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|
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.windows;
import java.awt.Component;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.Rectangle;
import java.util.*;
import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public abstract class WindowsGLContext extends GLContext {
private static JAWT jawt;
protected long hglrc;
protected long hdc;
private boolean wglGetExtensionsStringEXTInitialized;
private boolean wglGetExtensionsStringEXTAvailable;
private static final Map/*<String, String>*/ functionNameMap;
private static final Map/*<String, String>*/ extensionNameMap;
// Table that holds the addresses of the native C-language entry points for
// OpenGL functions.
private GLProcAddressTable glProcAddressTable;
// Handle to GLU32.dll
private long hglu32;
private static final int MAX_PFORMATS = 256;
private static final int MAX_ATTRIBS = 256;
static {
functionNameMap = new HashMap();
functionNameMap.put("glAllocateMemoryNV", "wglAllocateMemoryNV");
functionNameMap.put("glFreeMemoryNV", "wglFreeMemoryNV");
extensionNameMap = new HashMap();
extensionNameMap.put("GL_ARB_pbuffer", "WGL_ARB_pbuffer");
extensionNameMap.put("GL_ARB_pixel_format", "WGL_ARB_pixel_format");
}
public WindowsGLContext(Component component,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLContext shareWith) {
super(component, capabilities, chooser, shareWith);
}
protected GL createGL()
{
return new WindowsGLImpl(this);
}
protected String mapToRealGLFunctionName(String glFunctionName) {
String lookup = (String) functionNameMap.get(glFunctionName);
if (lookup != null) {
return lookup;
}
return glFunctionName;
}
protected String mapToRealGLExtensionName(String glExtensionName) {
String lookup = (String) extensionNameMap.get(glExtensionName);
if (lookup != null) {
return lookup;
}
return glExtensionName;
}
protected abstract boolean isOffscreen();
public abstract int getOffscreenContextBufferedImageType();
public int getOffscreenContextWidth() {
throw new GLException("Should not call this");
}
public int getOffscreenContextHeight() {
throw new GLException("Should not call this");
}
public int getOffscreenContextPixelDataType() {
throw new GLException("Should not call this");
}
public abstract int getOffscreenContextReadBuffer();
public abstract boolean offscreenImageNeedsVerticalFlip();
/**
* Creates and initializes an appropriate OpenGL context. Should only be
* called by {@link #makeCurrent(Runnable)}.
*/
protected abstract void create();
protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
boolean created = false;
if (hglrc == 0) {
create();
if (DEBUG) {
System.err.println("!!! Created GL context for " + getClass().getName());
}
created = true;
}
if (!WGL.wglMakeCurrent(hdc, hglrc)) {
throw new GLException("Error making context current: " + WGL.GetLastError());
}
if (created) {
resetGLFunctionAvailability();
// Windows can set up sharing of display lists after creation time
WindowsGLContext other = (WindowsGLContext) GLContextShareSet.getShareContext(this);
if (other != null) {
long hglrc2 = other.getHGLRC();
if (hglrc2 == 0) {
throw new GLException("GLContextShareSet returned an invalid OpenGL context");
}
if (!WGL.wglShareLists(hglrc2, hglrc)) {
throw new GLException("wglShareLists(0x" + Long.toHexString(hglrc2) +
