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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.windows;
import java.awt.Component;
import java.util.*;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class WindowsOnscreenGLContext extends WindowsGLContext {
// Variables for lockSurface/unlockSurface
JAWT_DrawingSurface ds;
JAWT_DrawingSurfaceInfo dsi;
JAWT_Win32DrawingSurfaceInfo win32dsi;
// Variables for pbuffer support
List pbuffersToInstantiate = new ArrayList();
public WindowsOnscreenGLContext(Component component,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLContext shareWith) {
super(component, capabilities, chooser, shareWith);
}
public void invokeGL(Runnable runnable, boolean isReshape, Runnable initAction) throws GLException {
// Unfortunately, invokeGL can be called with the AWT tree lock
// held, and the Windows onscreen implementation of
// choosePixelFormatAndCreateContext calls
// Component.getGraphicsConfiguration(), which grabs the tree
// lock. To avoid deadlock we have to lock the tree lock before
// grabbing the GLContext's lock if we're going to create an
// OpenGL context during this call. This code might not be
// completely correct, and we might need to uniformly grab the AWT
// tree lock, which might become a performance issue...
if (hglrc == 0) {
synchronized(component.getTreeLock()) {
super.invokeGL(runnable, isReshape, initAction);
}
} else {
super.invokeGL(runnable, isReshape, initAction);
}
}
protected GL createGL()
{
return new WindowsGLImpl(this);
}
protected boolean isOffscreen() {
return false;
}
public int getOffscreenContextBufferedImageType() {
throw new GLException("Should not call this");
}
public int getOffscreenContextReadBuffer() {
throw new GLException("Should not call this");
}
public boolean offscreenImageNeedsVerticalFlip() {
throw new GLException("Should not call this");
}
public boolean canCreatePbufferContext() {
return true;
}
public synchronized GLContext createPbufferContext(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
WindowsPbufferGLContext ctx = new WindowsPbufferGLContext(capabilities, initialWidth, initialHeight);
pbuffersToInstantiate.add(ctx);
return ctx;
}
public void bindPbufferToTexture() {
throw new GLException("Should not call this");
}
public void releasePbufferFromTexture() {
throw new GLException("Should not call this");
}
protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
try {
if (!lockSurface()) {
return false;
}
boolean ret = super.makeCurrent(initAction);
if (ret) {
// Instantiate any pending pbuffers
while (!pbuffersToInstantiate.isEmpty()) {
WindowsPbufferGLContext ctx =
(WindowsPbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1);
ctx.createPbuffer(hdc, hglrc);
}
}
return ret;
} catch (RuntimeException e) {
try {
unlockSurface();
} catch (Exception e2) {
// do nothing if unlockSurface throws
}
throw(e);
}
}
protected synchronized void free() throws GLException {
try {
super.free();
} finally {
unlockSurface();
}
}
public synchronized void swapBuffers() throws GLException {
if (!WGL.SwapBuffers(hdc) && (WGL.GetLastError() != 0)) {
throw new GLException("Error swapping buffers");
}
}
private boolean lockSurface() throws GLException {
if (hdc != 0) {
throw new GLException("Surface already locked");
}
ds = getJAWT().GetDrawingSurface(component);
if (ds == null) {
// Widget not yet realized
return false;
}
int res = ds.Lock();
if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) {
throw new GLException("Unable to lock surface");
}
// See whether the surface changed and if so destroy the old
// OpenGL context so it will be recreated (NOTE: removeNotify
// should handle this case, but it may be possible that race
// conditions can cause this code to be triggered -- should test
// more)
if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) {
if (hglrc != 0) {
if (!WGL.wglDeleteContext(hglrc)) {
throw new GLException("Unable to delete old GL context after surface changed");
}
GLContextShareSet.contextDestroyed(this);
if (DEBUG) {
System.err.println("!!! Destroyed OpenGL context " + hglrc + " due to JAWT_LOCK_SURFACE_CHANGED");
}
hglrc = 0;
}
}
dsi = ds.GetDrawingSurfaceInfo();
if (dsi == null) {
// Widget not yet realized
ds.Unlock();
getJAWT().FreeDrawingSurface(ds);
ds = null;
return false;
}
win32dsi = (JAWT_Win32DrawingSurfaceInfo) dsi.platformInfo();
hdc = win32dsi.hdc();
if (hdc == 0) {
// Widget not yet realized
ds.FreeDrawingSurfaceInfo(dsi);
ds.Unlock();
getJAWT().FreeDrawingSurface(ds);
ds = null;
dsi = null;
win32dsi = null;
return false;
}
return true;
}
private void unlockSurface() {
if (hdc == 0) {
throw new GLException("Surface already unlocked");
}
ds.FreeDrawingSurfaceInfo(dsi);
ds.Unlock();
getJAWT().FreeDrawingSurface(ds);
ds = null;
dsi = null;
win32dsi = null;
hdc = 0;
}
protected void create() {
choosePixelFormatAndCreateContext(true);
}
}
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