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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.macosx;
import java.awt.Component;
import java.util.*;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
import java.security.*;
public class MacOSXOnscreenGLContext extends MacOSXGLContext {
// Variables for lockSurface/unlockSurface
private JAWT_DrawingSurface ds;
private JAWT_DrawingSurfaceInfo dsi;
private JAWT_MacOSXDrawingSurfaceInfo macosxdsi;
// Variables for pbuffer support
List pbuffersToInstantiate = new ArrayList();
// Workaround for instance of 4796548
private boolean firstLock = true;
public MacOSXOnscreenGLContext(Component component,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLContext shareWith) {
super(component, capabilities, chooser, shareWith);
}
protected boolean isOffscreen() {
return false;
}
public int getOffscreenContextReadBuffer() {
throw new GLException("Should not call this");
}
public boolean offscreenImageNeedsVerticalFlip() {
throw new GLException("Should not call this");
}
public boolean canCreatePbufferContext() {
return true;
}
public synchronized GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
MacOSXPbufferGLContext ctx = new MacOSXPbufferGLContext(capabilities, initialWidth, initialHeight);
GLContextShareSet.registerSharing(this, ctx);
pbuffersToInstantiate.add(ctx);
return ctx;
}
public void bindPbufferToTexture() {
throw new GLException("Should not call this");
}
public void releasePbufferFromTexture() {
throw new GLException("Should not call this");
}
public synchronized void setRenderingThread(Thread currentThreadOrNull, Runnable initAction) {
this.willSetRenderingThread = false;
// FIXME: the JAWT in the Panther developer release
// requires all JAWT operations to be done on the AWT
// thread. This means that setRenderingThread won't work
// yet on this platform. This method can be deleted once
// the update for that release ships.
}
protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
try {
if (!lockSurface()) {
return false;
}
boolean ret = super.makeCurrent(initAction);
if (ret) {
// Assume the canvas might have been resized or moved and tell the OpenGL
// context to update itself. This used to be done only upon receiving a
// reshape event but that doesn't appear to be sufficient. An experiment
// was also done to add a HierarchyBoundsListener to the GLCanvas and
// do this updating only upon reshape of this component or reshape or movement
// of an ancestor, but this also wasn't sufficient and left garbage on the
// screen in some situations.
CGL.updateContext(nsContext, nsView);
// Instantiate any pending pbuffers
while (!pbuffersToInstantiate.isEmpty()) {
MacOSXPbufferGLContext ctx =
(MacOSXPbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1);
ctx.createPbuffer(nsView, nsContext);
}
} else {
// View might not have been ready
unlockSurface();
}
return ret;
} catch (RuntimeException e) {
try {
unlockSurface();
} catch (Exception e2) {
// do nothing if unlockSurface throws
}
throw(e);
}
}
protected synchronized void free() throws GLException {
try {
super.free();
} finally {
unlockSurface();
}
}
public synchronized void swapBuffers() throws GLException {
if (!CGL.flushBuffer(nsContext, nsView)) {
throw new GLException("Error swapping buffers");
}
}
private boolean lockSurface() throws GLException {
if (nsView != 0) {
throw new GLException("Surface already locked");
}
ds = getJAWT().GetDrawingSurface(component);
if (ds == null) {
// Widget not yet realized
return false;
}
int res = ds.Lock();
if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) {
throw new GLException("Unable to lock surface");
}
// See whether the surface changed and if so destroy the old
// OpenGL nsContext so it will be recreated
if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) {
if (nsContext != 0) {
//CGL.updateContextUnregister(nsContext, nsView, updater); // gznote: not thread safe yet!
if (!CGL.deleteContext(nsContext, nsView)) {
throw new GLException("Unable to delete old GL nsContext after surface changed");
}
}
}
if (firstLock) {
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
dsi = ds.GetDrawingSurfaceInfo();
return null;
}
});
} else {
dsi = ds.GetDrawingSurfaceInfo();
}
if (dsi == null) {
ds.Unlock();
getJAWT().FreeDrawingSurface(ds);
ds = null;
// Widget not yet realized
return false;
}
firstLock = false;
macosxdsi = (JAWT_MacOSXDrawingSurfaceInfo) dsi.platformInfo();
if (macosxdsi == null) {
ds.FreeDrawingSurfaceInfo(dsi);
ds.Unlock();
getJAWT().FreeDrawingSurface(ds);
ds = null;
dsi = null;
// Widget not yet realized
return false;
}
nsView = macosxdsi.cocoaViewRef();
if (nsView == 0) {
ds.FreeDrawingSurfaceInfo(dsi);
ds.Unlock();
getJAWT().FreeDrawingSurface(ds);
ds = null;
dsi = null;
macosxdsi = null;
// Widget not yet realized
return false;
}
return true;
}
private void unlockSurface() throws GLException {
if (nsView == 0) {
throw new GLException("Surface already unlocked");
}
ds.FreeDrawingSurfaceInfo(dsi);
ds.Unlock();
getJAWT().FreeDrawingSurface(ds);
ds = null;
dsi = null;
macosxdsi = null;
nsView = 0;
}
}
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