", 0x" + Long.toHexString(hglrc) + ") failed");
}
}
GLContextShareSet.contextCreated(this);
initAction.run();
}
return true;
}
protected synchronized void free() throws GLException {
if (!WGL.wglMakeCurrent(0, 0)) {
throw new GLException("Error freeing OpenGL context: " + WGL.GetLastError());
}
}
protected void destroyImpl() throws GLException {
if (hglrc != 0) {
if (!WGL.wglDeleteContext(hglrc)) {
throw new GLException("Unable to delete OpenGL context");
}
if (DEBUG) {
System.err.println("!!! Destroyed OpenGL context " + hglrc);
}
hglrc = 0;
}
}
public abstract void swapBuffers() throws GLException;
protected long dynamicLookupFunction(String glFuncName) {
long res = WGL.wglGetProcAddress(glFuncName);
if (res == 0) {
// GLU routines aren't known to the OpenGL function lookup
if (hglu32 == 0) {
hglu32 = WGL.LoadLibraryA("GLU32");
if (hglu32 == 0) {
throw new GLException("Error loading GLU32.DLL");
}
}
res = WGL.GetProcAddress(hglu32, glFuncName);
}
return res;
}
public boolean isCreated() {
return (hglrc != 0);
}
protected void resetGLFunctionAvailability() {
super.resetGLFunctionAvailability();
if (DEBUG) {
System.err.println("!!! Initializing OpenGL extension address table");
}
resetProcAddressTable(getGLProcAddressTable());
}
public GLProcAddressTable getGLProcAddressTable() {
if (glProcAddressTable == null) {
// FIXME: cache ProcAddressTables by capability bits so we can
// share them among contexts with the same capabilities
glProcAddressTable = new GLProcAddressTable();
}
return glProcAddressTable;
}
public String getPlatformExtensionsString() {
if (!wglGetExtensionsStringEXTInitialized) {
wglGetExtensionsStringEXTAvailable = (WGL.wglGetProcAddress("wglGetExtensionsStringEXT") != 0);
wglGetExtensionsStringEXTInitialized = true;
}
if (wglGetExtensionsStringEXTAvailable) {
return gl.wglGetExtensionsStringEXT();
} else {
return "";
}
}
protected boolean isFunctionAvailable(String glFunctionName)
{
boolean available = super.isFunctionAvailable(glFunctionName);
// Sanity check for implementations that use proc addresses for run-time
// linking: if the function IS available, then make sure there's a proc
// address for it if it's an extension or not part of the OpenGL 1.1 core
// (post GL 1.1 functions are run-time linked on windows).
assert(!available ||
(getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 ||
FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName)))
);
return available;
}
//----------------------------------------------------------------------
// Internals only below this point
//
protected JAWT getJAWT() {
if (jawt == null) {
JAWT j = new JAWT();
j.version(JAWTFactory.JAWT_VERSION_1_4);
if (!JAWTFactory.JAWT_GetAWT(j)) {
throw new RuntimeException("Unable to initialize JAWT");
}
jawt = j;
}
return jawt;
}
// Helper routine for the overridden create() to call
protected void choosePixelFormatAndCreateContext(boolean onscreen) {
PIXELFORMATDESCRIPTOR pfd = null;
int pixelFormat = 0;
if (onscreen) {
GLCapabilities[] availableCaps = null;
int numFormats = 0;
pfd = newPixelFormatDescriptor();
GraphicsConfiguration config = component.getGraphicsConfiguration();
GraphicsDevice device = config.getDevice();
// Produce a recommended pixel format selection for the GLCapabilitiesChooser.
