1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
|
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.windows;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class WindowsPbufferGLContext extends WindowsGLContext {
private static final boolean DEBUG = Debug.debug("WindowsPbufferGLContext");
private int initWidth;
private int initHeight;
private long buffer; // pbuffer handle
private int width;
private int height;
// FIXME: kept around because we create the OpenGL context lazily to
// better integrate with the WindowsGLContext framework
private long parentHglrc;
private static final int MAX_PFORMATS = 256;
private static final int MAX_ATTRIBS = 256;
// State for render-to-texture and render-to-texture-rectangle support
private boolean created;
private boolean rtt; // render-to-texture?
private boolean hasRTT; // render-to-texture extension available?
private boolean rect; // render-to-texture-rectangle?
private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
private int texture; // actual texture object
private int floatMode;
public WindowsPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
super(null, capabilities, null, null);
this.initWidth = initialWidth;
this.initHeight = initialHeight;
if (initWidth <= 0 || initHeight <= 0) {
throw new GLException("Initial width and height of pbuffer must be positive (were (" +
initWidth + ", " + initHeight + "))");
}
if (DEBUG) {
System.out.println("Pbuffer caps on init: " + capabilities +
(capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
(capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
(capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
}
}
public boolean canCreatePbufferContext() {
return false;
}
public GLContext createPbufferContext(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
throw new GLException("Not supported");
}
public void bindPbufferToTexture() {
if (!rtt) {
throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " +
"specified in its GLCapabilities");
}
GL gl = getGL();
gl.glBindTexture(textureTarget, texture);
if (rtt && hasRTT) {
if (!gl.wglBindTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) {
throw new GLException("Binding of pbuffer to texture failed: " + wglGetLastError());
}
}
// Note that if the render-to-texture extension is not supported,
// we perform a glCopyTexImage2D in swapBuffers().
}
public void releasePbufferFromTexture() {
if (!rtt) {
throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " +
"specified in its GLCapabilities");
}
if (rtt && hasRTT) {
GL gl = getGL();
if (!gl.wglReleaseTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) {
throw new GLException("Releasing of pbuffer from texture failed: " + wglGetLastError());
}
}
}
public void createPbuffer(long parentHdc, long parentHglrc) {
GL gl = getGL();
// Must initally grab OpenGL function pointers while parent's
// context is current because otherwise we don't have the wgl
// extensions available to us
resetGLFunctionAvailability();
int[] iattributes = new int [2*MAX_ATTRIBS];
float[] fattributes = new float[2*MAX_ATTRIBS];
int nfattribs = 0;
int niattribs = 0;
if (DEBUG) {
System.out.println("Pbuffer caps: " + capabilities +
(capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
(capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
(capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
}
rtt = capabilities.getOffscreenRenderToTexture();
rect = capabilities.getOffscreenRenderToTextureRectangle();
boolean useFloat = capabilities.getOffscreenFloatingPointBuffers();
boolean ati = false;
// Since we are trying to create a pbuffer, the pixel format we
// request (and subsequently use) must be "p-buffer capable".
iattributes[niattribs++] = GL.WGL_DRAW_TO_PBUFFER_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
if (rtt && !rect) {
throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified");
}
if (rect) {
if (!gl.isExtensionAvailable("GL_NV_texture_rectangle")) {
throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension");
}
}
if (useFloat) {
if (!gl.isExtensionAvailable("WGL_ATI_pixel_format_float") &&
!gl.isExtensionAvailable("WGL_NV_float_buffer")) {
throw new GLException("Floating-point pbuffers not supported by this hardware");
}
// Prefer NVidia extension over ATI
if (gl.isExtensionAvailable("WGL_NV_float_buffer")) {
ati = false;
floatMode = GLPbuffer.NV_FLOAT;
} else {
ati = true;
floatMode = GLPbuffer.ATI_FLOAT;
}
if (DEBUG) {
System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension");
}
}
if (useFloat && ati) {
if (rtt) {
throw new GLException("Render-to-floating-point-texture not supported on ATI hardware");
} else {
iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
iattributes[niattribs++] = GL.WGL_TYPE_RGBA_FLOAT_ATI;
}
} else {
if (!rtt) {
// Currently we don't support non-truecolor visuals in the
// GLCapabilities, so we don't offer the option of making
// color-index pbuffers.
iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
}
}
iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
if (capabilities.getDoubleBuffered()) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
iattributes[niattribs++] = capabilities.getDepthBits();
iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
iattributes[niattribs++] = capabilities.getRedBits();
iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
iattributes[niattribs++] = capabilities.getGreenBits();
iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
iattributes[niattribs++] = capabilities.getBlueBits();
iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
iattributes[niattribs++] = capabilities.getAlphaBits();
iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
if (capabilities.getStencilBits() > 0) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
if (capabilities.getAccumRedBits() > 0 ||
capabilities.getAccumGreenBits() > 0 ||
capabilities.getAccumBlueBits() > 0) {
iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
}
if (useFloat && !ati) {
iattributes[niattribs++] = GL.WGL_FLOAT_COMPONENTS_NV;
iattributes[niattribs++] = GL.GL_TRUE;
}
if (rtt) {
if (useFloat) {
assert(!ati);
if (!rect) {
throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle");
}
iattributes[niattribs++] = GL.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV;
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = rect ? GL.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : GL.WGL_BIND_TO_TEXTURE_RGB_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
}
}
iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
int[] pformats = new int[MAX_PFORMATS];
int nformats;
int[] nformatsTmp = new int[1];
if (!gl.wglChoosePixelFormatARB(parentHdc,
iattributes, 0,
fattributes, 0,
MAX_PFORMATS,
pformats, 0,
nformatsTmp, 0)) {
throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed");
}
nformats = nformatsTmp[0];
if (nformats <= 0) {
throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format");
}
if (DEBUG) {
System.err.println("" + nformats + " suitable pixel formats found");
// query pixel format
iattributes[0] = GL.WGL_RED_BITS_ARB;
iattributes[1] = GL.WGL_GREEN_BITS_ARB;
iattributes[2] = GL.WGL_BLUE_BITS_ARB;
iattributes[3] = GL.WGL_ALPHA_BITS_ARB;
iattributes[4] = GL.WGL_DEPTH_BITS_ARB;
iattributes[5] = (useFloat ? (ati ? GL.WGL_PIXEL_TYPE_ARB : GL.WGL_FLOAT_COMPONENTS_NV) : GL.WGL_RED_BITS_ARB);
iattributes[6] = GL.WGL_SAMPLE_BUFFERS_EXT;
iattributes[7] = GL.WGL_SAMPLES_EXT;
iattributes[8] = GL.WGL_DRAW_TO_PBUFFER_ARB;
int[] ivalues = new int[9];
for (int i = 0; i < nformats; i++) {
if (!gl.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 9, iattributes, 0, ivalues, 0)) {
throw new GLException("Error while querying pixel format " + pformats[i] +
"'s (index " + i + "'s) capabilities for debugging");
}
System.err.print("pixel format " + pformats[i] + " (index " + i + "): ");
System.err.print( "r: " + ivalues[0]);
System.err.print(" g: " + ivalues[1]);
System.err.print(" b: " + ivalues[2]);
System.err.print(" a: " + ivalues[3]);
System.err.print(" depth: " + ivalues[4]);
System.err.print(" multisample: " + ivalues[6]);
System.err.print(" samples: " + ivalues[7]);
if (useFloat) {
if (ati) {
if (ivalues[5] == GL.WGL_TYPE_RGBA_FLOAT_ATI) {
System.err.print(" [ati float]");
} else if (ivalues[5] != GL.WGL_TYPE_RGBA_ARB) {
System.err.print(" [unknown pixel type " + ivalues[5] + "]");
}
} else {
if (ivalues[5] != 0) {
System.err.print(" [float]");
}
}
}
if (ivalues[8] != 0) {
System.err.print(" [pbuffer]");
}
System.err.println();
}
}
long tmpBuffer = 0;
int whichFormat = 0;
// Loop is a workaround for bugs in NVidia's recent drivers
do {
int format = pformats[whichFormat];
// Create the p-buffer.
niattribs = 0;
if (rtt) {
iattributes[niattribs++] = GL.WGL_TEXTURE_FORMAT_ARB;
if (useFloat) {
iattributes[niattribs++] = GL.WGL_TEXTURE_FLOAT_RGB_NV;
} else {
iattributes[niattribs++] = GL.WGL_TEXTURE_RGBA_ARB;
}
iattributes[niattribs++] = GL.WGL_TEXTURE_TARGET_ARB;
iattributes[niattribs++] = rect ? GL.WGL_TEXTURE_RECTANGLE_NV : GL.WGL_TEXTURE_2D_ARB;
iattributes[niattribs++] = GL.WGL_MIPMAP_TEXTURE_ARB;
iattributes[niattribs++] = GL.GL_FALSE;
iattributes[niattribs++] = GL.WGL_PBUFFER_LARGEST_ARB;
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = 0;
tmpBuffer = gl.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes, 0);
++whichFormat;
} while ((tmpBuffer == 0) && (whichFormat < nformats));
if (tmpBuffer == 0) {
throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: tried " + nformats +
" pixel formats, last error was: " + wglGetLastError());
}
// Get the device context.
