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/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 * 
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package net.java.games.jogl.impl.windows;

import java.awt.Component;
import java.awt.EventQueue;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.Rectangle;
import java.io.File;
import java.lang.reflect.InvocationTargetException;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.ArrayList;
import java.util.List;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;

public class WindowsGLDrawableFactory extends GLDrawableFactoryImpl {
  private static final boolean DEBUG = Debug.debug("WindowsGLDrawableFactory");
  private static final boolean VERBOSE = Debug.verbose();

  // Handle to GLU32.dll
  // FIXME: this should go away once we delete support for the C GLU library
  private long hglu32;

  static {
    NativeLibLoader.load();

    AccessController.doPrivileged(new PrivilegedAction() {
        public Object run() {
          // Test for whether we should enable the single-threaded
          // workaround for ATI cards. It appears that if we make any
          // OpenGL context current on more than one thread on ATI cards
          // on Windows then we see random failures like the inability
          // to create more OpenGL contexts, or having just the next
          // OpenGL SetPixelFormat operation fail with a GetNextError()
          // code of 0 (but subsequent ones on subsequently-created
          // windows succeed). These kinds of failures are obviously due
          // to bugs in ATI's OpenGL drivers. Through trial and error it
          // was found that specifying
          // -DJOGL_SINGLE_THREADED_WORKAROUND=true on the command line
          // caused these problems to completely disappear. Therefore at
          // least on Windows we try to enable the single-threaded
          // workaround before creating any OpenGL contexts. In the
          // future, if problems are encountered on other platforms and
          // -DJOGL_SINGLE_THREADED_WORKAROUND=true works around them,
          // we may want to implement a workaround like this on other
          // platforms.
        
          // The algorithm here is to try to find the system directory
          // (assuming it is on the same drive as TMPDIR, exposed
          // through the system property java.io.tmpdir) and see whether
          // a known file in the ATI drivers is present; if it is, we
          // enable the single-threaded workaround.

          // If any path down this code fails, we simply bail out -- we
          // don't go to great lengths to figure out if the ATI drivers
          // are present. We could add more checks here in the future if
          // these appear to be insufficient.

          String tmpDirProp = System.getProperty("java.io.tmpdir");
          if (tmpDirProp != null) {
            File file = new File(tmpDirProp);
            if (file.isAbsolute()) {
              File parent = null;
              do {
                parent = file.getParentFile();
                if (parent != null) {
                  file = parent;
                }
              } while (parent != null);
              // Now the file contains just the drive letter
              file = new File(new File(new File(file, "windows"), "system32"), "atioglxx.dll");
              if (file.exists()) {
                SingleThreadedWorkaround.shouldDoWorkaround();
              }
            }
          }

          return( null );
        }
      }); 
  }
  
  public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
                                                           GLCapabilitiesChooser chooser,
                                                           GraphicsDevice device) {
    return null;
  }

  public GLDrawable getGLDrawable(Object target,
                                  GLCapabilities capabilities,
                                  GLCapabilitiesChooser chooser) {
    if (target == null) {
      throw new IllegalArgumentException("Null target");
    }
    if (!(target instanceof Component)) {
      throw new IllegalArgumentException("GLDrawables not supported for objects of type " +
                                         target.getClass().getName() + " (only Components are supported in this implementation)");
    }
    return new WindowsOnscreenGLDrawable((Component) target, capabilities, chooser);
  }

  public GLDrawableImpl createOffscreenDrawable(GLCapabilities capabilities,
                                                GLCapabilitiesChooser chooser) {
    return new WindowsOffscreenGLDrawable(capabilities, chooser);
  }