// Try to use wglChoosePixelFormatARB if we have it available
GL dummyGL = WindowsGLContextFactory.getDummyGL(device);
int recommendedPixelFormat = -1;
boolean haveWGLChoosePixelFormatARB = false;
boolean haveWGLARBMultisample = false;
if (dummyGL != null) {
String availableWGLExtensions = WindowsGLContextFactory.getDummyGLExtensions(device);
if (availableWGLExtensions.indexOf("WGL_ARB_pixel_format") >= 0) {
haveWGLChoosePixelFormatARB = true;
if (availableWGLExtensions.indexOf("WGL_ARB_multisample") >= 0) {
haveWGLARBMultisample = true;
}
}
}
Rectangle rect = config.getBounds();
long dc = 0;
long rc = 0;
boolean freeWGLC = false;
if( dummyGL != null ) {
dc = WindowsGLContextFactory.getDummyGLContext( device ).hdc;
rc = WindowsGLContextFactory.getDummyGLContext( device ).hglrc;
if( !WGL.wglMakeCurrent( dc, rc ) ) {
System.err.println("Error Making WGLC Current: " + WGL.GetLastError() );
} else {
freeWGLC = true;
}
}
if (dummyGL != null && haveWGLChoosePixelFormatARB) {
int[] iattributes = new int [2 * MAX_ATTRIBS];
int[] iresults = new int [2 * MAX_ATTRIBS];
float[] fattributes = new float[2 * MAX_ATTRIBS];
int niattribs = 0;
int nfattribs = 0;
iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
if (capabilities.getDoubleBuffered()) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = GL.WGL_STEREO_ARB;
if (capabilities.getStereo()) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
iattributes[niattribs++] = capabilities.getDepthBits();
iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
iattributes[niattribs++] = capabilities.getRedBits();
iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
iattributes[niattribs++] = capabilities.getGreenBits();
iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
iattributes[niattribs++] = capabilities.getBlueBits();
iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
iattributes[niattribs++] = capabilities.getAlphaBits();
iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
iattributes[niattribs++] = capabilities.getStencilBits();
if (capabilities.getAccumRedBits() > 0 ||
capabilities.getAccumGreenBits() > 0 ||
capabilities.getAccumBlueBits() > 0 ||
capabilities.getAccumAlphaBits() > 0) {
iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
iattributes[niattribs++] = (capabilities.getAccumRedBits() +
capabilities.getAccumGreenBits() +
capabilities.getAccumBlueBits() +
capabilities.getAccumAlphaBits());
iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
iattributes[niattribs++] = capabilities.getAccumRedBits();
iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
iattributes[niattribs++] = capabilities.getAccumGreenBits();
iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
iattributes[niattribs++] = capabilities.getAccumBlueBits();
iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
iattributes[niattribs++] = capabilities.getAccumAlphaBits();
}
if (haveWGLARBMultisample) {
if (capabilities.getSampleBuffers()) {
iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
iattributes[niattribs++] = capabilities.getNumSamples();
}
}
int[] pformats = new int[MAX_PFORMATS];
int[] numFormatsTmp = new int[1];
if (dummyGL.wglChoosePixelFormatARB(hdc,
iattributes,
fattributes,
MAX_PFORMATS,
pformats,
numFormatsTmp)) {
numFormats = numFormatsTmp[0];
if (numFormats > 0) {
// Remove one-basing of pixel format (added on later)
recommendedPixelFormat = pformats[0] - 1;
if (DEBUG) {
System.err.println("Used wglChoosePixelFormatARB to recommend pixel format " + recommendedPixelFormat);
}
}
} else {
if (DEBUG) {
System.err.println("wglChoosePixelFormatARB failed: " + WGL.GetLastError() );
Thread.dumpStack();
}
}
if (DEBUG) {
if (recommendedPixelFormat < 0) {
System.err.print("wglChoosePixelFormatARB didn't recommend a pixel format");
if (capabilities.getSampleBuffers()) {
System.err.print(" for multisampled GLCapabilities");
}
System.err.println();
}
}
// Produce a list of GLCapabilities to give to the
// GLCapabilitiesChooser.
// Use wglGetPixelFormatAttribivARB instead of
// DescribePixelFormat to get higher-precision information
// about the pixel format (should make the GLCapabilities
// more precise as well...i.e., remove the
// "HardwareAccelerated" bit, which is basically
// meaningless, and put in whether it can render to a
// window, to a pbuffer, or to a pixmap)
niattribs = 0;
iattributes[0] = GL.WGL_NUMBER_PIXEL_FORMATS_ARB;
if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, iresults)) {
throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: " + WGL.GetLastError());
}
numFormats = iresults[0];
// Should we be filtering out the pixel formats which aren't
// applicable, as we are doing here?