long tmpHdc = gl.wglGetPbufferDCARB(tmpBuffer);
if (tmpHdc == 0) {
throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed");
}
this.parentHglrc = parentHglrc;
// Set up instance variables
buffer = tmpBuffer;
hdc = tmpHdc;
// Determine the actual width and height we were able to create.
int[] tmp = new int[1];
gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_WIDTH_ARB, tmp, 0 );
width = tmp[0];
gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_HEIGHT_ARB, tmp, 0 );
height = tmp[0];
if (DEBUG) {
System.err.println("Created pbuffer " + width + " x " + height);
}
}
protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
created = false;
if (buffer == 0) {
// pbuffer not instantiated yet
if (DEBUG) {
System.err.println("pbuffer not instantiated yet");
}
return false;
}
boolean res = super.makeCurrent(initAction);
if (DEBUG) {
System.err.println("super.makeCurrent() = " + res + ", created = " + created);
}
if (created) {
// Initialize render-to-texture support if requested
rtt = capabilities.getOffscreenRenderToTexture();
rect = capabilities.getOffscreenRenderToTextureRectangle();
if (rtt) {
if (DEBUG) {
System.err.println("Initializing render-to-texture support");
}
if (!gl.isExtensionAvailable("WGL_ARB_render_texture")) {
System.err.println("WindowsPbufferGLContext: WARNING: WGL_ARB_render_texture extension not " +
"supported; implementing render_to_texture support using slow texture readback");
} else {
hasRTT = true;
GL gl = getGL();
if (rect && !gl.isExtensionAvailable("GL_NV_texture_rectangle")) {
System.err.println("WindowsPbufferGLContext: WARNING: GL_NV_texture_rectangle extension not " +
"supported; skipping requested render_to_texture_rectangle support for pbuffer");
rect = false;
}
if (rect) {
if (DEBUG) {
System.err.println(" Using render-to-texture-rectangle");
}
textureTarget = GL.GL_TEXTURE_RECTANGLE_NV;
} else {
if (DEBUG) {
System.err.println(" Using vanilla render-to-texture");
}
textureTarget = GL.GL_TEXTURE_2D;
}
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
texture = tmp[0];
gl.glBindTexture(textureTarget, texture);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0);
}
}
}
return res;
}
public void handleModeSwitch(long parentHdc, long parentHglrc) {
throw new GLException("Not yet implemented");
}
protected boolean isOffscreen() {
// FIXME: currently the only caller of this won't cause proper
// resizing of the pbuffer anyway.
return false;
}
public int getOffscreenContextReadBuffer() {
throw new GLException("Should not call this");
}
public boolean offscreenImageNeedsVerticalFlip() {
throw new GLException("Should not call this");
}
protected void create() {
created = true;
// Create a gl context for the p-buffer.
hglrc = WGL.wglCreateContext(hdc);
if (hglrc == 0) {
throw new GLException("pbuffer creation error: wglCreateContext() failed");
}
// FIXME: provide option to not share display lists with subordinate pbuffer?
if (!WGL.wglShareLists(parentHglrc, hglrc)) {
throw new GLException("pbuffer: wglShareLists() failed");
}
}
protected void destroyImpl() throws GLException {
if (hglrc != 0) {
super.destroyImpl();
// Must release DC and pbuffer
// NOTE that since the context is not current, glGetError() can
// not be called here, so we skip the use of any composable
// pipelines
GL gl = createGL();
if (gl.wglReleasePbufferDCARB(buffer, hdc) == 0) {
throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError());
}
hdc = 0;
if (!gl.wglDestroyPbufferARB(buffer)) {
throw new GLException("Error destroying pbuffer: error code " + WGL.GetLastError());
}
buffer = 0;
}
}
public void swapBuffers() throws GLException {
// FIXME: do we need to do anything if the pbuffer is double-buffered?
// For now, just grab the pixels for the render-to-texture support.
if (rtt && !hasRTT) {
if (DEBUG) {
System.err.println("Copying pbuffer data to GL_TEXTURE_2D state");
}
GL gl = getGL();
gl.glCopyTexSubImage2D(textureTarget, 0, 0, 0, 0, 0, width, height);
}
}
public int getFloatingPointMode() {
return floatMode;
}
private String wglGetLastError() {
int err = WGL.GetLastError();
String detail = null;
switch (err) {
case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break;
case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break;
case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break;
case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break;
case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break;
default: detail = "(Unknown error code " + err + ")"; break;
}
return detail;
}
}
|