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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.macosx;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.lang.reflect.InvocationTargetException;
import java.util.ArrayList;
import java.util.List;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class MacOSXGLDrawableFactory extends GLDrawableFactoryImpl {
static {
NativeLibLoader.load();
}
public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GraphicsDevice device) {
return null;
}
public GLDrawable getGLDrawable(Object target,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser) {
if (target == null) {
throw new IllegalArgumentException("Null target");
}
if (!(target instanceof Component)) {
throw new IllegalArgumentException("GLDrawables not supported for objects of type " +
target.getClass().getName() + " (only Components are supported in this implementation)");
}
return new MacOSXOnscreenGLDrawable((Component) target, capabilities, chooser);
}
public GLDrawableImpl createOffscreenDrawable(GLCapabilities capabilities,
GLCapabilitiesChooser chooser) {
return new MacOSXOffscreenGLDrawable(capabilities);
}
public boolean canCreateGLPbuffer(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
return true;
}
public GLPbuffer createGLPbuffer(final GLCapabilities capabilities,
final int initialWidth,
final int initialHeight,
final GLContext shareWith) {
final List returnList = new ArrayList();
Runnable r = new Runnable() {
public void run() {
MacOSXPbufferGLDrawable pbufferDrawable = new MacOSXPbufferGLDrawable(capabilities,
initialWidth,
initialHeight);
GLPbufferImpl pbuffer = new GLPbufferImpl(pbufferDrawable, shareWith);
returnList.add(pbuffer);
}
};
maybeDoSingleThreadedWorkaround(r);
return (GLPbuffer) returnList.get(0);
}
private void maybeDoSingleThreadedWorkaround(Runnable action) {
if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) {
try {
EventQueue.invokeAndWait(action);
} catch (InvocationTargetException e) {
throw new GLException(e.getTargetException());
} catch (InterruptedException e) {
throw new GLException(e);
}
} else {
action.run();
}
}
}
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