles, or see NSOpenGLPFANoRecovery
break;
case NSOpenGLPFANoRecovery:
if (ivalues[i] != 0) {
attribs[idx++] = NSOpenGLPFANoRecovery;
}
break;
case NSOpenGLPFAPixelBuffer:
if (ivalues[i] != 0) {
attribs[idx++] = NSOpenGLPFAPixelBuffer;
}
break;
case kCGLPFAColorFloat:
if (ivalues[i] != 0) {
attribs[idx++] = kCGLPFAColorFloat;
}
break;
case NSOpenGLPFADoubleBuffer:
if (ivalues[i] != 0) {
attribs[idx++] = NSOpenGLPFADoubleBuffer;
}
break;
case NSOpenGLPFAStereo:
if (ivalues[i] != 0 && (validateParameter(NSOpenGLPFAStereo, 0 /* dummy */) != 0)) {
attribs[idx++] = NSOpenGLPFAStereo;
}
break;
#ifdef CGL_VERSION_1_3
case kCGLPFAOpenGLProfile:
#endif
case NSOpenGLPFAColorSize:
case NSOpenGLPFAAlphaSize:
case NSOpenGLPFADepthSize:
case NSOpenGLPFAAccumSize:
case NSOpenGLPFASampleBuffers:
case NSOpenGLPFASamples:
attribs[idx++] = attr;
attribs[idx++] = ivalues[i];
break;
case NSOpenGLPFAStencilSize:
attribs[idx++] = attr;
attribs[idx++] = validateParameter(NSOpenGLPFAStencilSize, ivalues[i]);
break;
default:
// Need better way to signal to caller
return nil;
}
}
// Zero-terminate
attribs[idx++] = 0;
NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
// if(fmt == nil) { fallback to a [NSOpenGLView defaultPixelFormat] crashed (SIGSEGV) on 10.6.7/NV }
DBG_PRINT("createPixelFormat.X: pfmt %p\n", fmt);
[pool release];
return fmt;
}
void queryPixelFormat(NSOpenGLPixelFormat* fmt, int* iattrs, int niattrs, int* ivalues) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
GLint tmp;
// FIXME: think about how specifying this might affect the API
GLint virtualScreen = 0;
int i;
for (i = 0; i < niattrs && iattrs[i]>0; i++) {
[fmt getValues: &tmp
forAttribute: (NSOpenGLPixelFormatAttribute) iattrs[i]
forVirtualScreen: virtualScreen];
ivalues[i] = (int) tmp;
}
[pool release];
}
void deletePixelFormat(NSOpenGLPixelFormat* fmt) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[fmt release];
[pool release];
}
NSOpenGLContext* getCurrentContext() {
NSOpenGLContext *ctx = NULL;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
ctx = [NSOpenGLContext currentContext];
[pool release];
return ctx;
}
CGLContextObj getCGLContext(NSOpenGLContext* ctx) {
void * cglContext = NULL;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
cglContext = [ctx CGLContextObj];
[pool release];
return cglContext;
}
NSView* getNSView(NSOpenGLContext* ctx) {
NSView* view = NULL;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
view = [ctx view];
[pool release];
return view;
}
NSOpenGLContext* createContext(NSOpenGLContext* share,
NSView* view,
Bool isBackingLayerView,
NSOpenGLPixelFormat* fmt,
Bool opaque,
int* viewNotReady)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
getRendererInfo();
DBG_PRINT("createContext.0: share %p, view %p, isBackingLayer %d, pixfmt %p, opaque %d\n",
share, view, (int)isBackingLayerView, fmt, opaque);
if (view != NULL) {
Bool viewReady = true;
if(!isBackingLayerView) {
if ([view lockFocusIfCanDraw] == NO) {
DBG_PRINT("createContext.1 [view lockFocusIfCanDraw] failed\n");
viewReady = false;
}
}
if(viewReady) {
NSRect frame = [view frame];
if ((frame.size.width == 0) || (frame.size.height == 0)) {
if(!isBackingLayerView) {
[view unlockFocus];
}
DBG_PRINT("createContext.2 view.frame size %dx%d\n", (int)frame.size.width, (int)frame.size.height);
viewReady = false;
}
}
if (!viewReady)
{
if (viewNotReady != NULL)
{
*viewNotReady = 1;
}
// the view is not ready yet
DBG_PRINT("createContext.X: view not ready yet\n");
[pool release];
return NULL;
}
}
NSOpenGLContext* ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:share];
if (ctx != nil) {
if (view != nil) {
if(!opaque) {
GLint zeroOpacity = 0;
[ctx setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity];
}
[ctx setView:view];
if(!isBackingLayerView) {
[view unlockFocus];
}
}
}
DBG_PRINT("createContext.X: ctx: %p\n", ctx);
[pool release];
return ctx;
}
Bool makeCurrentContext(NSOpenGLContext* ctx) {
#if 0
// we issue the CGL Lock from Java upfront!
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
CGLError cglError = CGLLockContext([ctx CGLContextObj]);
if(0 == cglError) {
[ctx makeCurrentContext];
}
[pool release];
return 0 == cglError;
#else
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[ctx makeCurrentContext];
[pool release];
return true;
#endif
}
Bool clearCurrentContext(NSOpenGLContext* ctx) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSOpenGLContext *currentNSContext = [NSOpenGLContext currentContext];
if( currentNSContext != ctx ) {
[ctx makeCurrentContext];
}
[NSOpenGLContext clearCurrentContext];
#if 0
// we issue the CGL Lock from Java upfront!