  private boolean pbufferSupportInitialized = false;
  private boolean canCreateGLPbuffer = false;
  public boolean canCreateGLPbuffer(GLCapabilities capabilities,
                                    int initialWidth,
                                    int initialHeight) {
    if (!pbufferSupportInitialized) {
      Runnable r = new Runnable() {
          public void run() {
            WindowsDummyGLDrawable dummyDrawable = new WindowsDummyGLDrawable();
            GLContext dummyContext  = dummyDrawable.createContext(null);
            if (dummyContext != null) {
              GLContext lastContext = GLContext.getCurrent();
              if (lastContext != null) {
                lastContext.release();
              }
              dummyContext.makeCurrent();
              GL dummyGL = dummyContext.getGL();
              canCreateGLPbuffer = dummyGL.isExtensionAvailable("GL_ARB_pbuffer");
              pbufferSupportInitialized = true;
              dummyContext.release();
              dummyContext.destroy();
              dummyDrawable.destroy();
              if (lastContext != null) {
                lastContext.makeCurrent();
              }
            }
          }
        };
      maybeDoSingleThreadedWorkaround(r);
    }
    return canCreateGLPbuffer;
  }

  public GLPbuffer createGLPbuffer(final GLCapabilities capabilities,
                                   final int initialWidth,
                                   final int initialHeight,
                                   final GLContext shareWith) {
    if (!canCreateGLPbuffer(capabilities, initialWidth, initialHeight)) {
      throw new GLException("Pbuffer support not available with current graphics card");
    }
    final List returnList = new ArrayList();
    Runnable r = new Runnable() {
        public void run() {
          WindowsDummyGLDrawable dummyDrawable = new WindowsDummyGLDrawable();
          WindowsGLContext       dummyContext  = (WindowsGLContext) dummyDrawable.createContext(null);
          GLContext lastContext = GLContext.getCurrent();
          if (lastContext != null) {
            lastContext.release();
          }
          dummyContext.makeCurrent();
          WGLExt dummyWGLExt = dummyContext.getWGLExt();
          try {
            WindowsPbufferGLDrawable pbufferDrawable = new WindowsPbufferGLDrawable(capabilities,
                                                                                    initialWidth,
                                                                                    initialHeight,
                                                                                    dummyDrawable,
                                                                                    dummyWGLExt);
            GLPbufferImpl pbuffer = new GLPbufferImpl(pbufferDrawable, shareWith);
            returnList.add(pbuffer);
            dummyContext.release();
            dummyContext.destroy();
            dummyDrawable.destroy();
          } finally {
            if (lastContext != null) {
              lastContext.makeCurrent();
            }
          }
        }
      };
    maybeDoSingleThreadedWorkaround(r);
    return (GLPbuffer) returnList.get(0);
  }

  public long dynamicLookupFunction(String glFuncName) {
    long res = WGL.wglGetProcAddress(glFuncName);
    if (res == 0) {
      // GLU routines aren't known to the OpenGL function lookup
      if (hglu32 == 0) {
        hglu32 = WGL.LoadLibraryA("GLU32");
        if (hglu32 == 0) {
          throw new GLException("Error loading GLU32.DLL");
        }
      }
      res = WGL.GetProcAddress(hglu32, glFuncName);
    }
    return res;
  }

  static String wglGetLastError() {
    int err = WGL.GetLastError();
    String detail = null;
    switch (err) {
      case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT";       break;
      case WGL.ERROR_NO_SYSTEM_RESOURCES:  detail = "ERROR_NO_SYSTEM_RESOURCES";        break;
      case WGL.ERROR_INVALID_DATA:         detail = "ERROR_INVALID_DATA";               break;
      case WGL.ERROR_PROC_NOT_FOUND:       detail = "ERROR_PROC_NOT_FOUND";             break;
      case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE";      break;
      default:                             detail = "(Unknown error code " + err + ")"; break;
    }
    return detail;
  }

  private void maybeDoSingleThreadedWorkaround(Runnable action) {
    if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) {
      try {
        EventQueue.invokeAndWait(action);
      } catch (InvocationTargetException e) {
        throw new GLException(e.getTargetException());
      } catch (InterruptedException e) {
        throw new GLException(e);
      }
    } else {
      action.run();
    }
  }
}