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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import net.java.games.jogl.impl.*;
/** <P> Provides a virtual machine- and operating system-independent
mechanism for creating {@link net.java.games.jogl.GLCanvas} and {@link
net.java.games.jogl.GLJPanel} objects. </P>
<P> The {@link net.java.games.jogl.GLCapabilities} objects passed in to the
various factory methods are used as a hint for the properties of
the returned drawable. The default capabilities selection
algorithm (equivalent to passing in a null {@link
GLCapabilitiesChooser}) is described in {@link
DefaultGLCapabilitiesChooser}. Sophisticated applications needing
to change the selection algorithm may pass in their own {@link
GLCapabilitiesChooser} which can select from the available pixel
formats. </P>
<P> Because of the multithreaded nature of the Java platform's
window system toolkit, it is typically not possible to immediately
reject a given {@link GLCapabilities} as being unsupportable by
either returning <code>null</code> from the creation routines or
raising a {@link GLException}. The semantics of the rejection
process are (unfortunately) left unspecified for now. The current
implementation will cause a {@link GLException} to be raised
during the first repaint of the {@link GLCanvas} or {@link
GLJPanel} if the capabilities can not be met. </P>
*/
public class GLDrawableFactory {
private static GLDrawableFactory factory = new GLDrawableFactory();
private GLDrawableFactory() {}
/** Returns the sole GLDrawableFactory instance. */
public static GLDrawableFactory getFactory() {
return factory;
}
/**
* Selects an AWT GraphicsConfiguration on the specified
* GraphicsDevice compatible with the supplied GLCapabilities. This
* method is intended to be used by applications which do not use
* the supplied GLCanvas class but instead wrap their own Canvas
* with a GLDrawable. Some platforms (specifically X11) require the
* GraphicsConfiguration to be specified when the platform-specific
* window system object, such as a Canvas, is created. This method
* returns null on platforms on which the OpenGL pixel format
* selection process is performed later.
*
* @see java.awt.Canvas(java.awt.GraphicsConfiguration)
*/
public GraphicsConfiguration
chooseGraphicsConfiguration(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GraphicsDevice device) {
return GLContextFactory.getFactory().chooseGraphicsConfiguration(capabilities, chooser, device);
}
/**
* Returns a GLDrawable that wraps a platform-specific window system
* object, such as an AWT or LCDUI Canvas. On platforms which
* support it, selects a pixel format compatible with the supplied
* GLCapabilities, or if the passed GLCapabilities object is null,
* uses a default set of capabilities. On these platforms, uses
* either the supplied GLCapabilitiesChooser object, or if the
* passed GLCapabilitiesChooser object is null, uses a
* DefaultGLCapabilitiesChooser instance.
*
* @throw IllegalArgumentException if the passed target is either
* null or its data type is not supported by this GLDrawableFactory.
* @throw GLException if any window system-specific errors caused
* the creation of the GLDrawable to fail.
*/
public GLDrawable getGLDrawable(Object target,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser)
throws IllegalArgumentException, GLException {
return GLContextFactory.getFactory().getGLDrawable(target, capabilities, chooser);
}
//----------------------------------------------------------------------
// Methods to create high-level objects
/** Creates a {@link GLCanvas} on the default graphics device with
the specified capabilities using the default capabilities
selection algorithm. */
public GLCanvas createGLCanvas(GLCapabilities capabilities) {
return createGLCanvas(capabilities, null, null, null);
}
/** Creates a {@link GLCanvas} on the specified graphics device with
the specified capabilities using the supplied capabilities
selection algorithm. A null chooser is equivalent to using the
{@link DefaultGLCapabilitiesChooser}. The canvas will share
textures and display lists with the specified {@link GLContext};
the context must either be null or have been fabricated by
classes in this package. A null context indicates no sharing. A
null GraphicsDevice is equivalent to using that returned from
<code>GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice()</code>. */
public GLCanvas createGLCanvas(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLContext shareWith,
GraphicsDevice device) {
if (chooser == null) {
chooser = new DefaultGLCapabilitiesChooser();
}
if (device == null) {
device = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
}
// The platform-specific GLContextFactory will only provide a
// non-null GraphicsConfiguration on platforms where this is
// necessary (currently only X11, as Windows allows the pixel
// format of the window to be set later and Mac OS X seems to
// handle this very differently than all other platforms). On
// other platforms this method returns null; it is the case (at
// least in the Sun AWT implementation) that this will result in
// equivalent behavior to calling the no-arg super() constructor
// for Canvas.
return new GLCanvas(capabilities,
chooser,
shareWith,
device);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the default capabilities selection algorithm. */
public GLJPanel createGLJPanel(GLCapabilities capabilities) {
return createGLJPanel(capabilities, null, null);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the default capabilities selection algorithm. The panel will
share textures and display lists with the specified {@link
GLContext}; the context must either be null or have been
fabricated by classes in this package. A null context indicates
no sharing. */
public GLJPanel createGLJPanel(GLCapabilities capabilities, GLContext shareWith) {
return createGLJPanel(capabilities, null, shareWith);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the supplied capabilities selection algorithm. A null chooser is
equivalent to using the {@link DefaultGLCapabilitiesChooser}. */
public GLJPanel createGLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
return createGLJPanel(capabilities, chooser, null);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the supplied capabilities selection algorithm. A null chooser is
equivalent to using the {@link DefaultGLCapabilitiesChooser}.
The panel will share textures and display lists with the
specified {@link GLContext}; the context must either be null or
have been fabricated by classes in this package. A null context
indicates no sharing. */
public GLJPanel createGLJPanel(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLContext shareWith) {
if (chooser == null) {
chooser = new DefaultGLCapabilitiesChooser();
}
return new GLJPanel(capabilities, chooser, shareWith);
}
/**
* Returns true if it is possible to create a GLPbuffer with the
* given capabilites and dimensions.
*/
public boolean canCreateGLPbuffer(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
// FIXME
throw new GLException("Not yet implemented");
}
/**
* Creates a GLPbuffer with the given capabilites and dimensions.
*/
public GLPbuffer createGLPbuffer(GLCapabilities capabilities,
int initialWidth,
int initialHeight,
GLContext shareWith) {
// FIXME
throw new GLException("Not yet implemented");
}
}
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