CGLUnlockContext([ctx CGLContextObj]);
#endif
[pool release];
return true;
}
Bool deleteContext(NSOpenGLContext* ctx, Bool releaseOnMainThread) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[ctx clearDrawable];
if(releaseOnMainThread && NO == [NSThread isMainThread]) {
[ctx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
} else {
// would hangs for ~10s for 1 of a shared context set or offscreen context, set releaseOnMainThread=true !
[ctx release];
}
[pool release];
return true;
}
Bool flushBuffer(NSOpenGLContext* ctx) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[ctx flushBuffer];
[pool release];
return true;
}
void setContextOpacity(NSOpenGLContext* ctx, int opacity) {
[ctx setValues:&opacity forParameter:NSOpenGLCPSurfaceOpacity];
}
void updateContext(NSOpenGLContext* ctx) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[ctx update];
[pool release];
}
void copyContext(NSOpenGLContext* dest, NSOpenGLContext* src, int mask) {
[dest copyAttributesFromContext: src withMask: mask];
}
void* updateContextRegister(NSOpenGLContext* ctx, NSView* view) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
ContextUpdater *contextUpdater = [[ContextUpdater alloc] initWithContext: ctx view: view];
[pool release];
return contextUpdater;
}
Bool updateContextNeedsUpdate(void* updater) {
ContextUpdater *contextUpdater = (ContextUpdater *)updater;
BOOL res;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
res = [contextUpdater needsUpdate];
[pool release];
return ( res == TRUE ) ? true : false;
}
void updateContextUnregister(void* updater) {
ContextUpdater *contextUpdater = (ContextUpdater *)updater;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[contextUpdater release];
[pool release];
}
NSOpenGLPixelBuffer* createPBuffer(int renderTarget, int internalFormat, int width, int height) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc]
initWithTextureTarget:renderTarget
textureInternalFormat:internalFormat
textureMaxMipMapLevel:0
pixelsWide:width
pixelsHigh:height];
[pool release];
return pBuffer;
}
Bool destroyPBuffer(NSOpenGLPixelBuffer* pBuffer) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[pBuffer release];
[pool release];
return true;
}
void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[ctx setPixelBuffer: pBuffer
cubeMapFace: 0
mipMapLevel: 0
currentVirtualScreen: [ctx currentVirtualScreen]];
[pool release];
}
void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[ctx setTextureImageToPixelBuffer: pBuffer colorBuffer: colorBuffer];
[pool release];
}
#include <mach-o/dyld.h>
Bool imagesInitialized = false;
static char libGLStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
static char libGLUStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib";
static const struct mach_header *libGLImage;
static const struct mach_header *libGLUImage;
void* getProcAddress(const char *procname) {
if (imagesInitialized == false) {
imagesInitialized = true;
unsigned long options = NSADDIMAGE_OPTION_RETURN_ON_ERROR;
libGLImage = NSAddImage(libGLStr, options);
libGLUImage = NSAddImage(libGLUStr, options);
}
unsigned long options = NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR;
char underscoreName[512] = "_";
strcat(underscoreName, procname);
if (NSIsSymbolNameDefinedInImage(libGLImage, underscoreName) == YES) {
NSSymbol sym = NSLookupSymbolInImage(libGLImage, underscoreName, options);
return NSAddressOfSymbol(sym);
}
if (NSIsSymbolNameDefinedInImage(libGLUImage, underscoreName) == YES) {
NSSymbol sym = NSLookupSymbolInImage(libGLUImage, underscoreName, options);
return NSAddressOfSymbol(sym);
}
if (NSIsSymbolNameDefinedWithHint(underscoreName, "GL")) {
NSSymbol sym = NSLookupAndBindSymbol(underscoreName);
return NSAddressOfSymbol(sym);
}
return NULL;
}
void setSwapInterval(NSOpenGLContext* ctx, int interval) {
GLint swapInterval = interval;
[ctx setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
}
Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp) {
CGDisplayErr err = CGSetDisplayTransferByTable(kCGDirectMainDisplay, tableSize, redRamp, greenRamp, blueRamp);
return (err == CGDisplayNoErr);
}
void resetGammaRamp() {
CGDisplayRestoreColorSyncSettings();
}
/***
* The following static functions are copied out of NEWT's OSX impl. <src/newt/native/MacWindow.m>
* May need to push code to NativeWindow, to remove duplication.
*/
static NSScreen * NewtScreen_getNSScreenByIndex(int screen_idx) {
NSArray *screens = [NSScreen screens];
if(screen_idx<0) screen_idx=0;
if(screen_idx>=[screens count]) screen_idx=0;
return (NSScreen *) [screens objectAtIndex: screen_idx];
}
static CGDirectDisplayID NewtScreen_getCGDirectDisplayIDByNSScreen(NSScreen *screen) {
// Mind: typedef uint32_t CGDirectDisplayID; - however, we assume it's 64bit on 64bit ?!
NSDictionary * dict = [screen deviceDescription];
NSNumber * val = (NSNumber *) [dict objectForKey: @"NSScreenNumber"];
// [NSNumber integerValue] returns NSInteger which is 32 or 64 bit native size
return (CGDirectDisplayID) [val integerValue];
}
static long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
{
long value = 0;
CFNumberRef numRef;
numRef = (CFNumberRef)CFDictionaryGetValue(theDict, key);
if (numRef != NULL)
CFNumberGetValue(numRef, kCFNumberLongType, &value);
return value;
}
#define CGDDGetModeRefreshRate(mode) GetDictionaryLong((mode), kCGDisplayRefreshRate)
int getScreenRefreshRate(int scrn_idx) {
NSScreen *screen = NewtScreen_getNSScreenByIndex(scrn_idx);
CGDirectDisplayID display = NewtScreen_getCGDirectDisplayIDByNSScreen(screen);
CFDictionaryRef mode = CGDisplayCurrentMode(display);
return CGDDGetModeRefreshRate(mode);
}
|