// We don't have enough information in the GLCapabilities to
// represent those that aren't...
iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
iattributes[niattribs++] = GL.WGL_ACCELERATION_ARB;
iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
iattributes[niattribs++] = GL.WGL_STEREO_ARB;
iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
if (haveWGLARBMultisample) {
iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
}
availableCaps = new GLCapabilities[numFormats];
for (int i = 0; i < numFormats; i++) {
if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, i+1, 0, niattribs, iattributes, iresults)) {
throw new GLException("Error getting pixel format attributes for pixel format " + (i + 1) + " of device context");
}
availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, niattribs, true);
}
if( freeWGLC ) {
WGL.wglMakeCurrent( 0, 0 );
}
} else {
if (DEBUG) {
System.err.println("Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
}
pfd = glCapabilities2PFD(capabilities, onscreen);
// Remove one-basing of pixel format (added on later)
recommendedPixelFormat = WGL.ChoosePixelFormat(hdc, pfd) - 1;
numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null);
if (numFormats == 0) {
throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser");
}
availableCaps = new GLCapabilities[numFormats];
for (int i = 0; i < numFormats; i++) {
if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) {
throw new GLException("Error describing pixel format " + (1 + i) + " of device context");
}
availableCaps[i] = pfd2GLCapabilities(pfd);
}
}
// Supply information to chooser
pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps, recommendedPixelFormat);
if ((pixelFormat < 0) || (pixelFormat >= numFormats)) {
throw new GLException("Invalid result " + pixelFormat +
" from GLCapabilitiesChooser (should be between 0 and " +
(numFormats - 1) + ")");
}
if (DEBUG) {
System.err.println("Chosen pixel format (" + pixelFormat + "):");
System.err.println(availableCaps[pixelFormat]);
}
pixelFormat += 1; // one-base the index
if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) {
throw new GLException("Error re-describing the chosen pixel format: " + WGL.GetLastError());
}
} else {
// For now, use ChoosePixelFormat for offscreen surfaces until
// we figure out how to properly choose an offscreen-
// compatible pixel format
pfd = glCapabilities2PFD(capabilities, onscreen);
pixelFormat = WGL.ChoosePixelFormat(hdc, pfd);
}
if (!WGL.SetPixelFormat(hdc, pixelFormat, pfd)) {
throw new GLException("Unable to set pixel format");
}
hglrc = WGL.wglCreateContext(hdc);
if (DEBUG) {
System.err.println("!!! Created OpenGL context " + hglrc);
}
if (hglrc == 0) {
throw new GLException("Unable to create OpenGL context");
}
}
protected long getHGLRC() {
return hglrc;
}
static PIXELFORMATDESCRIPTOR glCapabilities2PFD(GLCapabilities caps, boolean onscreen) {
int colorDepth = (caps.getRedBits() +
caps.getGreenBits() +
caps.getBlueBits());
if (colorDepth < 15) {
throw new GLException("Bit depths < 15 (i.e., non-true-color) not supported");
}
PIXELFORMATDESCRIPTOR pfd = newPixelFormatDescriptor();
int pfdFlags = (WGL.PFD_SUPPORT_OPENGL |
WGL.PFD_GENERIC_ACCELERATED);
if (caps.getDoubleBuffered()) {
pfdFlags |= WGL.PFD_DOUBLEBUFFER;
