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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl;
public abstract class GLContext {
public static final int CONTEXT_NOT_CURRENT = 0;
public static final int CONTEXT_CURRENT = 1;
public static final int CONTEXT_CURRENT_NEW = 2;
private static ThreadLocal currentContext = new ThreadLocal();
/**
* Returns the GLDrawable to which this context may be used to
* draw.
*/
// FIXME
// public abstract GLDrawable getGLDrawable();
/**
* Makes this GLContext current on the calling thread.
*
* There are two return values that indicate success and one that
* indicates failure. A return value of CONTEXT_CURRENT_NEW
* indicates that that context has been made current, and that
* this is the first time this context has been made current, or
* that the state of the underlying context or drawable may have
* changed since the last time this context was made current. In
* this case, the application may wish to initialize the state. A
* return value of CONTEXT_CURRENT indicates that the context has
* been made currrent, with its previous state restored.
*
* If the context could not be made current (for example, because
* the underlying drawable has not ben realized on the display) ,
* a value of CONTEXT_NOT_CURRENT is returned.
*
* If the context is in use by another thread at the time of the
* call, then if isSynchronized() is true the call will
* block. If isSynchronized() is false, an exception will be
* thrown and the context will remain current on the other thread.
*
* @return CONTEXT_CURRENT if the context was successfully made current
* @return CONTEXT_CURRENT_NEW if the context was successfully made
* current, but need to be initialized.
*
* @return CONTEXT_NOT_CURRENT if the context could not be made current.
*
* @throws GLException if synchronization is disabled and the
* context is current on another thread, or because the context
* could not be created or made current due to non-recoverable,
* window system-specific errors.
*/
public abstract int makeCurrent() throws GLException;
/**
* Releases control of this GLContext from the current thread.
*
* @throw GLException if the context had not previously been made
* current on the current thread
*/
public abstract void release() throws GLException;
/**
* Returns the context which is current on the current thread. If no
* context is current, returns null.
*
* @return the context current on this thread, or null if no context
* is current.
*/
public static GLContext getCurrent() {
return (GLContext) currentContext.get();
}
/**
* Sets the current context object on the current thread. This
* method is called by GLContext implementations during {@link
* #makeCurrent} and does not need to be called by end users.
*
*/
public static void setCurrent(GLContext cur) {
currentContext.set(cur);
}
/**
* For onscreen GLDrawables, indicates to the GLContext
* implementation that the underlying window has been created and
* can be drawn into.
*/
public abstract void setRealized();
/**
* Destroys this OpenGL context and frees its associated resources.
* <P>
* For onscreen GLDrawables, should be used to indicate to the
* GLContext implementation that the underlying window has been
* destroyed.
*/
public abstract void destroy();
/**
* Returns true if 'makeCurrent' will exhibit synchronized behavior.
*/
public abstract boolean isSynchronized();
/**
* Determines whether 'makeCurrent' will exhibit synchronized behavior.
*/
public abstract void setSynchronized(boolean isSynchronized);
// 'GL' and 'GLU' pipelines allow instrumenting the actual
// pipeline for debugging, tracing, etc.
public abstract GL getGL();
public abstract GLU getGLU();
public abstract void setGL(GL gl);
public abstract void setGLU(GLU glu);
}
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