if (onscreen) {
pfdFlags |= WGL.PFD_SWAP_EXCHANGE;
}
}
if (onscreen) {
pfdFlags |= WGL.PFD_DRAW_TO_WINDOW;
} else {
pfdFlags |= WGL.PFD_DRAW_TO_BITMAP;
}
pfd.dwFlags(pfdFlags);
pfd.iPixelType((byte) WGL.PFD_TYPE_RGBA);
pfd.cColorBits((byte) colorDepth);
pfd.cRedBits ((byte) caps.getRedBits());
pfd.cGreenBits((byte) caps.getGreenBits());
pfd.cBlueBits ((byte) caps.getBlueBits());
pfd.cDepthBits((byte) caps.getDepthBits());
pfd.iLayerType((byte) WGL.PFD_MAIN_PLANE);
return pfd;
}
static PIXELFORMATDESCRIPTOR newPixelFormatDescriptor() {
PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();
pfd.nSize((short) pfd.size());
pfd.nVersion((short) 1);
return pfd;
}
static GLCapabilities pfd2GLCapabilities(PIXELFORMATDESCRIPTOR pfd) {
if ((pfd.dwFlags() & WGL.PFD_SUPPORT_OPENGL) == 0) {
return null;
}
GLCapabilities res = new GLCapabilities();
res.setRedBits (pfd.cRedBits());
res.setGreenBits (pfd.cGreenBits());
res.setBlueBits (pfd.cBlueBits());
res.setAlphaBits (pfd.cAlphaBits());
res.setAccumRedBits (pfd.cAccumRedBits());
res.setAccumGreenBits(pfd.cAccumGreenBits());
res.setAccumBlueBits (pfd.cAccumBlueBits());
res.setAccumAlphaBits(pfd.cAccumAlphaBits());
res.setDepthBits (pfd.cDepthBits());
res.setStencilBits (pfd.cStencilBits());
res.setDoubleBuffered((pfd.dwFlags() & WGL.PFD_DOUBLEBUFFER) != 0);
res.setStereo ((pfd.dwFlags() & WGL.PFD_STEREO) != 0);
res.setHardwareAccelerated(((pfd.dwFlags() & WGL.PFD_GENERIC_FORMAT) == 0) ||
((pfd.dwFlags() & WGL.PFD_GENERIC_ACCELERATED) != 0));
return res;
}
static GLCapabilities iattributes2GLCapabilities(int[] iattribs,
int[] iresults,
int niattribs,
boolean requireRenderToWindow) {
GLCapabilities res = new GLCapabilities();
for (int i = 0; i < niattribs; i++) {
switch (iattribs[i]) {
case GL.WGL_DRAW_TO_WINDOW_ARB:
if (iresults[i] != GL.GL_TRUE)
return null;
break;
case GL.WGL_ACCELERATION_ARB:
res.setHardwareAccelerated(iresults[i] == GL.WGL_FULL_ACCELERATION_ARB);
break;
case GL.WGL_SUPPORT_OPENGL_ARB:
if (iresults[i] != GL.GL_TRUE)
return null;
break;
case GL.WGL_DEPTH_BITS_ARB:
res.setDepthBits(iresults[i]);
break;
case GL.WGL_STENCIL_BITS_ARB:
res.setStencilBits(iresults[i]);
break;
case GL.WGL_DOUBLE_BUFFER_ARB:
res.setDoubleBuffered(iresults[i] == GL.GL_TRUE);
break;
case GL.WGL_STEREO_ARB:
res.setStereo(iresults[i] == GL.GL_TRUE);
break;
case GL.WGL_PIXEL_TYPE_ARB:
if (iresults[i] != GL.WGL_TYPE_RGBA_ARB)
return null;
break;
case GL.WGL_RED_BITS_ARB:
res.setRedBits(iresults[i]);
break;
case GL.WGL_GREEN_BITS_ARB:
res.setGreenBits(iresults[i]);
break;
case GL.WGL_BLUE_BITS_ARB:
res.setBlueBits(iresults[i]);
break;
case GL.WGL_ALPHA_BITS_ARB:
res.setAlphaBits(iresults[i]);
break;
case GL.WGL_ACCUM_RED_BITS_ARB:
res.setAccumRedBits(iresults[i]);
break;
case GL.WGL_ACCUM_GREEN_BITS_ARB:
res.setAccumGreenBits(iresults[i]);
break;
case GL.WGL_ACCUM_BLUE_BITS_ARB:
res.setAccumBlueBits(iresults[i]);
break;
case GL.WGL_ACCUM_ALPHA_BITS_ARB:
res.setAccumAlphaBits(iresults[i]);
break;
case GL.WGL_SAMPLE_BUFFERS_ARB:
res.setSampleBuffers(iresults[i] == GL.GL_TRUE);
break;
case GL.WGL_SAMPLES_ARB:
res.setNumSamples(iresults[i]);
break;
default:
throw new GLException("Unknown pixel format attribute " + iattribs[i]);
}
}
return res;
}
}
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